Julien Ignace
44b015c9
SkyRenderer now renders into a 256 cubemap RT and updates GI with it.
8 年前
Peter Bay Bastian
a8450aba
Hide right pane in node if there are no output slots
8 年前
Peter Bay Bastian
6b8dd307
Minor style tweak
8 年前
Peter Bay Bastian
780c7cc1
Updated styling to look like Hugo's mockup + fixes
- HeaderDrawer now extends from DataWatchContainer rather than
GraphElement (don’t do the latter for things that are inside nodes)
8 年前
Peter Bay Bastian
c90ddfc2
USS clean-up for nodes
8 年前
Peter Bay Bastian
6a436d82
Changed TitleBar.uss to use class names rather than naming
I think we need some proper guidelines on USS usage. I think a sensible
rule would be that names are reserved for the owning view, such that it
can be used for layouting etc.
8 年前
Peter Bay Bastian
682248e0
Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow
The latter was getting very crowded and more views that are not inside
the GraphView are on the way.
8 年前
Peter Bay Bastian
fa8baa2c
Created IEnumerable extension for zipping together enumerables
(so that we can easily iterate over 2 collections using their
IEnumerable interface, rather than having to index into one of them)
8 年前
Paul Demeulenaere
8592d7d0
Add an index to RequiresMeshUV, allows require UV1 to UV3
8 年前
Paul Demeulenaere
2c0192a0
Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs
8 年前
Paul Demeulenaere
c1f9ae7d
Add WorldBitangentNode (with IMayRequireBitangent behavior)
8 年前
Tim Cooper
9f1103ac
[mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :)
8 年前
Tim Cooper
f62762b2
[mat graph]Move material options into the master node they exist for + add GUID support for selected master node.
8 年前
Tim Cooper
47d64c52
[mat graph]Remove implicit node creation now that we have better code generation framework.
8 年前
Paul Demeulenaere
94144e69
Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one)
8 年前
Paul Demeulenaere
51383cec
Add world tangent node (with IRequireTangent behavior)
8 年前
Paul Demeulenaere
94f746ff
- Avoid add null shaderChunks
- Public for normal slot (useful for default input)
8 年前
Peter Bay Bastian
1ded56e2
Added active state for title bar buttons a la the CSS pseudo class
8 年前
Peter Bay Bastian
7ef50ef7
Replaced accidental tabs with spaces
8 年前
Peter Bay Bastian
be11b1e0
"Show in project"-button now works
8 年前
Peter Bay Bastian
c6e6d4e4
Refactored title bar button into own drawer
8 年前
Peter Bay Bastian
53ab6c81
Added options button (not functional yet)
8 年前
Peter Bay Bastian
235ac2cb
Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though)
8 年前
Peter Bay Bastian
621f548e
Style tweaks and minor code clean-up for title bar
8 年前
Peter Bay Bastian
c299e028
TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow
8 年前
Peter Bay Bastian
08a32f0c
Removed absolute positioning from TitleBar
8 年前
Peter Bay Bastian
da329206
Removed absolute positioning from GraphView and did minor tweaks to title bar
8 年前
Sebastien Lagarde
c140222d
HDRenderLoop: Fix directional light issue with single pass
8 年前
GitHub
475169d0
Merge pull request #17 from EvgeniiG/master
Add the initial impl. of LTC line light Lambertian diffuse shading
8 年前
Evgenii Golubev
472d34b5
Add the initial impl. of LTC line light Lambertian diffuse shading
8 年前
Evgenii Golubev
7bc91af9
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
sebastienlagarde
7b5d7327
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前
Evgenii Golubev
0fce7106
Remove hidden lights
8 年前
GitHub
442f36e7
Merge pull request #16 from EvgeniiG/master
Add a reference implementation for line lights
8 年前
Evgenii Golubev
a9ec88d9
Merge branch 'LineLights'
8 年前
Evgenii Golubev
b423f828
Add a test scene with a line light
8 年前
Evgenii Golubev
9d2c4819
Increase the line light ref. samples
8 年前
Evgenii Golubev
9d05529b
Relocate and enable the reference line light code path
8 年前
Evgenii Golubev
50204d4c
Add the 'Line' light archetype and fix the scene
8 年前
Evgenii Golubev
4a02bcb9
Implement the reference line light code
8 年前
sebastienlagarde
afe68ecc
HDRenderLoop: Add detail map to lit shader
8 年前
sebastienlagarde
c6feca5b
HDRenderLoop: Really fix the previous Max area light limit - dumb commit
8 年前
sebastienlagarde
47e9e8a7
HDRenderLoop: Fix bug regarding Max area light limit
8 年前
sebastienlagarde
2591b2be
HDRenderLoop: fix issue with HeightMap
8 年前
GitHub
3fc7db82
Merge pull request #15 from Unity-Technologies/Merge-FPTL-2
HDRenderLoop: Fix issue with reference mode compil
8 年前
sebastienlagarde
7693581b
HDRenderLoop: Fix issue with reference mode compil
8 年前
sebastienlagarde
ca83feb0
HDRenderLoop: Add support of directional split shadow
8 年前
GitHub
6c2d6f21
Merge pull request #14 from EvgeniiG/master
Add a menu item to add "Additional Light Data"
8 年前
Julien Ignace
fd04e67f
- First version of sky renderer
- Added an Utilities class for re-usable methods in the renderloop (SetRenderTarget, Material creation, etc...)
8 年前
Evgenii Golubev
a628a7de
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop
8 年前