1115 次代码提交 (56dd09da-c4ed-4d35-8773-2186a31bc430)

作者 SHA1 备注 提交日期
Sebastien Lagarde 383c4443 HDRenderLoop: Fix issue wih debug param after refactor 8 年前
Julien Ignace 58445897 Procedural sky now uses the Sky Framework (V1 functionality not tested) 8 年前
GitHub 114a0b9b Update README.md 8 年前
Sebastien Lagarde 643cb34e Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
runes 0a35dbf2 Tile debugging 2.0 8 年前
Julien Ignace 4f8f27fc Started refactoring for sky framework. 8 年前
GitHub a17f4e87 update readme for 5.6 beta 1 info 8 年前
Sebastien Lagarde 521b51c7 HDRenderLoop: Big refactor to preprate for depthOffsetVs 8 年前
GitHub c1db7458 Merge pull request #42 from Unity-Technologies/LayeredLit 8 年前
Sebastien Lagarde 5a53ddf1 Merge remote-tracking branch 'refs/remotes/origin/master' into pixel-depth-offset 8 年前
Sebastien Lagarde 7aeff6e3 HDRenderLoop:; Fix mistake with Github, code and C++ not in sync 8 年前
Sebastien Lagarde 39c9f7ed HDRenderLoop: First draft not working of depth pixel offset 8 年前
Sebastien Lagarde 55cb8823 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
GitHub 27ac46fa Make sure NdotV does not reach 0 8 年前
Evgenii Golubev e9636e04 Enable reversebits() from the SM 5.0 8 年前
Sebastien Lagarde 8c30d816 Revert "Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build"" 8 年前
Evgenii Golubev a1d11347 Improve and enable GetShiftedNdotV() 8 年前
Sebastien Lagarde 92e53eeb Revert "HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build" 8 年前
Evgenii Golubev f65b821e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes bb33bfce Fixed bug where probes with scaling in their transform would render incorrectly 8 年前
Julien Ignace 4577e361 Fixed the way Utilities.GetViewProjectionMatrix works when given the LookAt parameters so that it matches the camera.worldToCameraMatrix APIs (fixed skybox temporary Cubemap from being flipped) 8 年前
Sebastien Lagarde 23a7a206 HDRenderLoop: Enable linearLighting and CCT + rename rebuild to build 8 年前
Evgenii Golubev 5cede9ef Add the missing term 8 年前
GitHub 2dd27005 Merge pull request #41 from Unity-Technologies/LayeredLit 8 年前
Evgenii Golubev 29fe471b Clean up and optimize IntegrateLD() 8 年前
GitHub 3e5093c1 Merge pull request #37 from Unity-Technologies/scriptablerenderloop-graphicssettings 8 年前
Evgenii Golubev ee488f3a Add the MIP level bias to the pre-filtered IS 8 年前
GitHub b7c05e88 Merge pull request #36 from EvgeniiG/master 8 年前
Evgenii Golubev ed6081c1 Fix the name of the procedural shader 8 年前
GitHub 62b752ee Merge pull request #40 from Unity-Technologies/Create-MaterialUtilities 8 年前
Evgenii Golubev d5c65b58 Clamp to prevent area light artifacts 8 年前