6511 次代码提交 (38c413cd-096d-4dba-833e-f896a294e066)

作者 SHA1 备注 提交日期
Tim Cooper 38c413cd Merge branch 'build/automation' into masteraxxx 7 年前
Tim Cooper cb9a7181 Update meta files 7 年前
Tim Cooper b84706f9 update ignore. 7 年前
GitHub b75bee23 Merge pull request #1393 from Unity-Technologies/Rename-UnityObjectToWorldDir 7 年前
Tim Cooper 99d825bc first pass fixing paths 7 年前
sebastienlagarde b9bb2978 Rename UnityObjectToWorldDir to TransformObjectToWorldDir + add comment 7 年前
Tim Cooper 2c4a517b Merge remote-tracking branch 'origin/master' into build/automation 7 年前
GitHub ff309c06 Merge pull request #1392 from Unity-Technologies/sg/move-hd-subshader-to-package 7 年前
GitHub d0383483 Merge pull request #1389 from Unity-Technologies/lw/profiler-markers 7 年前
sebastienlagarde cee907b6 HDRP: Fix typo in tooltips 7 年前
GitHub d2db4069 Merge pull request #1391 from Unity-Technologies/lw/api-refactor-v2 7 年前
Felipe Lira 733691b3 Converted more files to new C# standard. 7 年前
GitHub a709a016 Merge pull request #1390 from Unity-Technologies/lw/disable-copydepth 7 年前
Felipe Lira 93442ebc If we need to copyDepth we always copy with Blit until we figure out a way to check src and dest sizes. 7 年前
Felipe Lira 9c960b8e Added CommandBuffer profiler markers so inspecting frame on FrameDebugger and RenderDoc is much easier. 7 年前
Felipe Lira a22a1673 Small change to allow override SHADOWS_SCREEN define. 7 年前
GitHub 70ff7802 Merge pull request #1388 from Unity-Technologies/add-geometric-filtering-to-lit 7 年前
sebastienlagarde 730f3273 HDRP: add geometric filtering to lit shader 7 年前
GitHub bdeba039 Merge pull request #1270 from Unity-Technologies/feature/SSR 7 年前
GitHub 95e8ecb9 Merge pull request #1385 from Unity-Technologies/Fix-issue-with-OnWillRenderObject-in-HDRP 7 年前
sebastienlagarde 55941473 Fix issue with OnWillRenderObject in HDRP 7 年前
Peter Bay Bastian 0780c903 Fix paths and imports for HD sub-shader 7 年前
GitHub 57c37d06 Merge pull request #1355 from Unity-Technologies/sg/show-generated-code 7 年前
Peter Bay Bastian 76d74e4f Move HD sub-shader into HD package 7 年前
GitHub efe360da Merge pull request #1384 from Unity-Technologies/lw/temporary-depth-precision-fix 7 年前
Frédéric Vauchelles 2e62d5e8 Disable SSR in code 7 年前
GitHub f8e5ff57 Merge pull request #1377 from Unity-Technologies/sg/texture-types 7 年前
Frédéric Vauchelles 51d9861f Fixed warnings 7 年前
GitHub 7f5da648 Merge branch 'master' into sg/show-generated-code 7 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 7 年前
GitHub 06d2091a Merge pull request #1383 from Unity-Technologies/Add-support-of-per-light-shadow-mask-control 7 年前
Frédéric Vauchelles 8dadc110 Fix build on PS4 7 年前
Peter Bay Bastian 6db9deb9 Make PreviewProperty check a bit nicer and fix a warning 7 年前
sebastienlagarde d04a9f37 Remove changelof.md.orig 7 年前
Frédéric Vauchelles e98eb92e Use current frame motion vector 7 年前
Peter Bay Bastian 55a261e5 Fix drag and drop support 7 年前
sebastienlagarde c0461407 Merge branch 'master' into Add-support-of-per-light-shadow-mask-control 7 年前
GitHub 1c9edcfa Merge pull request #1382 from Unity-Technologies/volume-ux-improvements 7 年前
Frédéric Vauchelles 647f6534 Fixed mouse position debug 7 年前
Peter Bay Bastian 927000b8 Merge branch 'master' into sg/texture-types 7 年前
Felipe Lira 3cc463d7 We don't have support to highp Texture2DMS in shader back end. Disabling multisample depth resolve until we fix the issue. 7 年前
GitHub df14a156 Merge pull request #1353 from Unity-Technologies/sg/fix-drag-n-drop 7 年前
Frédéric Vauchelles 3932faa4 Merge branch 'master' into feature/SSR 7 年前
Tim Cooper a1c03f87 Add shader graph dependency 7 年前
GitHub 9326bf71 Merge pull request #1379 from Unity-Technologies/float-half-instrisics 7 年前
Felipe Lira b9fd7d1c Fixed wrong name replace 7 年前
GitHub 493e7d5a Update README.md 7 年前
Thomas a7687896 Improved volume UI & styling 7 年前
Felipe Lira 175cbd2f Fixed line ending on API files 7 年前
Alex Lian ae5591e0 Return use of build.py 7 年前