Frédéric Vauchelles
0b7f1dc2
(wip) reflection probe ui
7 年前
sebastienlagarde
f41dc2ff
HDRenderPipeline: adress PR feedback
7 年前
Frédéric Vauchelles
fb318542
(wip) reflection probe editor
7 年前
GitHub
13f0f587
Merge pull request #676 from Unity-Technologies/Clean-SSS-code
Clean and move SSS code
7 年前
Remy
97ba53ba
Disable re-setting the renderPipeline for a graphic if it is already set.
Add "/Scenes" to the hd pipe test scenes search, to ignore the playmod test scene.
7 年前
Evgenii Golubev
a2e010cc
Fix failing test
7 年前
Robert Srinivasiah
26babfa7
Use RenderTextureDescriptor with CreateDepthStencilBuffer
Start using HDCamera.renderTextureDesc in new RenderTexture instances. Does have support for width/height override in order to support HTile allocation.
7 年前
GitHub
248a47ba
Merge pull request #677 from Unity-Technologies/Fix-issue-with-AssemblyGenerator-after-Assembly-split
Fix enumeration of assembly for CsharpToHLSL
7 年前
Evgenii Golubev
dfbbcbc0
SHADER TARGET 45 = SM 5.0
7 年前
Robert Srinivasiah
ca90ec7d
Start using RenderTextureDescriptor (WIP)
We need to add proper color space management first
7 年前
sebastienlagarde
99e8024a
Fix enumeration of assembly for CsharpToHLSL
7 年前
Evgenii Golubev
6c081ac7
Clean up Common.hlsl
7 年前
Robert Srinivasiah
8fea3b39
Add RenderTexture helper methods to HDRenderPipeline
7 年前
sebastienlagarde
d2b483b9
HDRenderPipeline: Revert change of CubemapColorMap test scene
7 年前
Evgenii Golubev
914d5a35
Clean up Common.hlsl
7 年前
Robert Srinivasiah
37789fec
Hook up DBuffer manager with RenderTextureDescriptor
7 年前
GitHub
31cc4924
Merge pull request #675 from Unity-Technologies/fixed-sampleLevel-call
Fixed few .SampleLevel call not using the abstractoin API
7 年前
Evgenii Golubev
55462675
Add comment
7 年前
Robert Srinivasiah
4ca996b7
Initial RenderTextureDescriptor management
Placed in HDCamera for now
Also, plumb the GBuffer code
7 年前
sebastienlagarde
9c34dc78
Fixed few .SampleLevel call not using the abstractoin API
7 年前
Evgenii Golubev
18167a05
Rename light dimensions for consistency: X = width, Y = height
7 年前
sebastienlagarde
1a5807f3
Missing API update for gather red/green/blue
7 年前
Evgenii Golubev
0f37cb98
Add ConstructFloat(int m)
7 年前
sebastienlagarde
bb7e9ab5
ShaderLibrary: Add Gather red/gree/blue to API
7 年前
Evgenii Golubev
d1b5d0f0
Fix parameter order of BFE
7 年前
sebastienlagarde
33ecd2ca
ShaderLibrary: Move Sampling and sequence file into a Sampling folder (to clean a bit the directory)
7 年前
Evgenii Golubev
879f3f42
Fix a copy-paste bug
7 年前
GitHub
56786b4c
Merge pull request #622 from Unity-Technologies/motionVectorSupport
Motion Vector Support
7 年前
Evgenii Golubev
1174e9df
Store light.range in lightData.size.x for box lights
7 年前
GitHub
76cdb543
Merge pull request #674 from EvgeniiG/master
Add SAMPLE_TEXTURE3D_LOD
7 年前
Evgenii Golubev
dfa4e4f9
Add SAMPLE_TEXTURE3D_LOD
7 年前
GitHub
42721d40
Clean up LightEvaluation.hlsl
7 年前
GitHub
8bc53acd
Merge pull request #673 from EvgeniiG/master
Update the texture abstraction to support shadows
7 年前
GitHub
fa86d839
Fix anisotropic IBL
7 年前
Peter Bay Bastian
87aeb254
Meta files for new LICENSE files
7 年前
Peter Bay Bastian
475e5d8f
Update license
7 年前
GitHub
f080e1c3
Merge pull request #672 from EvgeniiG/master
Reduce the number of samplers used by the HDRP
7 年前
runes
6f0b24c1
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
runes
da5e6aa6
Optimized Depth Pyramid Generation with Gather
7 年前