sebastienlagarde
4bc93c9f
Add support to disable range attenuation and control max smoothness on light to fake sphere light
7 年前
GitHub
590566d8
Merge pull request #364 from Unity-Technologies/Branch_RenameLayeredShader
Renamed LayeredLit shader to InfluenceLayeredLit
7 年前
Robert Srinivasiah
2f73a249
Fixed typos in BasicRenderPipeline
7 年前
Filip Iliescu
04e8226d
rename pipeline to OnTileDeferred since its not officially the mobile pipeline until deemed so
7 年前
Filip Iliescu
15851ae5
remove unused files
7 年前
Filip Iliescu
28a25cc0
merged master
7 年前
Filip Iliescu
bb97cb99
some comments
7 年前
Filip Iliescu
f28bc5a4
cleanup: reuse light matrix calculation code
7 年前
Filip Iliescu
2e7987d4
test scene changes to have all scenes use deferred on camera when using built-in
7 年前
Filip Iliescu
43be2f48
push a couple project settings that impact things working using metal
7 年前
Filip Iliescu
46f3b214
workaround to enable renderpasses without latest changes from graphics/renderpass on graphics/srp
7 年前
Filip Iliescu
b5178bda
add a reflection probe test to handle the HDR camera bug
7 年前
Filip Iliescu
40bd91ef
update tests to cover recently discovered and fixed issues like the flipped y and HDR differences previously fixed
7 年前
Tim Cooper
3ff875cf
minor tidy of files
7 年前
Tim Cooper
c54ee0eb
String compare for generated shader tests should not care about whitespace (we use platform native when generating so there can be differences between windows / mac)
7 年前
Tim Cooper
761baa4b
Reuse editor window for a graph if the window is already open.
7 年前
Tim Cooper
d2627032
Start work on 'unit testing' each node.
7 年前
Mads Ronnow
3ecf6537
Cleaned up MaterialGraphPreviewGenerator
7 年前
Mads Ronnow
87be495a
Getting rid of PreviewRenderUtility
Still a bit draft like. Needs to be properly checked for disposing of
data correctly.
Added checkboard background to preview. B
Bug: checkerboard disappears after windows loses and regains focus and
the node is moved around.
7 年前
Peter Bay Bastian
bdd1ae34
Make MaterialGraphPreviewGenerator disposable
7 年前
Filip Iliescu
ac0dbace
get renderpass to work on iOS by removing the extra camera setup before the final blit and setting up the render attachments exactly how i expect them to be processed.
7 年前
Filip Iliescu
f10d63ca
with renderpasses we are no longer using UVs to look up framebuffer textures, which would have acccounted for a flip in y, so we now need to insert a flip in y based off how unity is treating the render surface. this fixes a flip in projection for deferred shader
7 年前
Filip Iliescu
f7e8412b
renderpass API mostly working although forward is inverted in Z for some reason
7 年前
Filip Iliescu
3d513860
WIP: renderpass refactor to enable both scene view and depth reads
7 年前
Filip Iliescu
23202e49
merge in OnTileDeferredBranch after merging in master to it
7 年前
Filip Iliescu
6ef0b7ab
merge in Mortens changes from master
7 年前
Filip Iliescu
41b0ab25
post merge: update shadow code
7 年前
Filip Iliescu
4adbf45e
Merge branch 'master' into OnTileDeferred
7 年前
Filip Iliescu
fec938bb
dont use static for ComputeBuffers
7 年前
Filip Iliescu
24a740f9
lighting tweaks
7 年前
Filip Iliescu
4c9b068b
rework demo a bit. tweak lighting settings, shadows and regenerate lighting
7 年前
Filip Iliescu
aa51dadc
fix up a couple test scenes
7 年前
Filip Iliescu
a981054d
rework controls for test scene
7 年前
Filip Iliescu
bdca8876
rework the reflection test by using a debug cubemap to make sure its sampling in correct location
7 年前
Filip Iliescu
9f641209
WIP: New attempt to update to renderpass API. Branched from OnTileDeferred, since renderpass appears to be a work in progress still.
7 年前
Filip Iliescu
74b604f6
fixup refelction probes and get lighting lighting generated correctly
7 年前
Filip Iliescu
e16bcdcf
clean up demo scene by adding more space to allow camera to move around and show various objects.
7 年前
Filip Iliescu
b25e3217
update materials and test scenes with text counter
7 年前
Filip Iliescu
7e17d6c0
add a script to put text on screen using canvas and Text components. Also create a text prefab that will live throughout scene cycling and move other common files for text scenes into common folder
7 年前
Filip Iliescu
93be9994
remove extraneous debug log and initialize light buffer to null
7 年前
Filip Iliescu
555bd19f
regenerate lighting data and reflection probes for test scenes
7 年前
Filip Iliescu
43450c47
fix black texture editor bug in pano TextureCache
7 年前
Filip Iliescu
fc60ffad
add touch script for scene control on iOS and set non legacy mode as default
7 年前
Filip Iliescu
4d5f4b18
comprehensive demo of all tests
7 年前
Filip Iliescu
57b33e99
increase number of MAX lights to 100 for demo and remove unused shadow constants
7 年前
Filip Iliescu
4ff73d09
update texture settings and tests to match
7 年前
Filip Iliescu
495e902b
add controls for test script to toggle settings
7 年前
Filip Iliescu
f6c63f2c
enable windows editor
7 年前
Filip Iliescu
7b6589ed
cleanup commented code and unused variables and rename renderloop more appropriatly
7 年前
Mads Ronnow
edd8c41d
Now using RMS for texture compare
Added Assert Fail if text template doesn't exist.
7 年前