24 次代码提交 (54aaeaae-f58f-462a-9ed8-8d50f4f66a4d)

作者 SHA1 备注 提交日期
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 8 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 8 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 95b250d2 [material graph] Fix newline issues. 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 7 年前
vlad 09332619 Texture Asset node and sampler2D input/output type 7 年前
Tim Cooper 8f5cab45 [fixes]Fix broken unit tests. 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 2c1b60e0 compiling 7 年前
Tim Cooper 6161fea6 Fix compiler warnings :) 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Peter Bay Bastian 5fe33b9e Squash `SerializableSlot` into `MaterialSlot` 7 年前
Peter Bay Bastian 38e4110f Move static methods out of AbstractMaterialNode 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前
Peter Bay Bastian 7f761cb8 Add Float and Cubemap to test case 7 年前