6073 次代码提交 (533beaae-458d-4f8d-b093-8505a595ccda)

作者 SHA1 备注 提交日期
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 7 年前
GitHub 08de75b2 Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Felipe Lira 4d2339f3 api refactor to improve readability 7 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 7 年前
Paul Melamed 22cfa928 added texture2d atlas 7 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 7 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 7 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
GitHub e1279e5b Merge pull request #1132 from Unity-Technologies/decals/transform_fix 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 7 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 7 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 7 年前
Evgenii Golubev d1979a90 Update the reference 7 年前
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 7 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 7 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 7 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 7 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 7 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 7 年前
Evgenii Golubev ab45179f Improve integration with stereo rendering 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
Evgenii Golubev a3e9bdfc Improve the support of orthographic rendering 7 年前
Evgenii Golubev 2202a083 Remove UnityPerCamera, introduce UnityPerView 7 年前
Jens Holm 42451460 Make reference names editable throught text field and add reference name sanitation 7 年前
Jens Holm af05fcf1 Make properties into concrete nodes when copied if the propery value is not in the blackboard in the target graph 7 年前
Jens Holm ed5436e4 Make custom property names dirty the graph 7 年前
Jens Holm 8201871e Add meta properties in the CopyPasteGraph 7 年前
Martin Thorzen 3d65bbd2 Fixes for decimal issues. comma and period could be wrong / different on different machines, this should now have been fixed 7 年前
Matt Dean ee59804c Update ChannelEnumControl to UIElements and USS 7 年前
Jens Holm b68215c9 Add text field on properties to allow a custom reference name 7 年前
Peter Bay Bastian 0c641d4b Fixed warnings from generated transform code 7 年前
Jens Holm 74c313c2 Add copy function in IShaderProperty, and implement this in all property classes 7 年前