8086 次代码提交 (45793fd6-1615-45f9-9415-52d28509d0d8)

作者 SHA1 备注 提交日期
Julien Ignace d0e884be Added the possibility to display transparent objects for Material Debug 8 年前
sebastienlagarde 2d10c5ef HDRenderLoop: Add Unlit.shader + fix backface and transparent 8 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 8 年前
Julien Ignace c90ffdda Merge branch 'master' into DebugShader 8 年前
sebastienlagarde f423dd68 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 8 年前
vlad-andreev 6a14e392 [fptl] fix null reference exception 8 年前
Tim Cooper a9673209 [Shader Graph]Add function node input tests. 8 年前
vlad-andreev b145a4d1 semi-temporary hack to reload .compute assets 8 年前
sebastienlagarde e26a36cb HDRenderLoop: Add tonemapper and exposure control 8 年前
Tim Cooper ac62e6d8 [Shader Graph]Tidy function input nodes to now handle input dimensions nicely. 8 年前
Julien Ignace 526fbc6f HDRenderLoop debug params are now in a struct. Added an Inspector for HDRenderLoop 8 年前
sebastienlagarde 5cc2607c HDRenderLoop: Correct fix double sided 8 年前
Tim Cooper 376c8378 [material graph]Change how precision works, make default precision half. 8 年前
Julien Ignace 5551e27f Compile fix after last merge 8 年前
sebastienlagarde deb3ca40 HDRenderLoop: Fix issue with alpha test 8 年前
Tim Cooper 607a2f9e [material graph]Add button to convert selection into subGraph 8 年前
Julien Ignace f1087ce3 Merge branch 'master' into DebugShader 8 年前
sebastienlagarde e1f8e17e HDRenderLoop: Update scene + make double sided work 8 年前
Tim Cooper 675ed679 [mat graph] Add duplicate command. 8 年前
sebastienlagarde 5e5b4fcb HDRenderLoop : Fix after merge 8 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 8 年前
sebastienlagarde b8c1da00 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 8 年前
mmikk a6b2b6d5 GenerateSourceLightBuffers() was returning wrong number of lights when a directional is present. 8 年前
Tim Cooper 8e10c8cb [mat graph]Sub graph is working again. 8 年前
vlad-andreev 9bde6ae1 renderloop test framework and a simple test stub 8 年前
Tim Cooper 8e31ace1 [material graph]Slot serialization test 8 年前
vlad-andreev 399968a2 [shadergen] minor test cleanup 8 年前
Tim Cooper a00cc631 [Material Graph] Tidy serialization (make safer) + Add SerializationHelper tests. 9 年前
vlad-andreev 31d2e3b6 [fptl] remove accidentally committed debug code 8 年前
Tim Cooper 8acbd944 [Material Graph]Tidy up test running / folder layout 9 年前
vlad-andreev 0b0fde25 [fptl] no gamma conversion in final pass 8 年前
Tim Cooper 1e9597d2 [Material Graph]Remove non needed file. 9 年前
vlad-andreev 8adb2307 shader generator: switch to consistent line endings 8 年前
Tim Cooper b010b419 [MaterialGraph]project files should not be here 9 年前
vlad-andreev 1e00bf59 missed a file in the last commit 8 年前
Tim Cooper 7cf4d1f0 [Material Graph]More tests + tidy custom serialization. 9 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Julien Ignace 147341c8 Revert default value for HDRenderLoop GBufferDebug 8 年前
vlad-andreev 81aa39a3 switched HDRenderLoop over to generated .hlsl 8 年前
Tim Cooper d9619701 [material graph] Tidy up API for slot management (make generic). 9 年前
Julien Ignace 06725f27 Added GBuffer Debug shader. 8 年前
vlad-andreev 8af5f4ac [fptl, hd] gbuffer sizes are no longer implicit 8 年前
sebastienlagarde 36c50926 HDRenderLoop: Add builtin data structure + add velocity buffer 8 年前
Tim Cooper 0dd596bf [Material Graph] change nodes property to GetNodes<T> where you can get nodes of a given type 9 年前
Julien Ignace 60e032e0 Merge branch 'master' into DebugShader 8 年前
mmikk e80c0e73 choose logBase value such that 50% of clusters (out of 64) are consumed between near plane and max opaque depth. 8 年前
Tim Cooper 51558db2 [Material graph]hax to serialize texture reference :/ 9 年前