Evgenii Golubev
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e7f0a6d1
|
Fix issues with light leaking in volumetric lighting
(due to sub-allocation (resource aliasing) of the RTHandle system)
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7 年前 |
sebastienlagarde
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44ad647c
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Add support for triplanar + handle local/world space
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7 年前 |
Felipe Lira
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5b75c36e
|
Caching common filter settings. Created method to provide DrawRendererSettings.
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7 年前 |
Frédéric Vauchelles
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dd47524a
|
Removed iteration blending for linear raymarching
Fixed linear raymarching depth test
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7 年前 |
Evgenii Golubev
|
b8dccc9d
|
Add comments
|
7 年前 |
GitHub
|
6dfee119
|
Merge pull request #1275 from Unity-Technologies/stacklit
Stacklit
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7 年前 |
Felipe Lira
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17a99791
|
Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings.
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7 年前 |
Frédéric Vauchelles
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833ae271
|
Update iblR remapping for cubemap only
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7 年前 |
sebastienlagarde
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0ddaf44e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
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7 年前 |
Evgenii Golubev
|
2e234638
|
Fix light leaking due to texture suballocation
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7 年前 |
Thomas
|
9d376773
|
Typo fix
|
7 年前 |
GitHub
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4431a85e
|
Merge pull request #1274 from Unity-Technologies/LW-Keep-master-compiling-with-2018.1
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
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9a5ecd7b
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Added Forward renderer. Changes ScriptableRenderPass interface.
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7 年前 |
Frédéric Vauchelles
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045dee67
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(wip) Added linear blending for proxy mode
|
7 年前 |
Evgenii Golubev
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4c75cacd
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Port VBuffers to the RTHandle system
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7 年前 |
Thomas
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19caf308
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Fixed HDR ColorParameter
|
7 年前 |
sebastienlagarde
|
1aab1b89
|
LW: Keep master compiling with 2018.1
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7 年前 |
Felipe Lira
|
998892b5
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Converted ShadowPass to the new ScriptableRenderPass
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7 年前 |
Frédéric Vauchelles
|
d8df9bad
|
Fix linear raymarching
|
7 年前 |
Evgenii Golubev
|
3112d459
|
Reduce the time spent on LDS bank conflicts from 15% to 8%
|
7 年前 |
Thomas
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e06c7278
|
Added support for instantiated volume profiles in the inspector
|
7 年前 |
GitHub
|
f1636a3c
|
Merge pull request #1273 from Unity-Technologies/feature/MaxProbeLimit
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Felipe Lira
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05b422c1
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Created ScriptableRenderPass class to abstract passes. Ported DepthOnlyPass to new SRP.
|
7 年前 |
GitHub
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820a2353
|
Merge pull request #1289 from Unity-Technologies/lw/load_store_rt_optimization
Added explicit load and store actions to all SetRenderTarget commands.
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7 年前 |
Frédéric Vauchelles
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7df2f723
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Refactoring and adding linear raymarch for Hiz and proxy
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7 年前 |
Evgenii Golubev
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f1877508
|
Update GetRenderTargetAutoName() to support volume textures
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7 年前 |
Frédéric Vauchelles
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68db6753
|
Removed GlobalLightLoopSettings.maxPlanarReflectionProbe property
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7 年前 |
Thomas
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73b7cf92
|
Proper singleton initialization
Ref: http://csharpindepth.com/Articles/General/Singleton.aspx
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7 年前 |
Aleksandr Kirillov
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48b18113
|
Addressed code review feedback.
|
7 年前 |
GitHub
|
cb320925
|
Merge pull request #1279 from Unity-Technologies/lw/shader-stripping-settings
Added shader stripping settings for the pipeline.
|
7 年前 |
Frédéric Vauchelles
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b222ccef
|
Added linear raymarching in HiZ
Fixed HiZ reflection
|
7 年前 |
Evgenii Golubev
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32c0fc42
|
Port integral and density buffers to the RTHandle system
|
7 年前 |
GitHub
|
149931ff
|
Merge pull request #1272 from Unity-Technologies/update-licenses
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
|
d426889d
|
Added shader stripping settings for the pipeline.
|
7 年前 |
Aleksandr Kirillov
|
1f4e5415
|
Added explicit load and store actions to all SetRenderTarget commands.
|
7 年前 |
Frédéric Vauchelles
|
902a250a
|
Removed duplicated code
|
7 年前 |
Evgenii Golubev
|
abc8a329
|
Add a comment
|
7 年前 |
Peter Bay Bastian
|
25ec0ece
|
Update licenses and add CONTRIBUTIONS
|
7 年前 |
Felipe Lira
|
533beaae
|
Merge branch 'master' into LWRP
|
7 年前 |
Frédéric Vauchelles
|
1616254e
|
Fix PS4 shader compile issue
|
7 年前 |
Evgenii Golubev
|
4647677c
|
Improve the quality of normal encoding
|
7 年前 |
GitHub
|
231beaa3
|
Merge pull request #1269 from Unity-Technologies/LWRP
Lwrp
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7 年前 |
Frédéric Vauchelles
|
6a14305e
|
Merge branch 'master' into feature/SSR
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/HDRP/HDRenderPipeline.cs
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7 年前 |
Evgenii Golubev
|
0be42a4f
|
Use correct terminology: rename "asymmetry" -> "anisotropy"
According to d'Eon, asymmetric scattering occurs due to anisotropic phase functions in anisotropic participating media.
|
7 年前 |
GitHub
|
e782fc6d
|
Update the HDRP changelog
|
7 年前 |
sebastienlagarde
|
b1e7249e
|
Merge remote-tracking branch 'refs/remotes/origin/master' into 2018.1-experimental
|
7 年前 |
GitHub
|
3845c0cb
|
Merge pull request #1268 from Unity-Technologies/volumetric-lighting-updates
Manager for the density volumes
|
7 年前 |
GitHub
|
49988c37
|
Merge pull request #1265 from EvgeniiG/master
Introduce the VolumetricLightingController component (+bugfixes)
|
7 年前 |
Frédéric Vauchelles
|
46fb874b
|
Update SSR sphere proxy test
|
7 年前 |
GitHub
|
5ddc6c7d
|
Merge pull request #1267 from Unity-Technologies/decals/atlas_view_fix
update changlog.md
|
7 年前 |