Tim Cooper
|
1d641fec
|
For final shader generation use the master node.
|
7 年前 |
Matt Dean
|
f14af0f4
|
Added Cubemap nodes
|
7 年前 |
Peter Bay Bastian
|
9aa25c1e
|
Change preview render resolution to 200*200, as that is the size of the preview at a 100% zoom
|
7 年前 |
Tim Cooper
|
f559320c
|
'working' previews.
|
7 年前 |
Matt Dean
|
0eff0dec
|
Add Normal unpack mode for Texture 2D Node
|
7 年前 |
Peter Bay Bastian
|
fe10dc56
|
Fix bug causing preview to be now shown after creating a node
|
7 年前 |
Matt Dean
|
5131e8e1
|
Fixes for PR
|
7 年前 |
Tim Cooper
|
6f035d8a
|
hack and slash.
|
7 年前 |
Peter Bay Bastian
|
0d6ff9c3
|
Flip change check in EnumControlView and remove unused field
|
7 年前 |
Matt Dean
|
dadccc50
|
Merge branch 'master' into node-channel
|
7 年前 |
Matt Dean
|
c3edb9c7
|
Ambient Node
|
7 年前 |
Tim Cooper
|
da15e457
|
dirty first pass pass architecture.
|
7 年前 |
GitHub
|
a8dfafe4
|
Merge pull request #84 from Unity-Technologies/node-artistic-mask
Node Artistic Mask
|
7 年前 |
Matt Dean
|
b53566fb
|
Fog Node
|
7 年前 |
Peter Bay Bastian
|
f463b52e
|
Make HeightToNormal node use a UV slot rather than manually binding to UV channel
|
7 年前 |
Matt Dean
|
d84ea3c2
|
Fixes for Depth Texture and Normals Texture Nodes
|
7 年前 |
Peter Bay Bastian
|
cd4618e1
|
Add field dragger to vector inputs
|
7 年前 |
Matt Dean
|
7f9b8cab
|
Motion Vector Texture Node
|
7 年前 |
Peter Bay Bastian
|
e1281f8c
|
Fixes for new node style
|
7 年前 |
Matt Dean
|
1daf0032
|
Normals Texture Node
|
7 年前 |
Peter Bay Bastian
|
7fd5c8ef
|
Merge branch 'master' of github.com:Unity-Technologies/ShaderGraph
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Views/MaterialNodeView.cs
|
7 年前 |
Matt Dean
|
874bec55
|
Depth Texture Node
- SamplerShaderProperty
|
7 年前 |
GitHub
|
8d403174
|
Merge pull request #83 from mathieum-unity/graphview-styling-updates
Graphview styling updates
|
7 年前 |
Peter Bay Bastian
|
14bcb1d7
|
Full-resolution preview in blackboard
|
7 年前 |
Matt Dean
|
8e410579
|
Merge branch 'master' into node-artistic-adjustment
|
7 年前 |
Matt Dean
|
6a3937c7
|
Swizzle Node
|
7 年前 |
Matt Dean
|
7b095256
|
Transform Node Fixes
|
7 年前 |
Peter Bay Bastian
|
632951a4
|
a few updates to the party preview
|
7 年前 |
Matt Dean
|
66be97cf
|
Split Node improvements
- Fix error with single channel input
- Clean code
|
7 年前 |
Matt Dean
|
e9a12809
|
Object Node
|
7 年前 |
Peter Bay Bastian
|
b2ec0ce4
|
Don't use `GetVariableNameForSlot` for surface description struct field, such that nodes that override this to an expression (i.e. not a variable name) can have a preview
|
7 年前 |
Matt Dean
|
96fb4fb6
|
Flip Node Improvements
- Pass flip as an argument to method
- Switch to abs(flip - value)
- Handle preview rendering path
- Handle reuse of method
|
7 年前 |
Matt Dean
|
7cc96aea
|
Camera Node Improvements
|
7 年前 |
Matt Dean
|
20cf4421
|
Flip Node
- Added ToggleControl (first pass)
|
7 年前 |
Matt Dean
|
446c232d
|
Screen Node
|
7 年前 |
Frédéric Vauchelles
|
43437df5
|
[BC6H] Can encode into a Cubemap Array
|
7 年前 |
Frédéric Vauchelles
|
7acb1559
|
[BC6H] Fix missing last mips
|
7 年前 |
Julien Ignace
|
a474f9d0
|
Fixed sky default light probe when no SkySetting is set.
|
7 年前 |
Frédéric Vauchelles
|
8ad5930b
|
[BC6H] Added test scene
|
7 年前 |
Remy
|
3099539f
|
Add displacement graphic test.
Update HDRP graphic test template images.
|
7 年前 |
Julien Ignace
|
536372e5
|
Fixed shadow map creation code in the shadow framework.
|
7 年前 |
Frédéric Vauchelles
|
5a04f3fb
|
[BC6H] Added BC6H compression
|
7 年前 |
Felipe Lira
|
4ec47f43
|
Merge branch 'LightweightPipeline'
# Conflicts:
# ScriptableRenderPipeline/master-package.json
|
7 年前 |
GitHub
|
fa729f24
|
Merge pull request #597 from Unity-Technologies/Implement-depth-post-pass
HDRenderPipeline: Add support for depth postpass and backface/frontface rendering
|
7 年前 |
Felipe Lira
|
721479c6
|
Bumped version of srp package.
|
7 年前 |
Sebastien Lagarde
|
407e1d7d
|
Merge remote-tracking branch 'refs/remotes/origin/master' into Implement-depth-post-pass
|
7 年前 |
GitHub
|
3dfc1b66
|
Merge pull request #598 from Unity-Technologies/Add-ColorMask-0-to-depth-and-shadow-pass
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
|
7 年前 |
Sebastien Lagarde
|
fd96ccd7
|
HDRenderPipeline: Add ColorMask0 to depth and shadow pass
|
7 年前 |
GitHub
|
8e4b370d
|
Merge pull request #596 from Unity-Technologies/metal
metal fixes
|
7 年前 |
Felipe Lira
|
eb04f46b
|
updated srp packed version.
|
7 年前 |