19 次代码提交 (45297f24-6eb4-408a-9f0c-34a04f25da24)

作者 SHA1 备注 提交日期
Sebastien Lagarde 994a2c45 HDRenderPipeline: Various clean and reformat of Profile Sampler 7 年前
Thomas d9eda761 HDRP integration 7 年前
Sebastien Lagarde 240bc3d1 first compiling version 7 年前
sebastienlagarde 0af1be7a HDRenderPipeline: Move Depth postpass to after transparent (solve issue) + add it to lit shader 7 年前
sebastienlagarde 2f16949c HDRenderPipeline decals: Addressed PR feedback 7 年前
sebastienlagarde 06922d8a minor update 7 年前
Sebastien Lagarde 0690038f HDRenderPipeline: Homegenize name prepass postpass 7 年前
Thomas 69b36beb Moved the custom sampler stuff out of HDRenderPipeline and streamlined the API 7 年前
Julien Ignace 03e54099 (WIP) Changed all HDRP RenderTextures to RTHandles 7 年前
Julien Ignace d7f39ddf - Added new HDUtils RenderTarget utilities that set viewport correctly for scaled RTs in HDRP 7 年前
Paul Melamed 8f62c9e6 shader ID refactoring and changed from List<> to [] for some decal data structures to speed up performance 6 年前
Frédéric Vauchelles 70ed0378 wip buffered RTHandle system for cameras 6 年前
Paul Melamed cef12462 Add debug decal atlas view. 6 年前
GitHub 4a9bfb82 Merge pull request #1230 from Unity-Technologies/feature/BufferedRTHistoryPerCamera 6 年前
Frédéric Vauchelles d20bf61e Push properly motion vectors 6 年前
Paul Melamed 5f083851 decal normal buffer works, 1st draft 6 年前
sebastienlagarde 4a415b0c rename deferredShadow => screenspaceshadow + change to RG16 6 年前
Paul Melamed 9dbd8998 Merge branch 'HDRP/staging' into HDRP/decals/v2_1/normal_buffer 6 年前
Thomas 7ffc71c9 First pass at refactoring and speeding up depth & color pyramids 6 年前