6667 次代码提交 (49897966-8d40-4c61-8fe3-17dcc75e2c3a)

作者 SHA1 备注 提交日期
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 6 年前
Felipe Lira b9fd7d1c Fixed wrong name replace 6 年前
GitHub 493e7d5a Update README.md 6 年前
Thomas a7687896 Improved volume UI & styling 6 年前
Felipe Lira 175cbd2f Fixed line ending on API files 6 年前
Alex Lian ae5591e0 Return use of build.py 6 年前
GitHub 877c58df Merge pull request #1380 from Unity-Technologies/debug-hack-fix 6 年前
Felipe Lira 0c03cb67 Added proper _half / _float suffix on hlsl as this is what our compiler backend actually expects. 6 年前
Alex Lian 69466f62 Missed HDRP files to move 6 年前
GitHub c27f37c6 Merge pull request #1378 from Unity-Technologies/LWRP 6 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 6 年前
Felipe Lira 60efd574 Added float and half variants to instrisicts 6 年前
Matt Dean e4c1b7ba Add missing metas 6 年前
Alex Lian bb48e6ea Move new files merged from master 6 年前
Thomas 7fc1f0a9 Fixed empty editor debug window on srp asset reload 6 年前
GitHub b5990ea4 Merge pull request #1374 from Unity-Technologies/lw/fix-texture2dms 6 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 6 年前
Alex Lian 0d975dea Merge remote-tracking branch 'origin/master' into build/automation 6 年前
GitHub cd218826 Merge pull request #1376 from Unity-Technologies/sg/hdsubshaders 6 年前
GitHub b0de4212 Merge pull request #1372 from Unity-Technologies/lw/fix-nested-camera-rendering 6 年前
Matt Dean 26a4b39a HD subshaders branch rebuild 6 年前
Felipe Lira 506d7954 Add code to prevent nested camera rendering. 6 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 6 年前
Sebastien Lagarde 265dfd2e Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
GitHub 321f6700 Merge pull request #1367 from Unity-Technologies/lw/dynamic-batching 6 年前
sebastienlagarde ad39683b update changelog 6 年前
GitHub dc326439 Merge pull request #1375 from Unity-Technologies/Add-scene-selection-pass-to-HDRP 6 年前
Sebastien Lagarde dfa41c1f Update Changlog HDRP 6 年前
sebastienlagarde 8d684e8b Fix issue with shadow mask + small optim 6 年前
GitHub 69346a17 Merge pull request #1369 from Unity-Technologies/switch-support-reversed-z 6 年前
sebastienlagarde 30443854 Add support of per light shadow mask control 6 年前
GitHub faac9fcb Merge pull request #1373 from Unity-Technologies/stacklit 6 年前
Alex Lian 3be7d580 Merge remote-tracking branch 'origin/master' into build/automation 6 年前
GitHub 7b42e0f2 Merge pull request #1371 from EvgeniiG/master 6 年前
Evgenii Golubev 4883e8dc Update the HDRP changelog 6 年前
Alex Lian f5654663 Fix gitmodule references 6 年前
GitHub 92542c54 Merge pull request #1354 from Unity-Technologies/sg/fix-error-float-value-to-string 6 年前
Evgenii Golubev 1f059c6b Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline 6 年前
Alex Lian 5dd074d3 Move shadergraph 6 年前
sebastienlagarde d01c66f4 Update Changelog 6 年前
GitHub ae1dff05 Merge pull request #1358 from Unity-Technologies/sg/vertex-modification 6 年前
Matt Dean c43790f0 Fixes for PR 6 年前
Martin Thorzen 7688ce53 Updated with the PR feedback 6 年前
Sebastien Lagarde 2ca0621d Add scene selection pass to HDRP 6 年前
Matt Dean 0546ae13 Fix template issues 6 年前
Frédéric Vauchelles d5c1a104 Added toggle to raymarch behind objects 6 年前
Frédéric Vauchelles 493c1fac Added temporal filtering for HiZ 6 年前
Frédéric Vauchelles 58fc6522 Use proper coordinates when sampling color pyramid 6 年前
Frédéric Vauchelles 96917261 Fixed game view debug for SSRT 6 年前
Frédéric Vauchelles 6f23a811 Jitter ray origin to add noise instead of banding when raymarching 6 年前