Evgenii Golubev
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731e1f23
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Enable LTC area light code path
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8 年前 |
GitHub
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c818f01e
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Merge pull request #8 from EvgeniiG/master
Add an anisotropic GGX test scene
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8 年前 |
Evgenii Golubev
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99b53772
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Add an anisotropic GGX test scene
Change the anisotropy direction from vertical to horizontal
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8 年前 |
Julien Ignace
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faec4157
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Evgenii Golubev
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c5da7cda
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Delete the unused file
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8 年前 |
Julien Ignace
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dce07c5d
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LayerLit layer mask is now rgb (layer0 is always 100%)
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8 年前 |
Evgenii Golubev
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0abdbd8f
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Add anisotropic GGX test scene
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8 年前 |
Julien Ignace
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014f5626
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Test scene layered material textures filtering set to aniso16
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8 年前 |
runes
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f1ab4d10
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Fixed CSM clipping issue
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8 年前 |
Evgenii Golubev
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68bbdef4
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Set the default anisotropy direction along the tangent
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8 年前 |
Sebastien Lagarde
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b945ef44
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HDRenderLoop: Add velocity buffer support (C# side)
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8 年前 |
Julien Ignace
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b27e925d
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Fixed compilation errors for no-define version of the LayeredLit shader.
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8 年前 |
runes
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4a7deee5
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Support for compute shader evaluation of lights (single pass only so far)
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8 年前 |
Julien Ignace
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19d5484e
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Updated LayeredLit shader with new code.
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8 年前 |
sebastienlagarde
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fc554180
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HDRenderLoop: Rename TEXTURE2D_PASS to TEXTURE2D_PARAM
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8 年前 |
Julien Ignace
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b43fec12
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Fixed global illumination setup and shader.
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8 年前 |
vlad-andreev
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95cf033e
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turned UsingFptl() into an accessor
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8 年前 |
vlad-andreev
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4a922123
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use Graphics.ConvertTexture() in TextureCache
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8 年前 |
Sebastien Lagarde
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35b919ab
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HDRenderLoop: Minor addition for emissive
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8 年前 |
Peter Bay Bastian
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42eb0e0c
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Merge branch 'master' of github.com:stramit/MaterialGraph
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8 年前 |
julienf-unity
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95bdff73
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Add default constructor for MaterialSlotDefaultInput to allow deserialization
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8 年前 |
Paul Demeulenaere
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2629abf3
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Avoid adding twice the same property (we should also have a test for that)
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8 年前 |
Peter Bay Bastian
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af616546
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Implemented basic title bar
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8 年前 |
Tim Cooper
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2aecf91f
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update biggest graph to have new master node.
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8 年前 |
Tim Cooper
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bc6130d7
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Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node.
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8 年前 |
Tim Cooper
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33d4a8e3
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[mat graph] fix some tests
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8 年前 |
Tim Cooper
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93902ec9
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[material graph] Pad v1 -> v4 properly.
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8 年前 |
Tim Cooper
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5cbe3cf4
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[mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor
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8 年前 |
Tim Cooper
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53ae5d47
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Merge branch 'fixingshadercompiler' into HEAD
# Conflicts:
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Manipulators/NodeExpander.cs.meta
# MaterialGraphProject/Assets/GraphFramework/SerializableGraph/Editor/Drawing/Styles/SerializableGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/NewUI/Editor/Views/GraphView.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Styles/MaterialGraph.uss.imported.asset.meta
# MaterialGraphProject/Assets/UnityShaderEditor/Runtime/Nodes/TextureNode.cs
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8 年前 |
Paul Demeulenaere
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0c053056
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Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode
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8 年前 |
Peter Bay Bastian
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e7cb8660
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Added collapsing of not-connected slots
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8 年前 |
Peter Bay Bastian
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6f6d8b45
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Fixed data watching for HeaderDrawer
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8 年前 |
Peter Bay Bastian
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38b41ed7
|
Re-imported MaterialGraph USS
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8 年前 |
Tim Cooper
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9ea47ed4
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working on shader compiler issues
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8 年前 |
Peter Bay Bastian
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190ab48a
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Improved node collapsing performance a lot
|
8 年前 |
GitHub
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dc7e686b
|
Merge pull request #2 from stramit/NewUI
New ui
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8 年前 |
GitHub
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1172640f
|
Merge pull request #1 from stramit/MasterNode
Master node
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8 年前 |
Tim Cooper
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3a45f192
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[mat graph]Fix up previews a bit more.
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8 年前 |
Tim Cooper
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b3888385
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Previews work properly again and switch between 2d and 3d properly.
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8 年前 |
Tim Cooper
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4dd59714
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[mat graph]Fix style sheet issues
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8 年前 |
Tim Cooper
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1c332af5
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[mat graph]Fix issue with edges not behaving well
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8 年前 |
Tim Cooper
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313777e5
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[Mat Graph] Master Node Inversion refactor
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8 年前 |
mmikk
|
32eade55
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re-arranged to prep for async compute and minor clean up
re-arranged to prep for async compute and minor clean up
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8 年前 |
Sebastien Lagarde
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488f2a32
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Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
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8 年前 |
Sebastien Lagarde
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c669ef0e
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HDRenderLoop: Missing files...
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8 年前 |
Aras Pranckevicius
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bbf7731a
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API change: VisibleLight has spotAngle now
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8 年前 |
Sebastien Lagarde
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84c14eca
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HDRenderLoop: Fix anisotropy + rename BSDF with NoPI
- Rename DividePI to nothing and use NoPI instead
- Update UI + code to handle anisotropy correctly
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8 年前 |
Aras Pranckevicius
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96043e96
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API change: rename inputCullingOptions -> inputFilter
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8 年前 |
Sebastien Lagarde
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e7a1bb1b
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HDRenderLoop: Update to new texture abstraction everywhere
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8 年前 |
Sebastien Lagarde
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f1a08280
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HDRenderLoop: Add more lightmap suport (need testing)
|
8 年前 |