22 次代码提交 (3c4a6c4b-d9ff-4202-a116-8c14c8c80516)

作者 SHA1 备注 提交日期
Evgenii Golubev 3c4a6c4b Start building the framework for volumetrics 7 年前
GitHub 05ffcc95 Merge pull request #379 from Unity-Technologies/restructuring 7 年前
Peter Bay Bastian f8b46ea3 Merge remote-tracking branch 'origin/master' into restructuring 7 年前
Peter Bay Bastian 271fbdce Fix path in TestFramework 7 年前
Peter Bay Bastian f7422154 Minor fixes 7 年前
Peter Bay Bastian d7359ff8 Remove Plugins folder 7 年前
Peter Bay Bastian aaef5843 Move PostProcessing submodule into Assets/ 7 年前
Peter Bay Bastian 0fd3be2f TestScenes -> SampleScenes 7 年前
Peter Bay Bastian 262e9a57 Move tests into common folder 7 年前
Peter Bay Bastian a1133cd9 Update #includes of ShaderLibrary to new path 7 年前
Peter Bay Bastian c536225b Move non-pipeline folders in Assets/ScriptableRenderPipeline/ into /Assets/ScriptableRenderPipeline/Core/ 7 年前
Peter Bay Bastian aaa319f4 Move test scenes from LW pipeline to Assets/TestScenes/ 7 年前
Peter Bay Bastian 67038b7a Move Assets/Textures/ to Assets/TestScenes/Common/Textures/ 7 年前
GitHub 0547ff04 Merge pull request #378 from EvgeniiG/master 7 年前
Peter Bay Bastian fbfcc9cf Remove Big submodule 7 年前
mmikk ffd99179 minor clean up for some clustered utility functions 7 年前
GitHub 726ee1ab Merge pull request #377 from Unity-Technologies/Branch_FixShadowAtlasException 7 年前
Julien Ignace 024ca3bf Failing to allocate shadow maps no longer throws an exception but just raises an error. 7 年前
GitHub b72cd5a6 Merge pull request #376 from Unity-Technologies/Branch_SplitFullScreenDebug 7 年前
Julien Ignace f9fe42af Split FullScreenDebugMode in the debug menu between Lighting and Rendering panels 7 年前
Julien Ignace 2510d3b0 Update post fx submodule. 7 年前
GitHub 0dda7798 Merge pull request #375 from Unity-Technologies/Branch_RenameLayeredShader 7 年前