Felipe Lira
81737c15
Revert " Enabled Dynamic batching."
This reverts commit 94d611ce10f0f855e7043574f6e1e5c10bed4234.
7 年前
Felipe Lira
ab311887
Turns out the material immediate set doesn't really work.
7 年前
Felipe Lira
1cbd9d71
Fixed typo when setting rendertargets.
7 年前
Felipe Lira
1e580cd4
Merge branch 'LWRP' into lw/api-refactor-v1
# Conflicts:
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightPipeline.cs
# ScriptableRenderPipeline/LightweightPipeline/LWRP/LightweightShadowPass.cs
7 年前
Felipe Lira
7b171db4
Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data.
7 年前
Felipe Lira
98c82c99
All renderpasses referencing attachments by handle
7 年前
Felipe Lira
e7451f17
Enabled Dynamic batching.
7 年前
Felipe Lira
c05148cf
Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered.
7 年前
Felipe Lira
8f6ad3bd
Created shadow utils.
7 年前
Felipe Lira
5b75c36e
Caching common filter settings. Created method to provide DrawRendererSettings.
7 年前
Felipe Lira
17a99791
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
7 年前
Raymond Graham
0bd362e2
Refresh atlas on deletion
Refresh the texture atlas when deleting
7 年前
GitHub
e798a2c3
Merge pull request #1313 from Unity-Technologies/Update-UI-of-resolution-of-cookie-and-reflection
Update ui of resolution of cookie and reflection
7 年前
sebastienlagarde
395a7a89
Update UI of resolution of cookie and reflection
Use combo box now
7 年前
sebastienlagarde
86744235
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
Evgenii Golubev
5216c6eb
Fix the infinite recursion bug in the VolumetricLightingSystem
7 年前
GitHub
a334d0fc
Merge pull request #1312 from EvgeniiG/master
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
7 年前
Evgenii Golubev
cace3d6d
Merge upstream/master
7 年前
GitHub
4298d803
Merge pull request #1311 from Unity-Technologies/Add-correct-default-settings-for-reflection/planar-probe-size
Add correct default settings for reflection/planar probe size
7 年前
Peter Bay Bastian
2abf0fae
Merge branch 'master' of ShaderGraph into sg/move-repository
7 年前
sebastienlagarde
308ba323
Add correct default settings for reflection/planar probe size
7 年前
Peter Bay Bastian
8d2dc985
Remove ShaderGraph submodule
7 年前
GitHub
646ad48a
Update the HDRP changelog
7 年前
Frédéric Vauchelles
bbdbc49d
(wip) parameter for screen distance blending
7 年前
sebastienlagarde
05ee75ca
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
GitHub
c3aaee56
Merge pull request #1302 from EvgeniiG/master
Move the Volumetric Lighting system to the RTHandle system
7 年前
Frédéric Vauchelles
edfe1df9
Added hit weight when raymarched distance is too long
7 年前
sebastienlagarde
1b094ec9
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
7 年前
GitHub
ffbc0097
Merge pull request #1308 from Unity-Technologies/Rename-_MainDepthTexture-to-_CameraDepthTexture
Rename maindepthtexture to cameradepthtexture
7 年前
Frédéric Vauchelles
1d5f8d15
fixed SSR artifacts
7 年前
sebastienlagarde
713ecc63
missing file
7 年前
Frédéric Vauchelles
201a9b48
Debug fixes
7 年前
sebastienlagarde
2dc510de
Fix deferredDirectional shadow + add line in changelog
7 年前
Frédéric Vauchelles
4bfaa623
merge master
7 年前
sebastienlagarde
594b0e2f
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
GitHub
f0eccd35
Merge pull request #1307 from Unity-Technologies/Fix-wrong-preprocessor-test-intepolateor
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
298e1251
Rename _MainDepthTexture to _CameraDepthTexture C# side
7 年前
sebastienlagarde
4d90cc45
Fix wrong preprocessor test for distortion (for PR 1305)
Fix wrong preprocessor test for distortion (for PR 1305)
7 年前
sebastienlagarde
41a992db
Merge remote-tracking branch 'refs/remotes/origin/master' into Rename-_MainDepthTexture-to-_CameraDepthTexture
7 年前
GitHub
26209e03
Merge pull request #1306 from Unity-Technologies/Fix-wrong-preprocessor-test
Fix wrong preprocessor test (for PR 1305)
7 年前
sebastienlagarde
6e05e975
Fix wrong preprocessor test (for PR 1009675)
https://github.com/Unity-Technologies/ScriptableRenderPipeline/pull/1305
7 年前
sebastienlagarde
89270e64
Rename _MainDepthTexture to _CameraDepthTexture (For builtin compatibility)
Old code require to use _CameraDepthTexture name, we have change it to
MainDepthTexture a while ago because of bug due to usage of
GetTemporaryRT, as we don't use GetTemporaryRT anymore we can now come
back to the original name
7 年前
sebastienlagarde
5ff02761
HDRP: Update changelod
7 年前
GitHub
f606b7f7
Merge pull request #1305 from Unity-Technologies/Fix-for-depth-prepass-not-having-world-position
Fix for depth prepass not having correct world position
7 年前
Evgenii Golubev
7d62d89f
Add a Volumetric Dimmer slider to lights to control the intensity of the scattered volumetric lighting
7 年前
sebastienlagarde
dd2eb685
Fix for depth prepass not having correct world position
This was causing issue with alpha tested geometry using planar mapping,
depth prepass was wrong
7 年前
sebastienlagarde
f816f1cd
Merge branch 'master' into 2018.1-experimental
7 年前
Evgenii Golubev
98510e9c
Port the VolumetricLightingController to the Interpolation Volume framework
7 年前
GitHub
269a85d2
Merge pull request #1301 from Unity-Technologies/Fix-issue-with-smoothness-and-sky-lighting
Fix issue with smoothness and sky lighting
7 年前
Evgenii Golubev
9c05b5af
Clean up the comments
7 年前