1880 次代码提交 (4291f15f-e548-48aa-8242-74e8667ab3b8)

作者 SHA1 备注 提交日期
Tim Cooper 2aecf91f update biggest graph to have new master node. 8 年前
GitHub ca67bebf Merge pull request #5 from Unity-Technologies/LightmapSupport 8 年前
Tim Cooper bc6130d7 Fix nodes so that the master node now can do a mapping from vertex input to usage by the master node. 8 年前
Sebastien Lagarde 79cd240f HDRenderLoop: Rename metalic to mettalic 8 年前
Tim Cooper 33d4a8e3 [mat graph] fix some tests 8 年前
Sebastien Lagarde f3b6f913 Merge remote-tracking branch 'refs/remotes/origin/master' into LightmapSupport 8 年前
Tim Cooper 93902ec9 [material graph] Pad v1 -> v4 properly. 8 年前
Sebastien Lagarde 236dada1 HDRenderLoop: Plenty of stuff + Meta pass renaming + Depth pass 8 年前
mmikk 542eb324 enable gi in fwd shader (already enabled in deferred) 8 年前
Tim Cooper 5cbe3cf4 [mat graph]Fix subgraphnode always regenerating the graph + fix exception on port adaptor 8 年前
sebastienlagarde e11a6cc5 HDREnderLoop: Push misc refactor 8 年前
mmikk 03526e2a name fix 8 年前
Tim Cooper 53ae5d47 Merge branch 'fixingshadercompiler' into HEAD 8 年前
sebastienlagarde 05769d33 HDREnderLoop: Fix various stuff - still don't compile 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
Sebastien Lagarde 3ff1088c HDRenderLoop: More misc change + try to compile meta pass (not working yet) 8 年前
mmikk 23c478d1 simplify zBuf to linear and prep for remaining simplifcation 8 年前
Peter Bay Bastian e7cb8660 Added collapsing of not-connected slots 8 年前
sebastienlagarde a149a4db HDRednerLoop: First draft of meta pass for lighttransport 8 年前
mmikk 0266cd69 add support for lighting tab ibl 8 年前
Peter Bay Bastian 6f6d8b45 Fixed data watching for HeaderDrawer 8 年前
sebastienlagarde bfedb067 HDRenderLoop: Update Unlit material 8 年前
Peter Bay Bastian 38b41ed7 Re-imported MaterialGraph USS 8 年前
sebastienlagarde 616b95a2 HDRenderLoop: Create shaderPassXXX file to prepare for shader graph 8 年前
Tim Cooper 9ea47ed4 working on shader compiler issues 8 年前
Peter Bay Bastian 190ab48a Improved node collapsing performance a lot 8 年前
sebastienlagarde 7a1f23a5 HDRenderLoop: Update reflection probe behavior (change agin) 8 年前
GitHub dc7e686b Merge pull request #2 from stramit/NewUI 8 年前
sebastienlagarde 86a97da3 HDRenderLoop: Change ReflectionProbe behavior 8 年前
GitHub 1172640f Merge pull request #1 from stramit/MasterNode 8 年前
sebastienlagarde d21f40bb Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Tim Cooper 3a45f192 [mat graph]Fix up previews a bit more. 8 年前
mmikk ec503282 get rid of deprecated version 8 年前
sebastienlagarde fd4b1fe9 HDRenderLoop: Fix issue with box projection and local offset + add test scene 8 年前
Tim Cooper b3888385 Previews work properly again and switch between 2d and 3d properly. 8 年前
sebastienlagarde 49aa2df9 HDRenderLoop: add test for reflection probe offset (doesn't work yet) 8 年前
Tim Cooper 4dd59714 [mat graph]Fix style sheet issues 8 年前
sebastienlagarde 21454a21 HDRenderLoop: Fix OBB and sphere project for reflection probe, now working 8 年前
Tim Cooper 1c332af5 [mat graph]Fix issue with edges not behaving well 8 年前
julienf-unity b0e51cca Fix ApplyWireMaterial reflection since there's two methods now 8 年前
sebastienlagarde fb24c2f6 HDRenderLoop: Remove Assets/ScriptableRenderLoop/ShaderLibrary from header path 8 年前
Tim Cooper 313777e5 [Mat Graph] Master Node Inversion refactor 8 年前
Peter Bay Bastian f1abf833 Implemented node collapsing 8 年前
sebastienlagarde 1a1f4a3a HDRenderLoop: Add area light precomputed table 8 年前
Peter Bay Bastian 14f32a76 Fix visual selection issue (no border + title disappearing) and extract header into its own drawer 8 年前
GitHub ba628504 Merge pull request #4 from Unity-Technologies/AreaLight 8 年前
Peter Bay Bastian 7369250d Fixed issue where dragging would not save new position 8 年前
sebastienlagarde 3234ad1e HDRenderLoop: Add area light code (not working) 8 年前
Peter Bay Bastian da353adb MaterialNodeDrawer might have been not cleaning up old stuff if the dataProvider was null 8 年前