628 次代码提交 (5116a0d4-b219-4386-af2f-725bd177ecd0)

作者 SHA1 备注 提交日期
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前
Sebastien Lagarde 86a99676 HDRenderLoop: Fix compil error 8 年前
Sebastien Lagarde 91638db9 HDRenderLoop: Small bias to see something 8 年前
Sebastien Lagarde b3d6e1ea Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 8f2bc45a fix ambiguity error message in ps4 shader compiler 8 年前
mmikk 8dc19aa6 fix a clamping bug when fine pruning disabled in fptl 8 年前
Sebastien Lagarde 4e046798 HDRenderloop: lot of missing file... 8 年前
mmikk 82be5118 separate out fine pruning to a separate function 8 年前
Sebastien Lagarde e3c7667f HDRenderLoop: Renmae PositionHS to PositionCS + another pass on shadow design 8 年前
Sebastien Lagarde b0bf5e66 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 794e5e25 oops, forgot to remove this 8 年前
mmikk 4e597199 separate out sort routines 8 年前
mmikk 1c4a150e finally got around to replacing this with a suitable intrinsic 8 年前
vlad-andreev 6d674ea7 forgot to commit a file 8 年前
vlad-andreev 258d1284 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
runes c4b3eb4f Tile Debug: Omit zeros 8 年前
vlad-andreev 1f804bdc moved editor-specific shader generator code to an Editor folder 8 年前
vlad-andreev 7a51ba61 submodule commit 8 年前
Aras Pranckevicius a219411f Update after API changes 8 年前
mmikk e94fe786 minor clean up 8 年前
Sebastien Lagarde 36745c50 HDRenderloop: Remove flags from light + experiment bias on receiver 8 年前
sebastienlagarde 77789151 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
mmikk 5802bde9 remove some code duplication for sphere vs. tile overlap 8 年前
sebastienlagarde 115b193a HDRenderLoop: fix shadow code 8 年前
sebastienlagarde cf14676d HDRenderLoop: regenerate header hlsl after merge 8 年前
sebastienlagarde 22c94004 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev d51bbb44 subproject commit 8 年前
vlad-andreev 2e2c8f30 meta file for the external test scenes 8 年前
vlad-andreev ff751a5a add ScriptableRenderLoopScenes as a submodule 8 年前
vlad-andreev da9f3bfc Revert "add test scenes submodule" 8 年前
vlad-andreev ba65c3af add test scenes submodule 8 年前
vlad-andreev 070a44dc added include guards to hlsl codegen 8 年前
vlad-andreev 88b6b90d fix missing shader in fptl renderloop asset 8 年前
vlad-andreev 61cde378 remove old prototype 8 年前
sebastienlagarde fd7cfe17 HDRenderLoop: Move file/create file/Rename stuff - Related to lighting and shadow 8 年前
GitHub 89924c46 Merge pull request #7 from Unity-Technologies/ShadowMapSupport 8 年前
Sebastien Lagarde eed1a7a3 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
Sebastien Lagarde 55ac2b41 HDRenderLoop: Add shadow.hlsl - refine design of shadowmap (not working yet) 8 年前
sebastienlagarde d2827571 Merge remote-tracking branch 'refs/remotes/origin/master' into ShadowMapSupport 8 年前
sebastienlagarde cb428a02 HDRednerLoop: Again msising file... 8 年前