7658 次代码提交 (50098f9d-9b1a-4aae-ab79-d38c6d70b124)

作者 SHA1 备注 提交日期
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Paul Demeulenaere 2629abf3 Avoid adding twice the same property (we should also have a test for that) 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
Tim Cooper 2aecf91f update biggest graph to have new master node. 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Tim Cooper 33d4a8e3 [mat graph] fix some tests 8 年前
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Tim Cooper 5cbe3cf4 [mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Peter Bay Bastian e7cb8660 Added collapsing of not-connected slots 8 年前
Peter Bay Bastian 6f6d8b45 Fixed data watching for HeaderDrawer 8 年前
Peter Bay Bastian 38b41ed7 Re-imported MaterialGraph USS 8 年前
Tim Cooper 9ea47ed4 working on shader compiler issues 8 年前
Peter Bay Bastian 190ab48a Improved node collapsing performance a lot 8 年前
GitHub dc7e686b Merge pull request #2 from stramit/NewUI 8 年前
GitHub 1172640f Merge pull request #1 from stramit/MasterNode 8 年前
Tim Cooper 3a45f192 [mat graph]Fix up previews a bit more. 8 年前
Tim Cooper b3888385 Previews work properly again and switch between 2d and 3d properly. 8 年前
Tim Cooper 4dd59714 [mat graph]Fix style sheet issues 8 年前
Tim Cooper 1c332af5 [mat graph]Fix issue with edges not behaving well 8 年前
julienf-unity b0e51cca Fix ApplyWireMaterial reflection since there's two methods now 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Peter Bay Bastian f1abf833 Implemented node collapsing 8 年前
Peter Bay Bastian 14f32a76 Fix visual selection issue (no border + title disappearing) and extract header into its own drawer 8 年前
Peter Bay Bastian 7369250d Fixed issue where dragging would not save new position 8 年前
Peter Bay Bastian da353adb MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null 8 年前
Tim Cooper 662d4eed readdcode 8 年前
Tim Cooper f4c0b482 [mat graph]More CSS 8 年前
Tim Cooper f6ff69e4 [Mat Graph]More porting to new CSS 8 年前
Tim Cooper 3093c701 upgrading ui 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
mmikk 962b7001 adding the pre-pass on clustered 8 年前
mmikk cc63cac6 ps4 shader compiler was not amused by missing curley brackets!! 8 年前
mmikk 802c6dbc ps4 compiler didn't care for the repeat declaration. 8 年前
mmikk 11332e04 switch to using our actual pound defines. 8 年前
mmikk 39a9d002 switch some structured buffers to regular buffers 8 年前
mmikk d68f5478 first pass on getting rid of shader compile errors on PS4 8 年前