22 次代码提交 (3e708a4a-0b35-41cb-b41d-ac71fe68eedd)

作者 SHA1 备注 提交日期
GitHub 3e708a4a Merge pull request #1893 from EvgeniiG/fade_for_density_volumes 6 年前
Evgenii Golubev 6539e33d Slightly improve the UX 6 年前
Evgenii Golubev 6f85ea50 Optimize a bit 6 年前
Evgenii Golubev 2b4bfe09 Update the changelog 6 年前
Evgenii Golubev b80d80b6 Implement linear boundary fade for density volumes 6 年前
GitHub b8eff734 Merge pull request #1888 from Unity-Technologies/HDRP/fix/migration-process-at-creation-of-HDReflectionProbe 6 年前
RSlysz af8f1923 Clean migration scheme for HDReflectionProbe 6 年前
GitHub d5be0410 Merge pull request #1889 from Unity-Technologies/HDRP/fix/HDReflectionProbe-preview-multiselection 6 年前
RSlysz c569ce67 Fix multi gizmo texture previews 6 年前
RSlysz 4a8e1197 Lauch migration at creation to version 6 年前
GitHub 8cdaae66 Merge pull request #1887 from Unity-Technologies/HDRP/fix-deferred-shadow-init 6 年前
Julien Ignace f31bc3c7 Merge branch 'HDRP/fix-deferred-shadow-init' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init 6 年前
Julien Ignace 6f9e37b3 Merge branch 'HDRP/staging' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into HDRP/fix-deferred-shadow-init 6 年前
GitHub bb90e2f2 Update HDRenderPipeline.cs 6 年前
Julien Ignace 0effd1af Update changelog 6 年前
Julien Ignace 29a7899c Fixed an issue where sometimes the deferred shadow texture would not be valid, causing wrong rendering. 6 年前
GitHub da90dff9 Merge pull request #1886 from Unity-Technologies/HDRP/fix-decal-normal-stencil 6 年前
Julien Ignace 45d1ed50 Update changelog 6 年前
Julien Ignace a9b03372 - Fixed stencil for decal normal pass (stencil test does not apply before UAV updates by default) 6 年前
GitHub 92fa3473 Merge pull request #1857 from Unity-Technologies/HDRP/decals/v2_1/normal_buffer 6 年前
GitHub ac20dcb1 Merge pull request #1877 from Unity-Technologies/fabric-light-vol-fix 6 年前
GitHub d5d3d79d Merge pull request #1880 from Unity-Technologies/fabric_normal_decal 6 年前