Peter Bay Bastian
|
c2183225
|
Make GetChannelCount return an integer rather than a number enum thingie
|
7 年前 |
Peter Bay Bastian
|
ce482316
|
Modify SwizzleNode such that it is possible to change channels without shader generation in preview mode
|
7 年前 |
Peter Bay Bastian
|
5ef7f04d
|
Move GetRequirements into ShaderGraphRequirements and give it a nicer name
|
7 年前 |
Peter Bay Bastian
|
d5813d06
|
Move legacy type remapping code outside of AbstractMaterialGraph and cache the result in a static field
|
7 年前 |
Peter Bay Bastian
|
409a35e4
|
Add LegacyAttribute for declaring old class names directly on the node class
|
7 年前 |
Peter Bay Bastian
|
83c052cb
|
Various clean-ups to make code a bit more neat
|
7 年前 |
GitHub
|
1f3752d8
|
Merge pull request #133 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
GitHub
|
8e31e809
|
Merge branch 'master' into inspector-preview-mesh
|
7 年前 |
GitHub
|
1ebe97b0
|
Merge pull request #132 from Unity-Technologies/squash-serializablegraph
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Peter Bay Bastian
|
b2224d93
|
Move remaining files out of SerializableGraph folder and remove a few unused files
|
7 年前 |
Peter Bay Bastian
|
5fe33b9e
|
Squash `SerializableSlot` into `MaterialSlot`
|
7 年前 |
Jens Holm
|
923666b0
|
Improve applied scale to inspector preveiw
|
7 年前 |
Peter Bay Bastian
|
e3aaf843
|
Squash `SerializableNode` into `AbstractMaterialNode`
|
7 年前 |
Jens Holm
|
a4e8458d
|
Remove zooming in inspector preview
|
7 年前 |
Peter Bay Bastian
|
11a83d08
|
Squash SerializableGraph into AbstractMaterialGraph
|
7 年前 |
Jens Holm
|
8454398a
|
Center rotationin of preveiw mesh and fix serialization of preview mesh
|
7 年前 |
Peter Bay Bastian
|
66497f01
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
f9685e94
|
Revert use of internal method
|
7 年前 |
Peter Bay Bastian
|
929cf786
|
Add ShaderStringBuilder and change non-CodeFunctionNodes to use it
|
7 年前 |
GitHub
|
d1d69177
|
Merge pull request #131 from Unity-Technologies/LinearColorFix
Linear color fix
|
7 年前 |
GitHub
|
f4e6a374
|
Merge pull request #130 from Unity-Technologies/inspector-preview-mesh
Inspector preview mesh
|
7 年前 |
Matt Dean
|
14f5c06b
|
Fix Matrix Multiply Vector node
|
7 年前 |
GitHub
|
e8ae5340
|
Merge pull request #129 from Unity-Technologies/node-bugfixes
Rename Texture2D and Cubemap nodes
|
7 年前 |
Matt Dean
|
056c4c90
|
Update serialization upgrader
|
7 年前 |
Matt Dean
|
1a08b1b1
|
Add DynamicMatrixMaterialSlot and fix all Matrix input types
|
7 年前 |
Matt Dean
|
cef293ac
|
Rename Texture2D and Cubemap node files
|
7 年前 |
Jens Holm
|
2ce394e7
|
Trigger OnModified on master node when preview is rotated or scaled
|
7 年前 |
Tim Cooper
|
1f9b882d
|
Fix up linar / gamma state of color nodes when they get inlined.
|
7 年前 |
Matt Dean
|
8697ac36
|
Preliminary work on Dynamic Matrix
- Add other matrix slot value types
|
7 年前 |
Matt Dean
|
0fca7431
|
Rename Texture2D and Cubemap nodes
|
7 年前 |
Jens Holm
|
8a16933b
|
Minor refactor of preview mesh rotation and scale according to PR comments
|
7 年前 |
Tim Cooper
|
bf727807
|
Fix lightmapping issue.
|
7 年前 |
Matt Dean
|
b23f23cb
|
First pass Matrix 4x4 nodes
|
7 年前 |
Peter Bay Bastian
|
24b03e7c
|
Don't convert property nodes to inline nodes during undo/redo (fixes #125)
|
7 年前 |
Peter Bay Bastian
|
56fbf313
|
Bump package version
|
7 年前 |
Peter Bay Bastian
|
890a9ece
|
More correct order of things in MaterialNodeView initialization
|
7 年前 |
Peter Bay Bastian
|
914403a2
|
Temp fix for various nodes
|
7 年前 |
Peter Bay Bastian
|
cab03796
|
Update Shader graph importer to properly register shaders
|
7 年前 |
Peter Bay Bastian
|
03aee46f
|
Add null check for OnDestroy
|
7 年前 |
Peter Bay Bastian
|
0ac8d160
|
Fix for DDXY node
|
7 年前 |
Tim Cooper
|
f79b8aa2
|
Add alpha clip threshold to PRB master.
|
7 年前 |
GitHub
|
6f046031
|
Merge pull request #127 from Unity-Technologies/procedural-shape
Procedural Shape
|
7 年前 |
Tim Cooper
|
f2413918
|
fix up typo.
|
7 年前 |
Peter Bay Bastian
|
3edd948a
|
Updates to party preview
|
7 年前 |
Tim Cooper
|
7995a0e9
|
upgrading to new shader library.
|
7 年前 |
Peter Bay Bastian
|
c0c7450c
|
Saturate dot product result in fresnel effect node to avoid negative values
|
7 年前 |
Tim Cooper
|
7a9a255f
|
More work on porting node library across to new shader library.
|
7 年前 |
GitHub
|
6a80fdeb
|
Merge pull request #122 from Unity-Technologies/node-bugfixes
Node bugfixes
|
7 年前 |
GitHub
|
5546123e
|
Merge branch 'master' into node-bugfixes
|
7 年前 |
Tim Cooper
|
e3bd536c
|
Merge branch 'master' into HDMaster
|
7 年前 |