sebastienlagarde
2712646c
Fix issue with Lightloop not using correctly the shadow mask flag
Fix fogbuz https://fogbugz.unity3d.com/f/cases/1010127/
7 年前
sebastienlagarde
5f36d9bb
Update meta file to 2018.2 version
7 年前
GitHub
b108579d
Merge pull request #1309 from Unity-Technologies/sg/move-repository
Move ShaderGraph into repository
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
sebastienlagarde
f2603da6
Remove ShaderGraph submodule
7 年前
GitHub
eeb59394
Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
GitHub
c91916ff
Merge pull request #1339 from Unity-Technologies/stacklit
Stacklit
7 年前
Stephane Laroche
c2350244
Fix generated shader include.
7 年前
Stephane Laroche
ed9250ea
Fix vlayering recompute per light option and make it a shader feature for easier testing.
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
uygar
1ee47a65
Updated changelog.
7 年前
GitHub
1d661e75
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
Add enableVolumetric in the FrameSettings
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
uygar
49acd69d
Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
7 年前
uygar
6ec42823
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
760ff8d0
Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
466a6cc4
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
522f0a34
Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
7 年前
sebastienlagarde
4859eb76
Fix preview when there is a planar reflection
7 年前
sebastienlagarde
fa4df596
Fix camera editor preview
7 年前
Jean-François F Fortin
994a42d3
Added geometric filtering for spec AA.
7 年前
sebastienlagarde
71170c2a
Fix camera preview - Remove obsolete code
7 年前
Stephane Laroche
0fe9e92a
Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
7 年前
GitHub
d1233422
Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
Stephane Laroche
48ae99ff
Fix normal map scaling to work properly.
7 年前
sebastienlagarde
87b6bc50
Move atmospheric scattering field above volumetric
7 年前
uygar
2fc50ce9
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
Stephane Laroche
0bff25c5
Independent Coat Normap Map : WIP
7 年前
sebastienlagarde
88a04a92
Fix volumetric toggle
7 年前
GitHub
ef1dc366
Merge pull request #1330 from Unity-Technologies/Clean-code
Clean reflection code about camera creation
7 年前
Stephane Laroche
39777104
Independent Coat Normal Map: Input management
7 年前
sebastienlagarde
77bf6fb4
Clean reflection code about camera creation
7 年前
Sebastien Lagarde
f4660e9b
Add framesettings support to volumetric
7 年前
Stephane Laroche
e0b3d217
Merge branch 'master' into stacklit
7 年前
GitHub
17d5bb27
Merge pull request #1327 from Unity-Technologies/Add-FrameSettings-to-hdCamera
Add framesettings to hdcamera
7 年前
sebastienlagarde
f9636448
Add volumetric bool
7 年前
sebastienlagarde
9ab1b257
more fix on hdCamera and frameSettings
7 年前
Frédéric Vauchelles
d5c1a104
Added toggle to raymarch behind objects
several stability fixes
7 年前
sebastienlagarde
01cd6f98
Add FrameSettings to hdCamera
7 年前
Frédéric Vauchelles
493c1fac
Added temporal filtering for HiZ
7 年前
sebastienlagarde
18b3c12d
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
7 年前
Frédéric Vauchelles
58fc6522
Use proper coordinates when sampling color pyramid
Added a pixel offset when returning hit result from HiZ
7 年前
GitHub
13dbf1ab
Add missing assignment of the volumetric light dimmer
7 年前
sebastienlagarde
ed310e3a
Move definition to GlobalLightloop settings
7 年前
Frédéric Vauchelles
96917261
Fixed game view debug for SSRT
7 年前
sebastienlagarde
b23c429e
Update changelog
7 年前
Frédéric Vauchelles
6f23a811
Jitter ray origin to add noise instead of banding when raymarching
7 年前
GitHub
e09dc001
Merge pull request #1325 from Unity-Technologies/Fix-triplanar-for-meta-pass
Fix triplanar with meta pass
7 年前
Frédéric Vauchelles
d228ca21
Added utility to debug in game view SSR
7 年前