Tim Cooper
6f035d8a
hack and slash.
7 年前
Tim Cooper
048fd0dd
Update to latest light weight pipeline.
7 年前
Tim Cooper
7995a0e9
upgrading to new shader library.
7 年前
Tim Cooper
5c4cbe12
For LW use the proper shader paths that get exported from the LW package..
7 年前
Tim Cooper
21984136
LW working with new SRP release.
7 年前
Peter Bay Bastian
5399d0b1
Update LW master nodes to work with latest SRP repo
7 年前
Matt Dean
de80e921
Add two sided support for shadow pass
7 年前
Felipe Lira
e319329d
Updated ShaderGraph templates
7 年前
Aleksandr Kirillov
8827c1d9
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
7 年前
Aleksandr Kirillov
c856eeed
Fixed broken shadergraph LW PBR shader template.
7 年前
Andre McGrail
cb320661
Initial push
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
Felipe Lira
1c37ea07
-Fixed Shader Graph PBR template shadows and defines to match LW
-Fixed Shader Graph Unlit template defines to match LW
-Culling in depth pre pass fixed in LW PBR
7 年前
Felipe Lira
7fd656f4
Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included.
Conflict:
- LightweightUnlitExtraPasses.template
7 年前
Felipe Lira
a39db674
Updated ShaderGraph templates
7 年前
Matt Dean
2f656824
Update lightweight subshaders and templates to support vertex mod
7 年前
Matt Dean
0546ae13
Fix template issues
7 年前
Matt Dean
c43790f0
Fixes for PR
7 年前
Andre McGrail
d0452097
GPU Instancing work on LWRP shadergraph shaders
-Fixed placement of main passes instancing setup
-Added missing stereo instancing macros
-Added missing fragment Instancing ID for future work in shadow/depth passes
7 年前
GitHub
868aeec4
Generate correct depth and shadow passes for LW with alpha clip ( #1590 )
* Add minimal surface definition to LWRP depth and shadow passes
* Update changelog
* Fix LW Unlit subshader shadow/depth clip
6 年前
GitHub
8908da09
Pipeline specific graph functions and nodes ( #1673 )
* Refactor GraphFunctions includes to per-pipeline
* Add Scene Color node
- And camera opaque requirements
- Returns 0s in HD
* Add Scene Depth node
* Rename GraphFunctions.hlsl > ShaderGraphFunctions.hlsl
* Update references to ShaderGraphFunctions.hlsl
6 年前