lyndon homewood
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0e2f2f9c
|
Corrected parameters to tex.GetDimensions in GetMipCount
(no resulting functional change)
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7 年前 |
Matt Dean
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ee59804c
|
Update ChannelEnumControl to UIElements and USS
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7 年前 |
Jens Holm
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74c313c2
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Add copy function in IShaderProperty, and implement this in all property classes
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7 年前 |
GitHub
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09124350
|
Merge pull request #309 from Unity-Technologies/fix-net35
Fix legacy scripting backend compatibility
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7 年前 |
Jens Holm
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74039530
|
Allow sahder properties to be copied and pasted between graphs
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7 年前 |
Peter Bay Bastian
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03c0b504
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Remove uses of .NET 4+ only API
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7 年前 |
JavDevGames
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082d7d93
|
Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string)
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7 年前 |
Matt Dean
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88372b5f
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Add ref keyword (fix)
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7 年前 |
Matt Dean
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70436083
|
Remove GC allocations on preview property collection
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7 年前 |
Matt Dean
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15328c1d
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Add support for Fixed gradient mode
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7 年前 |
Matt Dean
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2a3637d0
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Override GradientShaderProperty declaration for preview rendering
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7 年前 |
Martin Thorzen
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2fde6ea5
|
Moved the node settings menu to the right place.
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7 年前 |
Matt Dean
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348a9654
|
Change GetPreviewProperty to return list for multiple properties from one slot
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7 年前 |
Martin Thorzen
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2ff4fbd7
|
Added new settings files for the common settings on the master nodes, PBR and Unlit Master
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7 年前 |
Matt Dean
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ff7c4856
|
Fix serialisation of preview properties in Gradient Asset node
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7 年前 |
Martin Thorzen
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a53fbcc2
|
Updated with new property sheet and row functionality plus added the .css files for them
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7 年前 |
Evgenii Golubev
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6737bfa1
|
Tabify
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7 年前 |
Felipe Lira
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a53eff3d
|
Considered MainLight as always a directional light. This enables the following optimation: (and potentially more)
- no position WS interpolator
- no distance attenuation computation
- saved homogeneous coord division as w is always 1.0 in orthogonal projections
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7 年前 |
Felipe Lira
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2c105ee5
|
Fixed shadowmap leaking.
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7 年前 |
Evgenii Golubev
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1d711357
|
Merge 'upstream/master'
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7 年前 |
Paul Melamed
|
fda16b62
|
Fix compile warning for decals about using derivatives inside a loop
|
7 年前 |
lyndon homewood
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dc5e1aa0
|
Enabled the texture streaming debugging update in 2018.2
|
7 年前 |
Felipe Lira
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1e0a5a30
|
Merge branch 'lw/shadow-optimization'
|
7 年前 |
GitHub
|
8dc77b62
|
Merge pull request #1111 from Unity-Technologies/lw/shader-optimization
Lw/shader optimization
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7 年前 |
GitHub
|
fcff252a
|
Update HDRenderPipeline.md
|
7 年前 |
GitHub
|
8aa3aeb5
|
Merge pull request #1113 from Unity-Technologies/Documentation
HDRP Docs Update
|
7 年前 |
GitHub
|
f79d38be
|
Merge pull request #1108 from Unity-Technologies/Branch_FixOverlayDebugFlip
Fixed shadow and reflection debug overlay being flipped in game view.
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7 年前 |
GitHub
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8ac0b4ee
|
Merge pull request #1109 from Unity-Technologies/Documentation
Documentation - Images
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7 年前 |
GitHub
|
8def5304
|
Merge pull request #1107 from Unity-Technologies/Branch_EnableLastSplitFade
Enabled last split fade.
|
7 年前 |
GitHub
|
dff79f94
|
Merge pull request #1106 from Unity-Technologies/Branch_RemoveCascadeBordersInUI
Removed cascaded borders that were put back by mistake.
|
7 年前 |
GitHub
|
545d49f4
|
Merge pull request #1105 from JacobSmaga/patch-1
Update README.md
|
7 年前 |
GitHub
|
b5893e80
|
Update README.md
|
7 年前 |
GitHub
|
218a34d2
|
Merge pull request #1103 from Unity-Technologies/shadows-fixes
Enabled support for rendering into slices as the runtime supports it …
|
7 年前 |
sebastienlagarde
|
769edc1f
|
Missing "(R)" in caption for iridescence UI
|
7 年前 |
GitHub
|
fe0c8444
|
Merge pull request #1104 from Unity-Technologies/Fix-UI-warning
Fix UI warning
|
7 年前 |
sebastienlagarde
|
e670e7f3
|
Fix UI warning
|
7 年前 |
uygar
|
32641789
|
Enabled support for rendering into slices as the runtime supports it now.
Fixed an error in the atlasing logic.
|
7 年前 |
GitHub
|
72f39fe6
|
Merge pull request #1098 from Unity-Technologies/lw/add-fog-exp-back
Added fog exp back to lw.
|
7 年前 |
GitHub
|
f5d1e46d
|
Merge pull request #1101 from Unity-Technologies/shadows-fixes
Fixed blending of inactive cascades.
|
7 年前 |
GitHub
|
2441441c
|
Merge pull request #1102 from Unity-Technologies/Fix-warning-in-shader
Fix warning in shader
|
7 年前 |
sebastienlagarde
|
b2fda65b
|
Fix warning in shader
|
7 年前 |
uygar
|
f40129d8
|
Fixed blending of inactive cascades.
|
7 年前 |
Evgenii Golubev
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9c324ce9
|
Remove more junk files
|
7 年前 |
sebastienlagarde
|
113d9c54
|
Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline
|
7 年前 |
Evgenii Golubev
|
6542af07
|
Remove junk files
|
7 年前 |
GitHub
|
fdf6a3e2
|
Add a comment
|
7 年前 |
Evgenii Golubev
|
72d40c7f
|
Remove branching for 0 extinction
|
7 年前 |
GitHub
|
992a18a3
|
Merge pull request #1100 from Unity-Technologies/Branch_VariousFixes
Various bug fixes
|
7 年前 |
sebastienlagarde
|
dc4d9927
|
HDRenderPipeline: Fix missing settings.DrawBounceIntensity(); in HDLightEditor
|
7 年前 |
Evgenii Golubev
|
81e1d1ab
|
Add a comment
|
7 年前 |