Evgenii Golubev
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9b33356f
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Fix Disney SSS for Intel GPUs
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7 年前 |
sebastienlagarde
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4bc93c9f
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Add support to disable range attenuation and control max smoothness on light to fake sphere light
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7 年前 |
Filip Iliescu
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ac2b77ef
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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7 年前 |
GitHub
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590566d8
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Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
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7 年前 |
Robert Srinivasiah
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2f73a249
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Fixed typos in BasicRenderPipeline
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7 年前 |
Filip Iliescu
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5e85f85f
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set up clear/dont care and memoryless render targets on attachments we dont have to store
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7 年前 |
Filip Iliescu
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04e8226d
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rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
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7 年前 |
Filip Iliescu
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15851ae5
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remove unused files
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7 年前 |
Filip Iliescu
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28a25cc0
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merged master
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7 年前 |
Filip Iliescu
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bb97cb99
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some comments
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7 年前 |
Filip Iliescu
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f28bc5a4
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cleanup: reuse light matrix calculation code
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7 年前 |
Filip Iliescu
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2e7987d4
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test scene changes to have all scenes use deferred on camera when using built-in
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7 年前 |
Filip Iliescu
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43be2f48
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push a couple project settings that impact things working using metal
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7 年前 |
Filip Iliescu
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46f3b214
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workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
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7 年前 |
Filip Iliescu
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b5178bda
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add a reflection probe test to handle the HDR camera bug
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7 年前 |
Filip Iliescu
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40bd91ef
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update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
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7 年前 |
Filip Iliescu
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ac0dbace
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get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
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7 年前 |
Filip Iliescu
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f10d63ca
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with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
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7 年前 |
Filip Iliescu
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f7e8412b
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renderpass API mostly working although forward is inverted in Z for some reason
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7 年前 |
Filip Iliescu
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3d513860
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WIP: renderpass refactor to enable both scene view and depth reads
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7 年前 |
Filip Iliescu
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23202e49
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merge in OnTileDeferredBranch after merging in master to it
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7 年前 |
Filip Iliescu
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6ef0b7ab
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merge in Mortens changes from master
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7 年前 |
Filip Iliescu
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41b0ab25
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post merge: update shadow code
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7 年前 |
Filip Iliescu
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4adbf45e
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Merge branch 'master' into OnTileDeferred
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7 年前 |
Filip Iliescu
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fec938bb
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dont use static for ComputeBuffers
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7 年前 |
Filip Iliescu
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24a740f9
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lighting tweaks
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7 年前 |
Filip Iliescu
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4c9b068b
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rework demo a bit. tweak lighting settings, shadows and regenerate lighting
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7 年前 |
Filip Iliescu
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aa51dadc
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fix up a couple test scenes
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7 年前 |
Filip Iliescu
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a981054d
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rework controls for test scene
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7 年前 |
Filip Iliescu
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bdca8876
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rework the reflection test by using a debug cubemap to make sure its sampling in correct location
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7 年前 |
Filip Iliescu
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9f641209
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WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
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7 年前 |
Filip Iliescu
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74b604f6
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fixup refelction probes and get lighting lighting generated correctly
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7 年前 |
Filip Iliescu
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e16bcdcf
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clean up demo scene by adding more space to allow camera to move around and show various objects.
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7 年前 |
Filip Iliescu
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b25e3217
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update materials and test scenes with text counter
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7 年前 |
Filip Iliescu
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7e17d6c0
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add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
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7 年前 |
Filip Iliescu
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93be9994
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remove extraneous debug log and initialize light buffer to null
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7 年前 |
Filip Iliescu
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555bd19f
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regenerate lighting data and reflection probes for test scenes
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7 年前 |
Filip Iliescu
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43450c47
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fix black texture editor bug in pano TextureCache
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7 年前 |
Filip Iliescu
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fc60ffad
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add touch script for scene control on iOS and set non legacy mode as default
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7 年前 |
Filip Iliescu
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4d5f4b18
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comprehensive demo of all tests
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7 年前 |
Filip Iliescu
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57b33e99
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increase number of MAX lights to 100 for demo and remove unused shadow constants
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7 年前 |
Filip Iliescu
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4ff73d09
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update texture settings and tests to match
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7 年前 |
Filip Iliescu
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495e902b
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add controls for test script to toggle settings
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7 年前 |
Filip Iliescu
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f6c63f2c
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enable windows editor
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7 年前 |
Filip Iliescu
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7b6589ed
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cleanup commented code and unused variables and rename renderloop more appropriatly
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7 年前 |
Peter Bay Bastian
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696062ae
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#35 namespace UnityEditor.Graphing.Drawing -> UnityEditor.MaterialGraph.Drawing
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7 年前 |
Peter Bay Bastian
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ecb231e6
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#35 Pull AbstractGraphInspector into AbstractMaterialGraphInspector
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7 年前 |
Peter Bay Bastian
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f59ddd5e
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#35 Remove meta file that got away
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7 年前 |
Peter Bay Bastian
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f2510f42
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#35 Move a bunch of files from SerializableGraph folder to MaterialGraph folder (and delete a few unused ones)
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7 年前 |
Peter Bay Bastian
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d470f1f1
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Unify {Abstract,Serializable,Material}GraphEditWindow, {Abstract,Serializable,Material}GraphPresenter and {Serializable,Material}GraphView
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7 年前 |