Paul Melamed
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57775e99
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Clean up decal culling. New global shader variable to skip decal contribution when none are visible.
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7 年前 |
Paul Melamed
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2e24a6c9
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fixed merge errors
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7 年前 |
Paul Melamed
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8efbc8a6
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Merge branch 'master' into prototype/decals_no_height
# Conflicts:
# PostProcessing
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipelineAsset.asset
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7 年前 |
Paul Melamed
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a1129802
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cleaned up gecal group culling code, mask blend uses total material blend
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7 年前 |
Paul Melamed
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097ea5b1
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height is being written to dbuffer
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7 年前 |
Paul Melamed
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e2add901
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intermediate commit for decal height map
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7 年前 |
Paul Melamed
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50503a53
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Merged with master.
integrated decal group culling with HDRenderPipeline
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7 年前 |
Paul Melamed
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db6f48d8
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Merge branch 'master' into prototype/decals
# Conflicts:
# ScriptableRenderPipeline/Core/Editor/ShaderGenerator/CSharpToHLSL.cs
# ScriptableRenderPipeline/Core/Resources/EncodeBC6H.compute
# ScriptableRenderPipeline/HDRenderPipeline/HDRenderPipeline.cs
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/Material/Decal/DecalProperties.hlsl
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7 年前 |
Paul Melamed
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6a91487b
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Added CullingGroup API functionality for culling decal objects
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7 年前 |
Paul Melamed
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2df92783
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changed input textures layout for decals
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7 年前 |
Paul Melamed
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3b75ece2
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temp fixed include issues for some .compute shaders
added metal, smoothness to decals
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7 年前 |
Paul Melamed
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1f7d870b
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addressed some PR commenst, started adding metal, smoothnes, height to decals.
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7 年前 |