7561 次代码提交 (382aad54-dc34-454b-a738-917699392625)

作者 SHA1 备注 提交日期
Peter Bay Bastian 46e1234d Styling for connectors 8 年前
Sebastien Lagarde f1a08280 HDRenderLoop: Add more lightmap suport (need testing) 8 年前
Peter Bay Bastian cb87ed84 Minor improvements to graph inspector 8 年前
Aras Pranckevicius 2f770b28 Update after API rename 8 年前
Peter Bay Bastian 7343f497 Added IDisposable functionality to ObjectPool (and ListPool) 8 年前
Aras Pranckevicius d49289a8 Use PBS Standard BRDF in the example shader 8 年前
Peter Bay Bastian ddc991d7 Removed un-pin functionality, such that a node is always pinned (defaults to active master node). Also improved interface for AbstractGraphInspector. 8 年前
Aras Pranckevicius 497e5eec Update comments 8 年前
Peter Bay Bastian e5c4ffb6 Inspector now listens for changes to node relevant to the previewed node. It is now possible to pin the selected node, while another node is pinned (to avoid having to click 2 times). Constant re-paint is now only turned on if any relevant nodes require time. 8 年前
Aras Pranckevicius e11b4be1 Add BasicRenderLoopTutorial 8 年前
Peter Bay Bastian a2959466 Implemented node pinning 8 年前
mmikk 5bb64bac decided to go with 128 for clustered (since it's less confined in range) 8 年前
Peter Bay Bastian 2483a684 Added preview of first selected node in inspector 8 年前
mmikk b5fcabc2 elaborate on confusion :) 8 年前
Peter Bay Bastian 0d1c4d7e Extracted common parts of MaterialGraphAsset, MaterialRemapAsset and MaterialSubGraphAsset into abstract class 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Tim Cooper 56dd09da [mat graph]Allow connection, it should replace existing. 8 年前
Sebastien Lagarde d75972a9 HDRenderLoop: Add LightProbe + ProbeVolume support (not tested) 8 年前
Peter Bay Bastian af604cb5 Set background to constant color 8 年前
mmikk 20aeb365 use FirstSetBit_Hi() instead as firstbithigh() 8 年前
Peter Bay Bastian e69e0431 Foundation has been laid for node inspectors (partially implemented for surface master) 8 年前
Tim Cooper e1f379f3 Recreate latest changes from RMGUI from joce 8 年前
Peter Bay Bastian 8dd129c5 Extracted type mapping functionality into own class such that it can be re-used for node inspector 8 年前
Peter Bay Bastian 14bd9deb Minor codestyle clean-up 8 年前
Peter Bay Bastian 5b3b60c7 Fix for serialized selection 8 年前
Peter Bay Bastian 508a8634 Minor drawer clean-up and replaced NodeExpander with Clickable 8 年前
Peter Bay Bastian 5960f11a Added basic inspector for graph editor and added the selected nodes to the graph asset 8 年前
Peter Bay Bastian 22ea3bd8 It is now possible to mark a master node as active in a shader graph (but not in others like sub graphs or remap graphs) 8 年前
Peter Bay Bastian 31965b77 Slots can now be changed while a graph is loaded 8 年前
Peter Bay Bastian 70e53ed7 Refined `ModificationScope` with `.Topological` 8 年前
Peter Bay Bastian d8ebbf95 Re-added highlight-border for selected nodes 8 年前
Peter Bay Bastian 640ab79a Fixed hiding of right pane when there are no outputs 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前