GitHub
5220738e
Update LitVelocityPass.hlsl
7 年前
Julien Ignace
9c3561fd
Fixed Vertex Normal usage in vertex shaders when needed by the Wind.
7 年前
sebastienlagarde
29051d8c
HDRenderPipeline: Remove shadowmask code that was not suppose to be commited
7 年前
Felipe Lira
b020baa6
Added HDLightEditor custom renderpipeline attribute
7 年前
Felipe Lira
d1cf8765
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
sebastienlagarde
86ea2884
HDRenderPipeline: Add support for HDRLightmap
7 年前
Invertex
347e3a06
SSS: Added thickness map and adjusted settings for Perry head example
7 年前
sebastienlagarde
ad2d0fc8
Merge branch 'Unity-2017.3' of https://github.com/Unity-Technologies/ScriptableRenderLoop into Unity-2017.3
7 年前
GitHub
0742fb7a
Merge pull request #413 from Unity-Technologies/Unity-2017.3
Merge Unity 2017.3 to master
7 年前
GitHub
466bed5c
Merge branch 'master' into Unity-2017.3
7 年前
sebastienlagarde
9f524135
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
7 年前
sebastienlagarde
59ba33dd
HDRenderPipeline: Fix issue with wind not behaving correctly in shadows
7 年前
sebastienlagarde
956e0bf3
HDRenderPipeline: Fix typo in code to update sky when not rendering a cubemap
7 年前
mmikk
2d62f7b0
enable a couple of relevant asserts in the texture cache
enable a couple of relevant asserts in the texture cache
7 年前
GitHub
4c1e0606
Merge pull request #412 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
7 年前
GitHub
c080c7f4
Merge pull request #411 from Unity-Technologies/Branch_ChangeDefaultPCF
Changed default PCF for HDRP for directional to Tent_5x5 and punctual…
7 年前
Felipe Lira
f01f666d
Merge branch 'LightweightPipeline' into Unity-2017.3
7 年前
GitHub
c2e4fad0
Merge pull request #410 from Unity-Technologies/Unity-2017.3
Unity 2017.3
7 年前
GitHub
9b736a8b
Merge pull request #409 from Unity-Technologies/Disable-debug-mode-in-reflection-view
Disable debug mode in reflection view
7 年前
sebastienlagarde
d9e257bc
HDRenderPipeline: Disable debug mode in reflection view
7 年前
sebastienlagarde
3f3b4ce9
Merge remote-tracking branch 'refs/remotes/origin/master' into Unity-2017.3
7 年前
sebastienlagarde
aacf07b1
Merge remote-tracking branch 'refs/remotes/origin/master' into Disable-debug-mode-in-reflection-view
7 年前
Andre McGrail
e2ca1632
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
GitHub
0e0ab9d7
Merge pull request #408 from Unity-Technologies/Branch_MoveMatRefUI
Move Layered shader Material reference UI to the top and split the sy…
7 年前
Julien Ignace
879855a5
Missing property in LayeredLitTessellation.shader
7 年前
Julien Ignace
36d8a5e0
Move Layered shader Material reference UI to the top and split the synchronize layer buttons in each layer.
7 年前
Julien Ignace
5be133ab
Changed default PCF for HDRP for directional to Tent_5x5 and punctual lights to 9Tap
7 年前
Andre McGrail
7b93e827
Moved TemplatePreprocessor.cs to an Editor subfolder to avoid build errors.
7 年前
sebastienlagarde
18535921
Update HDRenderPipelineAsset
7 年前
sebastienlagarde
1d55ef91
Update version of postprocess submodule
7 年前
mmikk
bd6c2940
minor clean up
minor clean up
7 年前
GitHub
42edd384
Merge pull request #406 from Unity-Technologies/Update-shader-pass
Update shader pass
7 年前
sebastienlagarde
1a895aa3
Update after feedback, minor refactor
7 年前
sebastienlagarde
8f8eb990
Merge remote-tracking branch 'refs/remotes/origin/master' into Update-shader-pass
7 年前
sebastienlagarde
8cd88913
HDRenderPipeline: Remove baked lighting configuration when rendering error
7 年前
sebastienlagarde
7934dae3
HDRenderPipeline: Refactor shader pass code + fix issue with error detection in editor
This PR clean the error code detection of legacy shader that was drawing
in every pass
It fix an issue with Prepass that was not always correctly handled with
forward only
It clean the code to avoid redundant call of forward pass
It reduce memory allocation by precomputing shader pass name
7 年前
Felipe Lira
4bf2abf5
Merge branch 'LightweightPipeline'
7 年前
GitHub
0682a517
Merge pull request #405 from EvgeniiG/refl_probe_fix
Fix light culling while rendering reflection probes
7 年前
Evgenii Golubev
57aa5358
Fix light culling while rendering reflection probes
'camera.worldToCameraMatrix' has a positive determinant (flip Y and Z) when rendering reflection probes, yet has a negative determinant (flip Z) in the case of the regular scene rendering.
7 年前
Filip Iliescu
fc137b98
regenerate lighting and modify tests to update to latest changes like new skybox for ambient lighting
7 年前
Filip Iliescu
3f9c0792
fix regression in testbed ontile renderpipe introduced by shadow UI changes
7 年前
GitHub
6d29b3dd
Merge pull request #404 from Unity-Technologies/Branch_OptiMaterialFeatureFlag
Branch optimaterialfeatureflag
7 年前
Julien Ignace
b497a9ed
Last missing bit... For real this time.
7 年前
Julien Ignace
bb02d156
Removed HasMaterialFeatureFlag where it was not needed.
7 年前
Julien Ignace
3961b899
Added missing usage of HasMaterialFeatureFlag
7 年前
Julien Ignace
c4234616
Material Feature flags are now also used to statically remove code that is not needed in case there are 2 or more different materials in the same tile (thus preventing us from statically knowing the materialID)
7 年前
sebastienlagarde
b9c4f6ce
HDRenderPipeline: Update coat material in test scene not updated correctly with aniso change
7 年前
GitHub
294999a0
Merge pull request #401 from Unity-Technologies/Branch_MenuCreateSceneSetting
Created proper contextual menus to create new SceneSettings game objects and various scene settings assets.
7 年前
GitHub
557591f9
Merge pull request #403 from Unity-Technologies/Aniso-as-true-materialId
Aniso as true materialid - Update scene
7 年前
sebastienlagarde
6f6eb81c
Merge remote-tracking branch 'refs/remotes/origin/master' into Aniso-as-true-materialId
7 年前