GitHub
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09124350
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Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
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Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Matt Dean
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eda467e3
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Remove ref keywords
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7 年前 |
Matt Dean
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dcfde51b
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Improve gradient sample code
Unroll loops
Remove control flow
Remove dynamic indexing
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Martin Thorzen
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b817a5cd
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Removed unneccessary styling
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7 年前 |
Matt Dean
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70436083
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Remove GC allocations on preview property collection
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7 年前 |
Martin Thorzen
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ed104fa3
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Added titleButtonContainer for buttons.
Removed bring to front on previewfiller
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Martin Thorzen
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1dfe50bd
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Removed the control attributes
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Martin Thorzen
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2fde6ea5
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Moved the node settings menu to the right place.
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7 年前 |
Matt Dean
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348a9654
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Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
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2ff4fbd7
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Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Matt Dean
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ff7c4856
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Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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a53fbcc2
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Updated with new property sheet and row functionality plus added the .css files for them
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7 年前 |
Felipe Lira
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fe8ef8dc
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Optimized light indexing to use conditional moves instead of dynamic indexing the constant.
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7 年前 |
Felipe Lira
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7597374d
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Split directional and local light shadow maps.
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7 年前 |
Evgenii Golubev
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6737bfa1
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Tabify
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7 年前 |
lyndon homewood
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0e2f2f9c
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Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
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7 年前 |
Felipe Lira
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a53eff3d
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Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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7 年前 |
Felipe Lira
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2c105ee5
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Fixed shadowmap leaking.
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7 年前 |
Evgenii Golubev
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1d711357
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Merge 'upstream/master'
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7 年前 |
Paul Melamed
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fda16b62
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Fix compile warning for decals about using derivatives inside a loop
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7 年前 |
lyndon homewood
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dc5e1aa0
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Enabled the texture streaming debugging update in 2018.2
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7 年前 |
Felipe Lira
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1e0a5a30
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Merge branch 'lw/shadow-optimization'
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7 年前 |
GitHub
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8dc77b62
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Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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7 年前 |
GitHub
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fcff252a
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Update HDRenderPipeline.md
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7 年前 |
GitHub
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8aa3aeb5
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Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
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7 年前 |
GitHub
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f79d38be
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Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
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7 年前 |
GitHub
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8ac0b4ee
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Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
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7 年前 |
GitHub
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8def5304
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Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
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7 年前 |
GitHub
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dff79f94
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Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
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7 年前 |
GitHub
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545d49f4
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Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
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7 年前 |
GitHub
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b5893e80
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Update README.md
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7 年前 |
GitHub
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218a34d2
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Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
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7 年前 |
sebastienlagarde
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769edc1f
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Missing "(R)" in caption for iridescence UI
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7 年前 |
GitHub
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fe0c8444
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Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
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7 年前 |
sebastienlagarde
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e670e7f3
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Fix UI warning
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7 年前 |
uygar
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32641789
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Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
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7 年前 |
GitHub
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72f39fe6
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Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
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7 年前 |
GitHub
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f5d1e46d
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Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
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7 年前 |
GitHub
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2441441c
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Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
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7 年前 |
sebastienlagarde
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b2fda65b
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Fix warning in shader
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7 年前 |
uygar
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f40129d8
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Fixed blending of inactive cascades.
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7 年前 |
Evgenii Golubev
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9c324ce9
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Remove more junk files
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7 年前 |
sebastienlagarde
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113d9c54
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
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7 年前 |
Evgenii Golubev
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6542af07
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Remove junk files
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7 年前 |
GitHub
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fdf6a3e2
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Add a comment
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7 年前 |