18 次代码提交 (54aaeaae-f58f-462a-9ed8-8d50f4f66a4d)

作者 SHA1 备注 提交日期
Tim Cooper 2630ebd1 [Material Graph]Material graph does not need reference to owner + more tests. 8 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 8 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 8 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 8 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 8 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 8 年前
Tim Cooper 553fedbf [Format]Run code formatting 8 年前
Tim Cooper 39086dd7 [Mat Graph]Remove light functions and instead have multiple master nodes. 8 年前
Tim Cooper f17d4796 [Material Graph] Fix tests. 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper 591ca2fd Start upgrade to new graph view. 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 6161fea6 Fix compiler warnings :) 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian e3aaf843 Squash `SerializableNode` into `AbstractMaterialNode` 7 年前
Peter Bay Bastian 57a0eab1 Remove unused imports in entire solution 7 年前
Peter Bay Bastian 11c1b9be Fix all Shader Graph tests (including integration graphs) 7 年前