6004 次代码提交 (4d8b50e4-2b52-4cf9-865e-4507b9d5e58f)

作者 SHA1 备注 提交日期
Felipe Lira b026c884 excluding world pos interpolater after merge 7 年前
Andre McGrail cb320661 Initial push 7 年前
Frédéric Vauchelles 69d0037d Updated UI for planar reflection 7 年前
GitHub 5854bde8 Merge pull request #1138 from Unity-Technologies/Branch_HideDebugExposure 7 年前
Felipe Lira de8adb82 Merge branch 'LWRP' into lw/multipass 7 年前
Aleksandr Kirillov be56a0c2 Fixed spotlights in LW PBR. 7 年前
GitHub a022b93b Merge pull request #1139 from Unity-Technologies/feature/PyramidBuffer 7 年前
GitHub 5e57070a Merge pull request #1134 from Unity-Technologies/lw/fix_shadergraph 7 年前
Frédéric Vauchelles 04e13257 Added TileLayout utilities 7 年前
Aleksandr Kirillov fa774db9 Refactored some leftovers missed in the previous refactor. (SampleSpecularGloss) 7 年前
Frédéric Vauchelles 6a09cec1 Restored sky lighting override mask 7 年前
GitHub b357f4bf Merge pull request #1137 from Unity-Technologies/feature/PyramidBuffer 7 年前
Aleksandr Kirillov 9af33ea3 Merge branch 'LWRP' into lw/fix_shadergraph 7 年前
Frédéric Vauchelles d07a7129 Added changelog 7 年前
Aleksandr Kirillov c856eeed Fixed broken shadergraph LW PBR shader template. 7 年前
GitHub 81d0b3df Merge pull request #1130 from Unity-Technologies/lw/common_refactor 7 年前
Frédéric Vauchelles ad93368d Fixed color pyramid buffer 7 年前
Felipe Lira 421fd93d Fix for the unmatching command buffer message 7 年前
Frédéric Vauchelles 05aa3232 Removed useless kernels 7 年前
Julien Ignace a851ac6e Hide debug exposure entry when no related debug mode is enabled. 7 年前
GitHub 7f7b6cd3 Merge pull request #1118 from Unity-Technologies/lw/bugfixes 7 年前
Frédéric Vauchelles cac44820 Fixed depth pyramid buffer 7 年前
GitHub fcb12503 Merge pull request #1112 from Unity-Technologies/Branch_DebugExposure 7 年前
Frédéric Vauchelles a939e5aa Added TexturePadding utility 7 年前
GitHub e34444b0 Merge pull request #1136 from Unity-Technologies/decals/alpha_refactor 7 年前
GitHub 8771660e Fix incorrect clamping 7 年前
Aleksandr Kirillov 01eba7d0 Moved includes to the top where it made sense. 7 年前
Paul Melamed ac77aad6 For opaques use decal diffuse alpha for all channels. 7 年前
Frédéric Vauchelles ab299efc Added viewport copy for GPUCopy 7 年前
Evgenii Golubev e2795a17 Un-premultiply for color 7 年前
Felipe Lira 5e96c7f1 Fixed issue in the order of local light shadow indices. Shadow info gets stored into a shadow bitmask. Refactored to make both lit and shadow pass use the lightData struct. 7 年前
Aleksandr Kirillov 10d82e06 Refactored the common code to not depend on specific global variable names. 7 年前
GitHub 08de75b2 Merge pull request #1135 from Unity-Technologies/Fix-up-layered-lit-materials-with-a-subsurface-mask-map 7 年前
Evgenii Golubev e51b0e0a Revert the change which passes sample extinction to light evaluation routines 7 年前
Felipe Lira 4d2339f3 api refactor to improve readability 7 年前
GitHub 8d3d47a2 Merge pull request #1128 from Unity-Technologies/lw/fix_pbr_shader 7 年前
Paul Melamed 22cfa928 added texture2d atlas 7 年前
Sebastien Lagarde 7fa77a07 Fix up layered lit materials with a subsurface mask map 7 年前
Evgenii Golubev 8db6f218 Optimize SampleHemisphereCosine() to not require a tangent frame 7 年前
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 7 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 7 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
GitHub e1279e5b Merge pull request #1132 from Unity-Technologies/decals/transform_fix 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 7 年前