GitHub
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f88eca62
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Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests
Updated distortion tests screenshots
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7 年前 |
Evgenii Golubev
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3a7560c2
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Move handling of camera-relative rendering from GeometryUtils()
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7 年前 |
Felipe Lira
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0820dca1
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Pipeline always respects user decision to not clear camera even if it impacts performance on mobile.
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7 年前 |
Sebastien Lagarde
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21ac0b31
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Fix warning in shader
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7 年前 |
Evgenii Golubev
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97460936
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Update the kernel signature
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7 年前 |
GitHub
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4c1e5957
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Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix
Lw/perf regression fix
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7 年前 |
Evgenii Golubev
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98ba5ff6
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Prepare the volume voxelization stub
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7 年前 |
Felipe Lira
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d526d1ef
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Fixed particles compilation errors
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7 年前 |
Evgenii Golubev
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2047b333
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Use a single wavefront group for the volumetric lighting shader
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7 年前 |
Felipe Lira
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b33ad0e5
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Merged master.
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7 年前 |
Evgenii Golubev
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c20517f6
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Add a stub for the volume voxelization pass
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7 年前 |
Julien Ignace
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8c4ec6a4
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- Visualize Cascade debug mode now fades to white instead of black
- Removed jittering when having TAA but looking at debug views.
- Fixed Rendering Debug menu not being removed correctly on domain reload.
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7 年前 |
Felipe Lira
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ca3977fa
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Fixed glossiness keyword/alpha issue.
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7 年前 |
sebastienlagarde
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e83e0cea
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Bring back SampleClosestDistance_Cascade
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7 年前 |
Felipe Lira
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7006dd33
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Fixed implicit cast in shadowpass.
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7 年前 |
Evgenii Golubev
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e15ca4dd
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Fix the debug view for density volumes
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7 年前 |
Julien Ignace
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b577f3d9
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Updated distortion tests screenshots
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7 年前 |
Felipe Lira
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3360ce0b
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Changed ShadowPass and DepthOnlyPass to account for alpha clip.
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7 年前 |
GitHub
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39fa31ad
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Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests
Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Evgenii Golubev
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dd8b51a8
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Merge branch 'master'
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7 年前 |
Julien Ignace
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79ecc6d5
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Fixed some data and updated reference screenshots for HDRP graphics tests
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7 年前 |
Felipe Lira
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26d6db0d
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Fixed null reference exception.
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7 年前 |
GitHub
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22312097
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Merge pull request #1018 from EvgeniiG/auto_thickness
Implement the mixed thickness mode for transmission
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7 年前 |
Evgenii Golubev
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845590bb
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Ignore Sublime Text files
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7 年前 |
sebastienlagarde
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43da4719
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Fixed heightmap offset when amplitude is zero.
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7 年前 |
GitHub
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09124350
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Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Jens Holm
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74039530
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Allow sahder properties to be copied and pasted between graphs
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7 年前 |
Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
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Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Jens Holm
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a7cb2893
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Allow GraphView to copy when only elements of type BlackboardField are selected
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7 年前 |
GitHub
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23cc01bd
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Merge pull request #302 from Unity-Technologies/path-for-shaders
Change path for graphs
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7 年前 |
Peter Bay Bastian
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9cc55c03
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Merge branch 'master' into path-for-shaders
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7 年前 |
GitHub
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312d23e1
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Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix
Sub graph preview fix
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7 年前 |
GitHub
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c268bca4
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Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard
Blackboard Property fixes.
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7 年前 |
GitHub
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246492ed
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Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements
Layout modifiers improvements
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7 年前 |
Jens Holm
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7061787f
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Add docking layout to blackbourd via GeometryChangedEvent on GraphView
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7 年前 |
Jens Holm
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19a741e4
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Switch blackboard layout modifiers to default modifiers
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7 年前 |
Jens Holm
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8e243e0b
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Make floating windows serialize layout realtive to correct content area
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Jens Holm
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43f24a85
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Remove checks for within parent bonds in resize handles
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7 年前 |
Jens Holm
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f7274b83
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Make the master preview dirty output nodes in subgraphs
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7 年前 |
Matt Dean
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70436083
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Remove GC allocations on preview property collection
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7 年前 |
Jens Holm
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daa8f8ad
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Make window draggable able to clamp to the parent window
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7 年前 |
Jens Holm
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f1a39c3d
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Add input slots from the SubGraphOutputNode in the preveiw shader generation
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Jens Holm
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ab80ca3c
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Make master preview resize rendertexture continuously
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7 年前 |
Jens Holm
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67b4a259
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Allow SubGraphOutputNode to supply shader data to master preview view
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Jens Holm
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f3467681
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Make master preview collapse relative to mouse position and afterwards recalculate new docking position
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7 年前 |
Jens Holm
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a073faf1
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Make SubGraphOutputNode have 3D preview similar to MasterNodes
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7 年前 |