Thomas
|
2cdd3c12
|
Moved most of HDRP utilities to Core
|
7 年前 |
Frédéric Vauchelles
|
90b2eb1e
|
Added refraction, roughness refraction and transparency absorption
|
7 年前 |
Thomas
|
5b0ab305
|
Moved editor code from HDUtils to HDEditorUtils
|
7 年前 |
Frédéric Vauchelles
|
690a1a14
|
Added copy utility
|
7 年前 |
Frédéric Vauchelles
|
275d1f0a
|
Added utility to copy channels from textures with compute buffer (generate C# and compute shader)
|
7 年前 |
Thomas
|
184f68f3
|
Fixed merge conflicts
|
7 年前 |
Thomas
|
5ccae08c
|
Merge branch 'Unity-2017.3' into refactor-episode-2
|
7 年前 |
Thomas
|
9582c28d
|
Moved back GetRenderPipelineMaterialList to HDUtils as it's HDRP specific
|
7 年前 |
Sebastien Lagarde
|
36f3cfd4
|
merge unity 2017.3
|
7 年前 |
Sebastien Lagarde
|
7bc2ddee
|
HDrenderPipeline: Add support for shadow mask
|
7 年前 |
Julien Ignace
|
71fed2e5
|
Small cleanup and fixes
|
7 年前 |
Arnaud Carre
|
efa76805
|
added some required "using UnityEngine.Rendering" (now SRP API is not in Experimental namespace anymore)
|
7 年前 |
Julien Ignace
|
d7f39ddf
|
- Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP
- Changed all calls in HDRP.
|
7 年前 |
Julien Ignace
|
4ee4d22b
|
Removed rendertarget/camera scaling from _ScreenSize in the shaders (was breaking NDC->CS coordinate conversion)
|
7 年前 |
Julien Ignace
|
39692887
|
- Fixed Gaussian/Depth pyramid rendering and debug
- Fixed various Blit related issues related to target scaling.
|
7 年前 |
Julien Ignace
|
bac44977
|
Post merge fixes
|
7 年前 |
Julien Ignace
|
fa58b33b
|
Fixed some of the remaining problematic full screen passes (shadow and debug)
|
7 年前 |
Julien Ignace
|
c1097c06
|
Fixed clear color parameter in some SetRenderTarget overloads
|
7 年前 |
Julien Ignace
|
c81b04cf
|
Gaussian/Depth pyramids now allocate buffers with next power of two size (to account for platforms where NPOT RenderTexture Mips are not supported yet)
|
7 年前 |
Frédéric Vauchelles
|
17eb7e3c
|
[ScreenSpaceTracing] (wip) step by step debugging
|
7 年前 |
sebastienlagarde
|
f0e0be49
|
Push first draft
|
7 年前 |
Julien Ignace
|
c4e4129a
|
Moved Cascade and Contact shadows settings to the volume system.
|
7 年前 |
Frédéric Vauchelles
|
d1dfdb4e
|
Merge branch 'master' into feature/ScreenSpaceProjection
# Conflicts:
# SampleScenes/HDTest/PlanarReflectionTests.unity
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/DebugDisplay.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Debug/LightingDebugPanel.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/Lit.hlsl
|
7 年前 |
Julien Ignace
|
575409ef
|
Fixed an issue when using wireframe without a full screen render target in HDRP
|
7 年前 |
Paul Melamed
|
0c97c0da
|
initial commit
|
7 年前 |
Paul Melamed
|
22cfa928
|
added texture2d atlas
|
7 年前 |
Paul Melamed
|
0702ab28
|
copying sample texture into 4kx4k atlas
|
7 年前 |
Frédéric Vauchelles
|
4fbb1c4f
|
(wip) Added refraction model
|
7 年前 |
Frédéric Vauchelles
|
7a47594e
|
Updated RTHandle class to an instance class
|
7 年前 |
Paul Melamed
|
5e4ad2d7
|
Merge branch 'master' into decals/texture_atlas
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/CoreResources/TexturePadding.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Lighting/Light/HDAdditionalLightData.cs
|
7 年前 |
Frédéric Vauchelles
|
4bd00e90
|
Merge master
|
7 年前 |
Frédéric Vauchelles
|
e98f1b57
|
Updated RTHandle class to an instance class
|
7 年前 |
Evgenii Golubev
|
32c0fc42
|
Port integral and density buffers to the RTHandle system
|
7 年前 |
sebastienlagarde
|
fa4df596
|
Fix camera editor preview
|
7 年前 |
Tim Cooper
|
fafb59af
|
Run code formatter.
|
7 年前 |
sebastienlagarde
|
6e2b0b74
|
Fix issue with SetViewPortAndClear not call correctly
This was causing issue when resizing the windows in the editor
|
7 年前 |
Peter Bay Bastian
|
9c5843f7
|
Remove PostProcessing dependency from Core
|
7 年前 |
sebastienlagarde
|
583344b9
|
HDRP: Missing a file for the awake of reflection probe
|
7 年前 |
Antoine Lelievre
|
4979052d
|
Moved resources initialization to RenderPipelineResources and Upgrade test to the HDRenderPipeline initialization
|
7 年前 |
Antoine Lelievre
|
81793f08
|
Fixed filter pass number in HDUtils.BlitQuad
|
6 年前 |