sebastienlagarde
f68947a9
Update postprocess to latest
7 年前
Evgenii Golubev
79935bb5
Disable debug symbols
7 年前
sebastienlagarde
4bae05ba
Merge remote-tracking branch 'refs/remotes/origin/master' into gpuInstancingSupport
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/LayeredLit/LayeredLitData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitData.hlsl
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/Material/Lit/LitProperties.hlsl
7 年前
Evgenii Golubev
be59f96a
Address the PR feedback
7 年前
GitHub
6244dba8
Merge pull request #799 from Unity-Technologies/Add-uv-mapping-selection-for-emissive
Add uv mapping selection for emissive
7 年前
Evgenii Golubev
d6e30390
Remove 2x QR instruction from the SSS pass
7 年前
Evgenii Golubev
bced5c18
Fix the spec color mode
7 年前
Remy
d7cbcede
Fix moving motion vector tests (script reference broken)
7 年前
Arnaud Carre
d5ff0590
LWRP: SRP batcher compatibility
7 年前
Evgenii Golubev
61c099cd
Fix the attenuation bug
7 年前
Remy
3b815534
Merge commit 'ccee1ef8a8d0611355aaeace2c3530b65e34dfe0' into FixFix_TestFrameworkTools
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3003_CameraMotionVector_TranslateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3004_CameraMotionVector_TranslateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3005_CameraMotionVector_TranslateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3006_CameraMotionVector_RotateX.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3007_CameraMotionVector_RotateY.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3008_CameraMotionVector_RotateZ.unity.png
# ImageTemplates/HDRenderPipeline/Scenes/3xxx_DebugView/3009_CameraMotionVector_FOV.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/3xxx_DebugView/3002_ObjectMotionVector/SinMove.cs
# Te...
7 年前
Arnaud Carre
4bef6509
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
7 年前
Evgenii Golubev
77f9f167
Merge branch 'master'
7 年前
Arnaud Carre
13594658
fix #ifdef compilation issue
7 年前
Remy
472cdbf4
Fix scenes list handling for playmode tests
Fix non deterministic behaviour of playmode tests
7 年前
Remy
73aed5d4
Merge commit 'd482b973fbbda5ffce00137a44fda8366472cb14' into Fix_TestFrameworkTools
# Conflicts:
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/EditorPlayModeTests.asset
7 年前
Remy
4008da43
Fix TestFrameworkTools (relative scenes path issue)
7 年前
Frédéric Vauchelles
484b0b09
[PlanarReflection] Fixed realtime update for cache
7 年前
Frédéric Vauchelles
220a51cd
[PlanarReflection] fixed mirrored position
7 年前
Frédéric Vauchelles
68489545
[PlanarReflection] Added plane mirror data
7 年前
Frédéric Vauchelles
668f65ae
[PlanarReflectionProbe] Added preview in scene view
7 年前
Frédéric Vauchelles
21df13ee
[PlanarReflection] Update mirrored position
7 年前
Frédéric Vauchelles
6611be52
[PlanarReflection] Update planar sampling
7 年前
Frédéric Vauchelles
95f0f6a5
[PlanarReflection] Fixed light list for planar reflection
7 年前
Frédéric Vauchelles
4a5cb1e8
[PlanarReflection] Fixed culling
7 年前
Evgenii Golubev
87df0278
Use real
7 年前
Evgenii Golubev
4f5f83bb
Add a warning regarding the thickness displacement
7 年前
Evgenii Golubev
0d923468
Pass the light position to the shadow code
7 年前
Evgenii Golubev
64691f5a
Fix metallic for SSS
7 年前
Evgenii Golubev
2680050a
Optimize attenuation functions for ALU
7 年前
GitHub
2e07df5e
Update PixelHasSubsurfaceScattering()
7 年前
Robert Srinivasiah
d3425de4
Temp updates to enable MSAA rendering w/o errors
Temp MSAA RTs cannot have UAVs generated (enableRandomWrite)
The depth textures need bindMS = true, otherwise, CopyTexture and related ops fail
Now, the light list gen needs to be fixed, and then we can start making progress!
7 年前
Peter Bay Bastian
d41f2281
Fix hanging edges ( fixes #142 , fixes #152 , fixes #158 )
7 年前
Tim Cooper
8fa9d68a
bump versions
7 年前
Tim Cooper
98264874
Use proper UV channel for lightmap coordinates.
7 年前
Matt Dean
352a061a
Merge branch 'master' into compare-and-branch
7 年前
Matt Dean
f43e0a6f
Merge branch 'master' into node-input
7 年前
GitHub
c763baf4
Merge pull request #163 from Unity-Technologies/node-bugfixes
Node bugfixes
7 年前
Matt Dean
97e5473e
Merge branch 'master' into node-bugfixes
7 年前
Matt Dean
ff6d2e4d
Change ComputeScreenPos to use projection sign as an argument
7 年前
Matt Dean
480fb3f5
Fix Flipbook node invert logic
7 年前
Matt Dean
4b962efc
Fix Subtract node default
7 年前
Matt Dean
20df2273
Add newlines
7 年前
Matt Dean
ccf55db8
Revert Master node changes
- Will put in separate PR
- Remove new blend modes
- Remove culling dropdown
7 年前
Matt Dean
fe197d85
Update Math node defaults
7 年前
Matt Dean
f767c268
Fix blend modes
7 年前
Matt Dean
76783350
Recode Flipbook node
- From Abstract
- Add Invert X and Y controls
7 年前
Matt Dean
6e105759
Fix toggle control defaults
7 年前
Matt Dean
8deedb5f
Add missing Sampler State types
- Trilinear
- Mirror
- MirrorOnce
7 年前
Matt Dean
41300be2
Fix Screen Position Tile mode
7 年前