5908 次代码提交 (3bbb9197-c196-4e91-ad7d-240f0e5d7cde)

作者 SHA1 备注 提交日期
Felipe Lira ca30e010 precompute the list of local light shadows so we only generate the shadow CB if there is at least one local shadow casting light. 7 年前
Aleksandr Kirillov 1330d603 Fixed a compilation error in LW PBR Standard shader 7 年前
Paul Melamed 76eb75c7 Merge branch 'master' into decals/texture_atlas 7 年前
GitHub f25323ae Merge pull request #1133 from Unity-Technologies/Branch_FixSkyOverrideIssue 7 年前
Evgenii Golubev 694eebc4 Fix the NaN issue with IntersectRayAABB() 7 年前
Felipe Lira 5a8e42e7 Added support to up to 4 shadow casting lights in the base pass 7 年前
GitHub a53684d0 Merge pull request #1127 from Unity-Technologies/lw/surface_cb_split 7 年前
Paul Melamed 0c97c0da initial commit 7 年前
GitHub e1279e5b Merge pull request #1132 from Unity-Technologies/decals/transform_fix 7 年前
Evgenii Golubev 17d8f4ec Improve the quality of volumetric lighting reprojection 7 年前
Felipe Lira a0c08eaf Further simplifications for the main directional fast path 7 年前
Aleksandr Kirillov 1f1983cd Fixed a typo in PBS particle surface data initializer 7 年前
Paul Melamed 45bae982 fix decal projector not reacting to change in transform, add more descriptive comments to DecalUtilities shader code. 7 年前
GitHub 7650c7a6 Merge pull request #1121 from EvgeniiG/master 7 年前
Evgenii Golubev d1979a90 Update the reference 7 年前
Felipe Lira caddf3df Removed light sorting. We won't need it with multipass strategy. 7 年前
Aleksandr Kirillov 0983d198 Moved SurfaceData to InputSrufaceCommon. 7 年前
GitHub b9ca6b50 Merge pull request #1123 from Unity-Technologies/Branch_FixNonFullScreenWireframe 7 年前
Evgenii Golubev 92ea5c34 Clean up VBuffer sampling 7 年前
Felipe Lira 577f4336 fixed error in shadow sampling of local lights. 7 年前
Aleksandr Kirillov 8827c1d9 Split LWRP shader library includes (InputSurface, LightweightPassLit and Particles) into several smaller files to have only the required things included. 7 年前
GitHub eb9c9469 Merge pull request #1125 from Unity-Technologies/decal_compiler_warning_fix 7 年前
Evgenii Golubev 8ebbdf07 Fix the edge darkening issue with volumetric lighting 7 年前
Felipe Lira fe8ef8dc Optimized light indexing to use conditional moves instead of dynamic indexing the constant. 7 年前
Aleksandr Kirillov 609209a9 Split the surface UnityPerMaterial CB into three (common, simple lighting and PBS). 7 年前
Julien Ignace 59d93b72 Fixed an issue where putting Sky Lighting Override mask to "Everything" would cause the scene view background not to be cleared anymore 7 年前
GitHub 7845ee5b Merge pull request #1126 from Unity-Technologies/build/automation 7 年前
Evgenii Golubev 5ef3dc32 Fix issue with out-of-bounds look-ups in the clustered data structure 7 年前
Felipe Lira 7597374d Split directional and local light shadow maps. 7 年前
Julien Ignace 575409ef Fixed an issue when using wireframe without a full screen render target in HDRP 7 年前
GitHub c8b5dd66 Merge pull request #1115 from Unity-Technologies/Branch_DebugWindowFix 7 年前
Evgenii Golubev 6737bfa1 Tabify 7 年前
Paul Melamed 2cf56db5 fix texture lod selection for clustered decals 7 年前
lyndon homewood 0e2f2f9c Corrected parameters to tex.GetDimensions in GetMipCount 7 年前
Felipe Lira a53eff3d Considered MainLight as always a directional light. This enables the following optimation: (and potentially more) 7 年前
Felipe Lira 2c105ee5 Fixed shadowmap leaking. 7 年前
Evgenii Golubev 1d711357 Merge 'upstream/master' 7 年前
Paul Melamed fda16b62 Fix compile warning for decals about using derivatives inside a loop 7 年前
lyndon homewood dc5e1aa0 Enabled the texture streaming debugging update in 2018.2 7 年前
Felipe Lira 1e0a5a30 Merge branch 'lw/shadow-optimization' 7 年前
GitHub 8dc77b62 Merge pull request #1111 from Unity-Technologies/lw/shader-optimization 7 年前
Evgenii Golubev 9c324ce9 Remove more junk files 7 年前
Evgenii Golubev 6542af07 Remove junk files 7 年前
Evgenii Golubev 72d40c7f Remove branching for 0 extinction 7 年前
Evgenii Golubev 81e1d1ab Add a comment 7 年前
Evgenii Golubev 4f47b43c Add a helper function FetchIndexWithBoundsCheck() 7 年前
Evgenii Golubev d101e8ec Remove the loop over clusters from the volumetric lighting pass 7 年前
Evgenii Golubev 598b6ad6 Implement the clustered density volume pass 7 年前
Evgenii Golubev 183cbddd Clean up OrientedBBox::Create() 7 年前
Evgenii Golubev 202f48a8 Add comments 7 年前