Sebastien Lagarde
383c4443
HDRenderLoop: Fix issue wih debug param after refactor
8 年前
Julien Ignace
58445897
Procedural sky now uses the Sky Framework (V1 functionality not tested)
8 年前
GitHub
114a0b9b
Update README.md
8 年前
Sebastien Lagarde
643cb34e
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
8 年前
runes
0a35dbf2
Tile debugging 2.0
8 年前
Julien Ignace
4f8f27fc
Started refactoring for sky framework.
- New SkyManager as central class
- Base class for user defined sky renderers and parameters
- Implemented HDRI sky with this abstraction.
8 年前
GitHub
a17f4e87
update readme for 5.6 beta 1 info
8 年前
Sebastien Lagarde
521b51c7
HDRenderLoop: Big refactor to preprate for depthOffsetVs
8 年前
GitHub
c1db7458
Merge pull request #42 from Unity-Technologies/LayeredLit
Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
8 年前
Sebastien Lagarde
5a53ddf1
Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset
8 年前
Sebastien Lagarde
7aeff6e3
HDRenderLoop:; Fix mistake with Github, code and C++ not in sync
8 年前
Sebastien Lagarde
39c9f7ed
HDRenderLoop: First draft not working of depth pixel offset
8 年前
Sebastien Lagarde
55cb8823
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Tim Cooper
56dd09da
[mat graph]Allow connection, it should replace existing.
8 年前
Peter Bay Bastian
af604cb5
Set background to constant color
Might make more sense to not use GridBackground (though it’s a great
example of custom style properties!)
8 年前
Peter Bay Bastian
e69e0431
Foundation has been laid for node inspectors (partially implemented for surface master)
8 年前
Tim Cooper
e1f379f3
Recreate latest changes from RMGUI from joce
8 年前
Peter Bay Bastian
8dd129c5
Extracted type mapping functionality into own class such that it can be re-used for node inspector
8 年前
Peter Bay Bastian
14bd9deb
Minor codestyle clean-up
8 年前
Peter Bay Bastian
5b3b60c7
Fix for serialized selection
8 年前
Peter Bay Bastian
508a8634
Minor drawer clean-up and replaced NodeExpander with Clickable
8 年前
Peter Bay Bastian
5960f11a
Added basic inspector for graph editor and added the selected nodes to the graph asset
It currently just shows the names of the currently selected nodes
8 年前
Peter Bay Bastian
22ea3bd8
It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs)
8 年前
Peter Bay Bastian
31965b77
Slots can now be changed while a graph is loaded
Rather than storing all sub draw data instances mixed together in a
shared list, they are now stored per type such that e.g. anchors/slots
can easily be updated.
8 年前
Peter Bay Bastian
70e53ed7
Refined `ModificationScope` with `.Topological`
`Topological` represents something that changes the topology of the
graph, i.e. something that causes e.g. edge removal.
8 年前
Peter Bay Bastian
d8ebbf95
Re-added highlight-border for selected nodes
8 年前
Peter Bay Bastian
640ab79a
Fixed hiding of right pane when there are no outputs
Also removed some unnecessary classList checks
8 年前
Tim Cooper
e6cc7289
Merge branch 'RemapAndSubshader'
8 年前
Tim Cooper
c11fe3b4
[Material graph]Tidy up node remapper. It now does not emit nodes but passes through.
8 年前
Tim Cooper
112ae744
[mat graph]Really rough, but working! remap nodes.
8 年前
Tim Cooper
57c58904
[mat graph]More remapping
8 年前
Tim Cooper
7ee96660
[mat graph]Start work on remapper
8 年前
GitHub
27ac46fa
Make sure NdotV does not reach 0
8 年前
Evgenii Golubev
e9636e04
Enable reversebits() from the SM 5.0
8 年前
Sebastien Lagarde
8c30d816
Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build""
This reverts commit 620f000bf732c2b9d7ddd455e4900dc84dcf96d0.
8 年前
Evgenii Golubev
a1d11347
Improve and enable GetShiftedNdotV()
8 年前
Sebastien Lagarde
92e53eeb
Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"
This reverts commit 4842000efd1c88991ba9d57e371f66de10f37d67.
8 年前
Evgenii Golubev
f65b821e
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
runes
bb33bfce
Fixed bug where probes with scaling in their transform would render incorrectly
8 年前
Julien Ignace
4577e361
Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped)
8 年前
Sebastien Lagarde
23a7a206
HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build
8 年前
Evgenii Golubev
5cede9ef
Add the missing term
8 年前
GitHub
2dd27005
Merge pull request #41 from Unity-Technologies/LayeredLit
Fixed LayeredLit test scene for UV3 case (data was corrupted by Vertex Tool Pro...)
8 年前
Evgenii Golubev
29fe471b
Clean up and optimize IntegrateLD()
8 年前
GitHub
3e5093c1
Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings
Scriptablerenderloop graphicssettings
8 年前
Evgenii Golubev
ee488f3a
Add the MIP level bias to the pre-filtered IS
8 年前
GitHub
b7c05e88
Merge pull request #36 from EvgeniiG/master
Fix bugs and refactor
8 年前
Evgenii Golubev
ed6081c1
Fix the name of the procedural shader
8 年前
GitHub
62b752ee
Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities
Create material utilities
8 年前
Evgenii Golubev
d5c65b58
Clamp to prevent area light artifacts
8 年前