Evgenii Golubev
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3c4a6c4b
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Start building the framework for volumetrics
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7 年前 |
GitHub
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05ffcc95
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Merge pull request #379 from Unity-Technologies/restructuring
Restructuring
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7 年前 |
Peter Bay Bastian
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f8b46ea3
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Merge remote-tracking branch 'origin/master' into restructuring
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7 年前 |
Peter Bay Bastian
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271fbdce
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Fix path in TestFramework
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7 年前 |
Peter Bay Bastian
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f7422154
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Minor fixes
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7 年前 |
Peter Bay Bastian
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d7359ff8
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Remove Plugins folder
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7 年前 |
Peter Bay Bastian
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aaef5843
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Move PostProcessing submodule into Assets/
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7 年前 |
Peter Bay Bastian
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0fd3be2f
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TestScenes -> SampleScenes
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7 年前 |
Peter Bay Bastian
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262e9a57
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Move tests into common folder
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7 年前 |
Peter Bay Bastian
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a1133cd9
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Update #includes of ShaderLibrary to new path
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7 年前 |
Peter Bay Bastian
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c536225b
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Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/
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7 年前 |
Peter Bay Bastian
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aaa319f4
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Move test scenes from LW pipeline to Assets/TestScenes/
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7 年前 |
Peter Bay Bastian
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67038b7a
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Move Assets/Textures/ to Assets/TestScenes/Common/Textures/
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7 年前 |
GitHub
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0547ff04
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Merge pull request #378 from EvgeniiG/master
Remove the sky mesh which caused a memory leak
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7 年前 |
Peter Bay Bastian
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fbfcc9cf
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Remove Big submodule
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7 年前 |
mmikk
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ffd99179
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minor clean up for some clustered utility functions
minor clean up for some clustered utility functions
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7 年前 |
GitHub
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726ee1ab
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Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException
Failing to allocate shadow maps no longer throws an exception but just raises an error.
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7 年前 |
Julien Ignace
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024ca3bf
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Failing to allocate shadow maps no longer throws an exception but just raises an error.
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7 年前 |
GitHub
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b72cd5a6
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Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug
Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
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7 年前 |
Julien Ignace
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f9fe42af
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Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels
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7 年前 |
Julien Ignace
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2510d3b0
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Update post fx submodule.
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7 年前 |
GitHub
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0dda7798
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Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader
LayeredLit refactor
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7 年前 |