29 次代码提交 (5116a0d4-b219-4386-af2f-725bd177ecd0)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 9 年前
vlad-andreev 9854fa87 updated shaders after the 5.4 merge 8 年前
vlad-andreev 4382d424 fixed scene view 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
mmikk e37eac8f adding support for rotatable refl probes 8 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 8 年前
mmikk 39745dc1 more cosmetics on refl shader 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev d8b94019 fptl: added skybox rendering and a final blit pass, got rid of flip vertical nonsense in the shader 8 年前
vlad-andreev 3eb07ca4 fix shader (perceptualRoughness->roughness) 8 年前
mmikk c7d5b507 fix refl shader compile errors due to roughness/perceptualRoughness 8 年前
mmikk 7b51125d no need to use .xy to determine z 8 年前
sebastienlagarde a333a206 Make deferred rendering wortk and match forward 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
mmikk 832e4f70 prep work for supporting clustered as well as opaque only plus some clean up and removal of hungarians. 8 年前
mmikk e4638323 some arb. bug fixes for clustered and further integration changes 8 年前
mmikk 30fbb008 bugfix, workaround for missing SetInt on shader feature backfired 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
mmikk 91cb86e4 isolated reflection probes to a template as well and isolated all global params to being set from one function 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
mmikk b55fa843 added shader and script side for conventional forward 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
Filip Iliescu 3d25b8df Fix a crash when running viking village using forward clustered renderer, and set shaders to 4.5 so they work on Mac OS 8 年前
Filip Iliescu e3544e2d added debug view for reflections in fptl SRL 8 年前
Antti Tapaninen 81f3ecea increase precision to full floats for _CameraDepthTexture 8 年前
Sebastien Lagarde a1e0f1e9 Rename scriptableRenderLoop Folder to ScriptableRenderPipeline 8 年前
Robert Srinivasiah 16072312 More progress to VR FPTL 8 年前
robbiesri f7a1cea9 Final bits to support FPTL in VR 8 年前
Tim Cooper c30d33b8 [Format]Reformat via format.pl to match the new conventions 8 年前