Felipe Lira
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7b171db4
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Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
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7 年前 |
Stephane Laroche
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10f8090a
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Merge branch 'stacklit' into stacklit_vl_merge
# Conflicts:
# ScriptableRenderPipeline/Core/CoreRP/ShaderLibrary/BSDF.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Editor/Material/StackLit/StackLitUI.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLit.shader
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/StackLit/StackLitData.hlsl
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7 年前 |
sebastienlagarde
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74166e70
|
Update postprocess version
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7 年前 |
Jean-François F Fortin
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5777e7c0
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Added button to output all shader properties in the debug log.
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7 年前 |
GitHub
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f8e74a10
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Merge pull request #1277 from Unity-Technologies/switch_support
Switch support
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7 年前 |
Felipe Lira
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98c82c99
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All renderpasses referencing attachments by handle
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7 年前 |
sebastienlagarde
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f5c6eec7
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Merge remote-tracking branch 'refs/remotes/origin/master' into switch_support
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7 年前 |
GitHub
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4913285a
|
Merge pull request #1278 from Unity-Technologies/StackLit-Triplanar
HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Felipe Lira
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e7451f17
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Enabled Dynamic batching.
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7 年前 |
sebastienlagarde
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f0baa14d
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HDRP: StackLit Triplanar - handling of local and world correctly per attribute
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7 年前 |
Antti Tapaninen
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05bc2fef
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update gitsubmodule revisions
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7 年前 |
Felipe Lira
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c05148cf
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Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
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7 年前 |
GitHub
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1cd7186d
|
Merge pull request #1276 from Unity-Technologies/stacklit-support-planar
Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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8f6ad3bd
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Created shadow utils.
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7 年前 |
Evgenii Golubev
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e7f0a6d1
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Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
sebastienlagarde
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44ad647c
|
Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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5b75c36e
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Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
|
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
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b8dccc9d
|
Add comments
|
7 年前 |
GitHub
|
6dfee119
|
Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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17a99791
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Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
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Update iblR remapping for cubemap only
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7 年前 |
sebastienlagarde
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0ddaf44e
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Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
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2e234638
|
Fix light leaking due to texture suballocation
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7 年前 |
Thomas
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9d376773
|
Typo fix
|
7 年前 |
GitHub
|
4431a85e
|
Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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9a5ecd7b
|
Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
|
(wip) Added linear blending for proxy mode
|
7 年前 |
Evgenii Golubev
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4c75cacd
|
Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
|
Fixed HDR ColorParameter
|
7 年前 |
sebastienlagarde
|
1aab1b89
|
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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998892b5
|
Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
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d8df9bad
|
Fix linear raymarching
|
7 年前 |
Evgenii Golubev
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3112d459
|
Reduce the time spent on LDS bank conflicts from 15% to 8%
|
7 年前 |
Thomas
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e06c7278
|
Added support for instantiated volume profiles in the inspector
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7 年前 |
GitHub
|
f1636a3c
|
Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Felipe Lira
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05b422c1
|
Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
|
7 年前 |
GitHub
|
820a2353
|
Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
|
7df2f723
|
Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Evgenii Golubev
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f1877508
|
Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Frédéric Vauchelles
|
68db6753
|
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Thomas
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73b7cf92
|
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
|
7 年前 |
Aleksandr Kirillov
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48b18113
|
Addressed code review feedback.
|
7 年前 |
GitHub
|
cb320925
|
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
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7 年前 |
Frédéric Vauchelles
|
b222ccef
|
Added linear raymarching in HiZ
Fixed HiZ reflection
|
7 年前 |
Evgenii Golubev
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32c0fc42
|
Port integral and density buffers to the RTHandle system
|
7 年前 |
GitHub
|
149931ff
|
Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
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d426889d
|
Added shader stripping settings for the pipeline.
|
7 年前 |
Aleksandr Kirillov
|
1f4e5415
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Added explicit load and store actions to all SetRenderTarget commands.
|
7 年前 |
Frédéric Vauchelles
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902a250a
|
Removed duplicated code
|
7 年前 |