5491 次代码提交 (5e57070a-7cd3-4f5d-93a9-da201e2a75a5)

作者 SHA1 备注 提交日期
Evgenii Golubev 6f21cb07 Implement an approximation for mixed-mode transmission 7 年前
GitHub 18c59b2f Merge pull request #1009 from Unity-Technologies/LW-gles2-fix 7 年前
Evgenii Golubev d474e7e5 Always use wrapped NdotL for transmission 7 年前
uygar 3e0f23cb Added flow control macros to more platforms. The source initially passes through the hlsl compiler which understands these directives, independent of the platform compiler. 7 年前
Paul Melamed ace24f84 After cleanup set texture atlas and decal mesh to null so that they get recreated. 7 年前
Evgenii Golubev 46f87a0c Rename 7 年前
Andre McGrail 1c97d1e4 Added 'prefer_hlslcc' directive 7 年前
Tim Cooper ab32fa26 Fix minor warnings 7 年前
Paul Melamed b41682f1 Remove old version of UpdateCachedData 7 年前
Evgenii Golubev 021ed220 Rename auto thickness to mixed thickness 7 年前
uygar db49ba68 Changed atlasing errors to warnings. 7 年前
Paul Melamed 92ea94ec clean up api refactor 7 年前
Remy ada0ecaa Support for non-linear texture as input for the texture combiner. 7 年前
Joel de Vahl 5901e35e Added more upgraders 7 年前
Evgenii Golubev 54ddb928 Improve the quality of the auto-thickness results 7 年前
uygar 3251dfad Fixed cascade selection when there are less than max cascades. 7 年前
Paul Melamed 6f570901 Merge branch 'master' into decals/api_change 7 年前
GitHub bd94f1f1 Merge pull request #1006 from Unity-Technologies/debug-menu-enum-fix 7 年前
Thomas 29610ee1 Fixed runtime enums in the debug window 7 年前
uygar a8fe18b9 Fixed shadow normalbiasmax value not properly being set. 7 年前
Evgenii Golubev 0a2033df Merge upstream/master 7 年前
Robert Srinivasiah 071d7e11 Start port of HDRP BigTile to XR 7 年前
Peter Bay Bastian 89956ea8 Update ShaderGraph submodule 7 年前
Paul Melamed bd99fade Store material ID instead of material reference in the DecalHandle 7 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 7 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 7 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 7 年前
Jens Holm ab80ca3c Make master preview resize rendertexture continuously 7 年前
Jens Holm 67b4a259 Allow SubGraphOutputNode to supply shader data to master preview view 7 年前
Jens Holm f3467681 Make master preview collapse relative to mouse position and afterwards recalculate new docking position 7 年前
Jens Holm a073faf1 Make SubGraphOutputNode have 3D preview similar to MasterNodes 7 年前
Jens Holm b1e38c12 Add collapse button on master preview 7 年前
Jens Holm 0f82d00d Add preview to SubGraphOutputNode 7 年前
Jens Holm adf3203d Fix typo in resizeBorderFrame name 7 年前
Jens Holm 392166aa Add labels in Vector4MaterialSlot constructor 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Jens Holm cfaa488d Make serialized window layout serialize abosulte position properties 7 年前
GitHub c08093e7 Merge pull request #298 from Unity-Technologies/fix-for-enum-control-size 7 年前
Jens Holm 11eb245d Add acess to master previews texture view and add default size for preveiw in uss 7 年前
Martin Thorzen c4047df5 Fixed the enum control size, so it is now aligning properly in the UI 7 年前
Martin Thorzen b0ebffa3 Started the work on adding path functionality to shaders. 7 年前
Jens Holm 6a079706 Add function in WinowDockingLayout to apply layout position or size 7 年前
GitHub eae8c0fc Merge pull request #293 from Unity-Technologies/vector-input-fields 7 年前
Jens Holm d411c659 Refactor resize side handels to use absolute position properties 7 年前
GitHub 0d17d3ed Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control 7 年前
Martin Thorzen cfd61180 New node settings. Moved the createsettingselement to the master node 7 年前
Martin Thorzen abd8a058 Made IMayRequirePosition public 7 年前
Jens Holm 839077f9 Refactor WindowDraggable to use posiiton left and position right properties 7 年前
GitHub 685fecd6 Merge pull request #286 from Unity-Technologies/trunk-compatibility 7 年前
Martin Thorzen d36a05a1 Fix issues after merge with master 7 年前