44 次代码提交 (59a13656-7174-4256-a7e6-390bd87127d1)

作者 SHA1 备注 提交日期
Felipe Lira 59a13656 Fixed GI in unlit shader. Removed SampleGI function overloads as it's error prone due to implicit truncation. 7 年前
Felipe Lira fd75f28f Moved common properties to LightweightShaderGUI. Added alpha premultiply to unlit. 7 年前
GitHub 01e09fae Merge pull request #1183 from Unity-Technologies/backport/rc-bugfixes-and-optimization 7 年前
Felipe Lira 95a70be2 Added IgnoreProjector tag to shaders 7 年前
Felipe Lira 5e55bbdb Fixed merge error. 7 年前
Felipe Lira 3fa1a444 Fixed spotlights in LW PBR. 7 年前
Felipe Lira 18ef6494 Shadergraph fix for LW PBR template 7 年前
Felipe Lira 27947037 Shadergraph fix for LW PBR template 7 年前
Felipe Lira 59b51672 Moved includes to the top where it made sense. 7 年前
Felipe Lira 1f60ea4c Refactored the common code to not depend on specific global variable names. 7 年前
Felipe Lira 2321ebe3 Fixed a compilation error in LW PBR Standard shader 7 年前
Felipe Lira 766df91d Fixed a typo in PBS particle surface data initializer 7 年前
Felipe Lira 225f9646 Moved SurfaceData to InputSrufaceCommon. 7 年前
Felipe Lira 7fd656f4 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
Felipe Lira 61f45ae2 backport of shadow occlusion texture clear to avoid tile LOAD. 7 年前
Felipe Lira edcbd827 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 7 年前
Felipe Lira 04b7f638 Shadow Strength should always be computed. 7 年前
sebastienlagarde 261c3bb5 Fix for using m_CurrentSunLightShadowIndex as -1 when shadows are disabled on a directional light which causes GPU buffer access at an invalid offset. This can crash the GPU on some platforms. 7 年前
sebastienlagarde e09e361e API validation improvement 7 年前
GitHub 8efc63d9 Merge pull request #1166 from Unity-Technologies/backport/shadergraph-template-fixes 7 年前
Felipe Lira da2b86a8 Reverted required shader feature in the standard shader 7 年前
GitHub 8ef0a868 Merge pull request #1167 from Unity-Technologies/backport/Fixed-Y-flip 7 年前
Felipe Lira 6f3789f6 Fixed Y-flip in LW when a camera is rendering to a RT 7 年前
Felipe Lira 1c37ea07 -Fixed Shader Graph PBR template shadows and defines to match LW 7 年前
GitHub 4e427251 Merge pull request #1154 from Unity-Technologies/platform-support 7 年前
Antti Tapaninen e81dd5d9 tweak IsSupportedPlatform and commenting 7 年前
Sebastien Lagarde 2a5419b3 Updated error message 7 年前
Alex Lian 236d930e Skip files that were updated after 2018.1 7 年前
Sebastien Lagarde 273759a7 Do some fixes 7 年前
Alex Lian 0b409ef8 Update build script for 2018.1 7 年前
sebastienlagarde e3e75d45 Add test of supported platform 7 年前
GitHub d4b16f1c Merge pull request #1131 from Unity-Technologies/backport/bugfixes 7 年前
Felipe Lira 6c4ee69c Added a renderscale threshold. Variations within the threshold will be disregarded and default scale will be used. 7 年前
Felipe Lira e5ca8742 fixed duplicated pragma exclude 7 年前
Felipe Lira bb0036f1 Fixed shadows in VR 7 年前
Felipe Lira c34824b4 Added depth only pass to unlit 7 年前
Felipe Lira 52ae77ba Fixed warning about uninitialized vertex output in Particles shader. 7 年前
Felipe Lira 366fde87 Excluded d3d11_9x as it's not supported 7 年前
Felipe Lira 52894fd0 Added _ScaledScreenParams shader property to access camera size scaled by render scale. 7 年前
Felipe Lira f9e052f0 Added render scale support to screenspace shadowmap. 7 年前
Felipe Lira 7647c889 Fixed issue that was causing the upgrader to ignore zero selected materials message when pressing dialog x button 7 年前
Felipe Lira 0161a6be [case 1012629] Fixed - Upgrade select materials tool softlocks editor 7 年前
Julien Ignace b5270042 Fixed a null ref exception with DebugWindow when users keep the window open then close/reopen Unity 7 年前
GitHub 12ba4332 Merge pull request #1120 from Unity-Technologies/backport/shader-optimization 7 年前