sebastienlagarde
d681dbc6
HDRenderLoop: fix issue with pragma disable warning and debugger
8 年前
GitHub
731fd93e
Merge pull request #48 from Unity-Technologies/Enable-CCT-and-linear-lighting
HDRenderLoop: Enable CCT and LinearLighting
8 年前
sebastienlagarde
6d50a5af
HDRenderLoop: Enable CCT and LinearLighting
8 年前
Julien Ignace
a06bdec6
- Fixed procedural sky renderer to use the provided ScreenSize
- Added missing meshes for layered lit test scene.
8 年前
GitHub
7fa32b4e
Merge pull request #47 from Unity-Technologies/SkyFramework
Skyframework
8 年前
Julien Ignace
0ffa139c
Removed some useless tests for SkyManager creation.
8 年前
GitHub
6b8997e6
Merge pull request #46 from Unity-Technologies/Add-distortion/DepthOffset
HDRenderLoop: Add distortion pass control + depth offset support
8 年前
Julien Ignace
e5e20762
Fixed compilation after merge/update of native code.
8 年前
Sebastien Lagarde
d1bf008e
HDRenderLoop: Add distortion pass control + depth offset support
8 年前
Julien Ignace
2ec18892
Merge branch 'master' into SkyFramework
# Conflicts:
# Assets/ScriptableRenderLoop/HDRenderLoop/HDRenderLoop.cs
# Assets/ScriptableRenderLoop/HDRenderLoop/Sky/SkyRenderer.cs
8 年前
vlad-andreev
0e28d55a
removed RenderPipeline.RenderSceneView()
8 年前
GitHub
bdc9840a
Merge pull request #45 from Unity-Technologies/Fix-depthVS
HDRenderLoop: Fix depthVS issue + introduce HDCamera
8 年前
Sebastien Lagarde
5d839c48
HDRenderLoop: Fix depthVS issue + introduce HDCamera
8 年前
Sebastien Lagarde
5e3a413d
HDRenderLoop: Fix debugViewtiles compilation
8 年前
GitHub
9690c7b7
Merge pull request #44 from Unity-Technologies/pixel-depth-offset
Prepare for depth pixel offset
8 年前
Sebastien Lagarde
c1813812
HDRenderLoop: Enable forward rendering correctly
8 年前
Sebastien Lagarde
ef03a8a7
HDRenderLoop: Make it compile after merge
8 年前
Julien Ignace
2f800ad3
- Reset sky manager hash when changing parameters.
- Properties info in SkyParameters are now protected in order to be able to override the hash method properly.
8 年前
Sebastien Lagarde
2de194b0
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
# Conflicts solve:
# Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewMaterialGBuffer.shader
# Assets/ScriptableRenderLoop/HDRenderLoop/Debug/Resources/DebugViewTiles.shader
8 年前
Julien Ignace
799fb598
Added a CommonSettings component to handle the choice of the SkyRenderer and later other global scene settings.
8 年前
GitHub
53173cc7
Merge pull request #43 from Unity-Technologies/tiledebugging2
Tile debugging 2.0
8 年前
Julien Ignace
eaf661ba
Added Type checks to make setting parameters for a sky more robust.
8 年前
Felipe Lira
a4efb79d
Updated TestFixture to use new render pipeline property.
8 年前
Julien Ignace
3b1edbe4
Added one frame delay to DynamicGI.UpdateEnvironment call in order to wait for the input cubemap to be rendered by the RenderLoop first.
8 年前
GitHub
7fd325fc
Update README.md
8 年前
Sebastien Lagarde
383c4443
HDRenderLoop: Fix issue wih debug param after refactor
8 年前
Julien Ignace
58445897
Procedural sky now uses the Sky Framework (V1 functionality not tested)
8 年前
GitHub
114a0b9b
Update README.md
8 年前
Sebastien Lagarde
643cb34e
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
8 年前
runes
0a35dbf2
Tile debugging 2.0
8 年前
Julien Ignace
4f8f27fc
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
8 年前
GitHub
a17f4e87
update readme for 5.6 beta 1 info
8 年前
Sebastien Lagarde
521b51c7
HDRenderLoop: Big refactor to preprate for depthOffsetVs
8 年前
GitHub
c1db7458
Merge pull request #42 from Unity-Technologies/LayeredLit
Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
8 年前
Sebastien Lagarde
5a53ddf1
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
8 年前
Sebastien Lagarde
7aeff6e3
HDRenderLoop:; Fix mistake with Github, code and C++ not in sync
8 年前
GitHub
27ac46fa
Make sure NdotV does not reach 0
8 年前
Sebastien Lagarde
39c9f7ed
HDRenderLoop: First draft not working of depth pixel offset
8 年前
Sebastien Lagarde
55cb8823
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
e9636e04
Enable reversebits() from the SM 5.0
8 年前
Sebastien Lagarde
8c30d816
Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build""
This reverts commit 620f000bf732c2b9d7ddd455e4900dc84dcf96d0.
8 年前
Evgenii Golubev
a1d11347
Improve and enable GetShiftedNdotV()
8 年前
Sebastien Lagarde
92e53eeb
Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"
This reverts commit 4842000efd1c88991ba9d57e371f66de10f37d67.
8 年前
runes
bb33bfce
Fixed bug where probes with scaling in their transform would render incorrectly
8 年前
Julien Ignace
4577e361
Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
8 年前
Sebastien Lagarde
23a7a206
HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
8 年前
Peter Bay Bastian
e5c4ffb6
Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time.
8 年前
Peter Bay Bastian
a2959466
Implemented node pinning
8 年前
Peter Bay Bastian
2483a684
Added preview of first selected node in inspector
8 年前
Peter Bay Bastian
0d1c4d7e
Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class
8 年前