Jens Holm
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11eb245d
|
Add acess to master previews texture view and add default size for preveiw in uss
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7 年前 |
Martin Thorzen
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c4047df5
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Fixed the enum control size, so it is now aligning properly in the UI
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7 年前 |
Martin Thorzen
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b0ebffa3
|
Started the work on adding path functionality to shaders.
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7 年前 |
Jens Holm
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6a079706
|
Add function in WinowDockingLayout to apply layout position or size
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7 年前 |
GitHub
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eae8c0fc
|
Merge pull request #293 from Unity-Technologies/vector-input-fields
Vector input fields and IMayRequirePosition
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7 年前 |
Jens Holm
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d411c659
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Refactor resize side handels to use absolute position properties
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7 年前 |
GitHub
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0d17d3ed
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Merge pull request #291 from Unity-Technologies/uss-for-channel-enum-mask-control
[FIX] # 288
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7 年前 |
Martin Thorzen
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cfd61180
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New node settings. Moved the createsettingselement to the master node
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7 年前 |
Martin Thorzen
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abd8a058
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Made IMayRequirePosition public
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7 年前 |
Jens Holm
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839077f9
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Refactor WindowDraggable to use posiiton left and position right properties
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7 年前 |
GitHub
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685fecd6
|
Merge pull request #286 from Unity-Technologies/trunk-compatibility
More trunk compatibility fixes
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7 年前 |
Martin Thorzen
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d36a05a1
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Fix issues after merge with master
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7 年前 |
Peter Bay Bastian
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13a428be
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More trunk compatibility fixes
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7 年前 |
Martin Thorzen
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57b10b82
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[FIX] # 288 Updated the ChannelEnum and ChannelEnumMask controls to use their own uss files. This solves the 5pixels extra width on the nodes using them.
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7 年前 |
Martin Thorzen
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9720e0dc
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Added input fields to the vector nodes
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7 年前 |
Jens Holm
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3531f878
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Make master preview have a default position similar to the blackboard
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7 年前 |
Martin Thorzen
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731a2018
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Merge branch 'master' into node-settings
# Conflicts:
# com.unity.shadergraph/Editor/Data/MasterNodes/PBRMasterNode.cs
# com.unity.shadergraph/Editor/Util/UIUtilities.cs
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7 年前 |
GitHub
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03f44061
|
Merge pull request #285 from Unity-Technologies/fix-serializable-warnings
Fix warnings from legacy deserialization classes
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7 年前 |
Peter Bay Bastian
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c27172ce
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Fix warnings from about unused variables that are kept there for legacy deserialization
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7 年前 |
GitHub
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0431024d
|
Merge pull request #279 from keijiro/fix-hdrp-unlit
Fix: IsGammaSpace is undefined in the HD Unlit subshader
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7 年前 |
GitHub
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230aeda4
|
Merge pull request #284 from Unity-Technologies/move-hd-outside-package
Remove implicit dependency on HD for package
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7 年前 |
GitHub
|
dba26376
|
Merge pull request #283 from Unity-Technologies/fix-trunk-compatibility
Fix trunk compatibility
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7 年前 |
Peter Bay Bastian
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9e3b2fca
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Remove GraphTypeMapper
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7 年前 |
Peter Bay Bastian
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abac19b4
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Add an asmdef at the repository root for unreleased stuff and move HD pipeline things there
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7 年前 |
Peter Bay Bastian
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0e49b142
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* Fix Serializable(Cubemap|Mesh|Texture) classes
* Add back in blackboard classes to work with 2018.1
* Wrap some things in `#if UNITY_2018_1`s
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7 年前 |
GitHub
|
5d5824ef
|
Merge pull request #281 from Unity-Technologies/fix-subshader-property-update
[FIX] for issue #271
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7 年前 |
Martin Thorzen
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a323085a
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Updated with the feedback from PR
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7 年前 |
Peter Bay Bastian
|
fecfaaea
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Fix compile errors on trunk by introducing various compatibility extensions
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7 年前 |
Martin Thorzen
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166af912
|
[FIX] #271 Making sure that the new inports are modifiable after saving the subgraph
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7 年前 |
Keijiro Takahashi
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69fe16a8
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Bugfix: IsGammaSpace is undefined in HD Unlit
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7 年前 |
GitHub
|
92ba2244
|
Update README.md
|
7 年前 |
Remy
|
c0e3d9ab
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Merge remote-tracking branch 'origin/master' into HDRP_GraphicTests
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7 年前 |
GitHub
|
ca61444c
|
Merge pull request #990 from Unity-Technologies/integrate-sg-subshaders
Move Lightweight Shader Graph sub-shaders from SG repo
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7 年前 |
Thomas
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3e56e1c3
|
PostFX submodule update
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7 年前 |
Peter Bay Bastian
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ba0ce030
|
Merge branch 'master' into integrate-sg-subshaders
|
7 年前 |
Tim Cooper
|
52591510
|
Fix up unlit shader to multiply in lightmap if present and enabled.
|
7 年前 |
GitHub
|
5d627ccc
|
Merge pull request #996 from Unity-Technologies/Branch_MoveShadowEditor
Moved HDShadowSettings and ContactShadowsEditor to the right folders.
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7 年前 |
Julien Ignace
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e649b50f
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Moved HDShadowSettings and ContactShadowsEditor to the right folders.
|
7 年前 |
GitHub
|
ea2b54ca
|
Merge pull request #995 from Unity-Technologies/decal-system-fix2
NPE fix
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7 年前 |
Thomas
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e85e2c70
|
NPE fix
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7 年前 |
GitHub
|
b36d720f
|
Merge pull request #994 from Unity-Technologies/destroy-immediate-fix
Stop using DestroyImmediate
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7 年前 |
Thomas
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41b5a4ff
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Stop using DestroyImmediate
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7 年前 |
Remy
|
59efdea8
|
Merge branch 'HDRP_GraphicTests' of github.com:Unity-Technologies/ScriptableRenderPipeline into HDRP_GraphicTests
# Conflicts:
# ImageTemplates/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity.png
# Tests/GraphicsTests/RenderPipeline/HDRenderPipeline/Scenes/2xxx_Lighting/2004_AnimatedCookie.unity
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7 年前 |
GitHub
|
b3c966b0
|
Merge pull request #993 from Unity-Technologies/leak-fix
Fixed a leak in the decal system
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7 年前 |
Remy
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229f2e88
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Merge branch 'master' into HDRP_GraphicTests
|
7 年前 |
Thomas
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b74496d0
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Fixed a leak in the decal system
|
7 年前 |
GitHub
|
3e5a3c18
|
Merge pull request #992 from Unity-Technologies/Branch_PragmaRenderersCompute
Added #pragma_only_renderers to compute shaders.
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7 年前 |
Remy
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50737730
|
Converted all tga textures in graphic tests to png : saves a lot of disk space !
|
7 年前 |
GitHub
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31254b86
|
Merge pull request #991 from Unity-Technologies/input-register-fix
Fixed input registering and the "ghost inspector" issue
|
7 年前 |
Remy
|
91705de1
|
Meta updates
|
7 年前 |