35 次代码提交 (38c413cd-096d-4dba-833e-f896a294e066)

作者 SHA1 备注 提交日期
Felipe Lira 17a99791 Moved most content to LightweightForwardRenderer. Created passes to encapsulate logic. Currently passes are selected based on primitive feature/capabilities/frame settings. 7 年前
Felipe Lira 5b75c36e Caching common filter settings. Created method to provide DrawRendererSettings. 7 年前
Felipe Lira c05148cf Implemented depth copy pass. Fixed a case that was causing depth prepass to execute even when no directional shadows were rendered. 7 年前
Felipe Lira 98c82c99 All renderpasses referencing attachments by handle 7 年前
Felipe Lira 7b171db4 Fixed Texture2DMS resolve. Simplified renderer state by baking shadow settings into camera data. 7 年前
Felipe Lira b918fecb Addressed PR comments. 7 年前
Felipe Lira 01256b7a Removed dependency from pipeline asset in shadow map passes 7 年前
Felipe Lira 4dcb7214 Added camera HDR setup 7 年前
Felipe Lira a55f3bfe Added support to DynamicBatching. It's enabled by default and can be changed in the pipeline asset. Created RenderingData to hold all other data containers. 7 年前
Felipe Lira 3160d4ad Fixed DepthCopy shader. Disabled depth resolve on VR until we can properly figure out how to resolve texture2DMS in stereo. 7 年前
Felipe Lira 2c09ec14 Fixed format and line endings. 7 年前
Felipe Lira 3cc463d7 We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue. 7 年前
Felipe Lira 733691b3 Converted more files to new C# standard. 7 年前
Brandon Fogerty 5677b4e8 LWRP XR Single Pass Instancing Shadow Fixes 7 年前
Felipe Lira 93391382 Fixed issue that was causing offscreen camera to render black when either depth or opaque color was requested. 7 年前
Felipe Lira 98343ed4 Fixed camera clear issues when rendering to backbuffer. 7 年前
Felipe Lira 404f5c60 Fixed rendering issue in player. Split LightweightKeywords into two classes LightweightKeywordStrings is used in runtime/editor and LightweightKeyword is used in editor only. 7 年前
Nerites 59b89be9 Draft 1.0 of XRSettings.eyeTextureResolutionScale hookup 7 年前
Felipe Lira 7a610fcd Fixed issue that was causing a copyDepth pass to be called even when a depth from prepass is available. 7 年前
GitHub 49de6602 Merge pull request #1490 from Unity-Technologies/lwrp/xr/spi/shadows-fix 7 年前
Felipe Lira 7193e88e Merge branch 'master' into lw/bugfixes 7 年前
Felipe Lira 21416f83 Fixed GLCore compute buffer 7 年前
Kay Chang faee5b5e Fixed compilation errors for Switch platform. 7 年前
Nerites 4b5c5d5c Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderPipeline into xrsettings 7 年前
Nerites 71589903 RenderScale -> TargetScale; added groundwork for ViewportScale 7 年前
Nerites 4f7a3f70 Fixed integration of XRGConfig into LWRP 6 年前
Nerites 70191739 Removed unneeded "using UnityEngine.XR" 6 年前
Nerites d1f4f8d3 Renamed XRGConfig to adhere to coding style standards. Added a way to 6 年前
GitHub 170c9b56 Draft/lw/callbacks (#1646) 6 年前
GitHub 43aa9fb2 Remove Pass Dependency on Renderer (#1794) 6 年前
GitHub 633c0bcc Lw/fix custom renderer lifetime 1061353 (#1814) 6 年前
GitHub 9a457bcc Lw/bugfix/1058812 (#1818) 6 年前
GitHub 3e976bf2 Lw/api review v1 (#1872) 6 年前
GitHub 3c5ef0eb Add finer grained callbacks to LW render pipeline to allow effects to be added (#1863) 6 年前
GitHub 2d2ce5c3 Lw/api review v2 (#1892) 6 年前