Julien Ignace
|
2a66fcda
|
Added the possibility to hide opaque or transparent objects
|
8 年前 |
sebastienlagarde
|
5322780e
|
HDRenderLoop: miss one file
|
8 年前 |
Tim Cooper
|
df47a2ff
|
[material graph] add tests for node configuration.
|
8 年前 |
Julien Ignace
|
d0e884be
|
Added the possibility to display transparent objects for Material Debug
|
8 年前 |
sebastienlagarde
|
2d10c5ef
|
HDRenderLoop: Add Unlit.shader + fix backface and transparent
|
8 年前 |
Tim Cooper
|
6ef35ae3
|
[Material Graph]Use slotid's instead of slots.
|
8 年前 |
Julien Ignace
|
c90ffdda
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
|
8 年前 |
sebastienlagarde
|
f423dd68
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
|
8 年前 |
Tim Cooper
|
7ae021c6
|
[material graph]Convert slots from being a string into being an int that can be referenced from the node.
|
8 年前 |
vlad-andreev
|
6a14e392
|
[fptl] fix null reference exception
|
8 年前 |
Tim Cooper
|
a9673209
|
[Shader Graph]Add function node input tests.
|
8 年前 |
vlad-andreev
|
b145a4d1
|
semi-temporary hack to reload .compute assets
|
8 年前 |
sebastienlagarde
|
e26a36cb
|
HDRenderLoop: Add tonemapper and exposure control
|
8 年前 |
Tim Cooper
|
ac62e6d8
|
[Shader Graph]Tidy function input nodes to now handle input dimensions nicely.
|
8 年前 |
Julien Ignace
|
526fbc6f
|
HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop
|
8 年前 |
sebastienlagarde
|
5cc2607c
|
HDRenderLoop: Correct fix double sided
|
8 年前 |
Tim Cooper
|
376c8378
|
[material graph]Change how precision works, make default precision half.
|
8 年前 |
Julien Ignace
|
5551e27f
|
Compile fix after last merge
|
8 年前 |
sebastienlagarde
|
deb3ca40
|
HDRenderLoop: Fix issue with alpha test
|
8 年前 |
Tim Cooper
|
607a2f9e
|
[material graph]Add button to convert selection into subGraph
|
8 年前 |
Julien Ignace
|
f1087ce3
|
Merge branch 'master' into DebugShader
# Conflicts:
# Assets/TestScenes/HDTest/Material/HDRenderLoopMaterials/test.mat
|
8 年前 |
sebastienlagarde
|
e1f8e17e
|
HDRenderLoop: Update scene + make double sided work
|
8 年前 |
Tim Cooper
|
675ed679
|
[mat graph] Add duplicate command.
|
8 年前 |
sebastienlagarde
|
5e5b4fcb
|
HDRenderLoop : Fix after merge
|
8 年前 |
Tim Cooper
|
40ac12ad
|
[Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph.
|
8 年前 |
sebastienlagarde
|
b8c1da00
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/Shaders/Material/Material.hlsl
|
8 年前 |
Tim Cooper
|
62377747
|
[Material graph] Working subGraph now. Copies function / properties etc.
|
8 年前 |
mmikk
|
a6b2b6d5
|
GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present.
GenerateSourceLightBuffers() was returning wrong number of lights when a
directional is present.
|
8 年前 |
Tim Cooper
|
8e10c8cb
|
[mat graph]Sub graph is working again.
|
8 年前 |
vlad-andreev
|
9bde6ae1
|
renderloop test framework and a simple test stub
|
8 年前 |
Tim Cooper
|
8e31ace1
|
[material graph]Slot serialization test
|
8 年前 |
vlad-andreev
|
399968a2
|
[shadergen] minor test cleanup
|
8 年前 |
Tim Cooper
|
a00cc631
|
[Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests.
|
9 年前 |
vlad-andreev
|
31d2e3b6
|
[fptl] remove accidentally committed debug code
|
8 年前 |
Tim Cooper
|
8acbd944
|
[Material Graph]Tidy up test running / folder layout
|
9 年前 |
vlad-andreev
|
0b0fde25
|
[fptl] no gamma conversion in final pass
|
8 年前 |
Tim Cooper
|
1e9597d2
|
[Material Graph]Remove non needed file.
|
9 年前 |
vlad-andreev
|
8adb2307
|
shader generator: switch to consistent line endings
|
8 年前 |
Tim Cooper
|
b010b419
|
[MaterialGraph]project files should not be here
|
9 年前 |
vlad-andreev
|
1e00bf59
|
missed a file in the last commit
|
8 年前 |
Tim Cooper
|
7cf4d1f0
|
[Material Graph]More tests + tidy custom serialization.
|
9 年前 |
vlad-andreev
|
ea3c49e2
|
removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes
|
8 年前 |
Tim Cooper
|
addd6c34
|
[Material Graph]Write tests / fix issues as encountered
|
9 年前 |
Julien Ignace
|
147341c8
|
Revert default value for HDRenderLoop GBufferDebug
|
8 年前 |
vlad-andreev
|
81aa39a3
|
switched HDRenderLoop over to generated .hlsl
|
8 年前 |
Tim Cooper
|
d9619701
|
[material graph] Tidy up API for slot management (make generic).
|
9 年前 |
Julien Ignace
|
06725f27
|
Added GBuffer Debug shader.
|
8 年前 |
vlad-andreev
|
8af5f4ac
|
[fptl, hd] gbuffer sizes are no longer implicit
passing -1 for width/height relies on there being an active camera,
which is no longer a thing
|
8 年前 |
sebastienlagarde
|
36c50926
|
HDRenderLoop: Add builtin data structure + add velocity buffer
- Add velocity buffer as an experiment for the design
- Split surface data into surface data and builtin data (engine side for
lightmap etc...)
|
8 年前 |
Tim Cooper
|
0dd596bf
|
[Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type
Remove redundent code
Set node when adding to graph (do not set owner manually)
Tidy up tests after changes.
|
9 年前 |