- Change sampling offset to uniform and remove shader pass - Change Scale 1 to point filtering - Change Scale 0.5 to bilinear filtering - Add bilinear 0.25 scale option - Add DrawAnimatedPopup method
- Rename TextureScale.Full > TextureScale.One - Release opaque RT - Implement CreateRTDesc function to handle scaling - Fix return on missing depth - Change texcoord to dimension 2 - Change interpolators to float precision - Remove projection calcs in vertex shader - Change fragment division to multiplcation
- Rename all instance of "Distortion" to "Opaque" - Change cbuffer name to "Opaque Copy" - Fix require/requires inconsistency - Fix relative path in sampling shader