1367 次代码提交 (367260ce-8ec0-47bd-8f00-3369b6e940a5)

作者 SHA1 备注 提交日期
Evgenii Golubev eaa51e39 Ignore Assembly-CSharp.csproj.FileListAbsolute.txt 8 年前
sebastienlagarde 97713e27 HDRenderLoop: Add importance sampling of aniso GGX for ref 8 年前
Evgenii Golubev 731e1f23 Enable LTC area light code path 8 年前
GitHub c818f01e Merge pull request #8 from EvgeniiG/master 8 年前
Evgenii Golubev 99b53772 Add an anisotropic GGX test scene 8 年前
Julien Ignace faec4157 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
Evgenii Golubev c5da7cda Delete the unused file 8 年前
Julien Ignace dce07c5d LayerLit layer mask is now rgb (layer0 is always 100%) 8 年前
Evgenii Golubev 0abdbd8f Add anisotropic GGX test scene 8 年前
runes f1ab4d10 Fixed CSM clipping issue 8 年前
Evgenii Golubev 68bbdef4 Set the default anisotropy direction along the tangent 8 年前
Tim Cooper e6cc7289 Merge branch 'RemapAndSubshader' 8 年前
Tim Cooper c11fe3b4 [Material graph]Tidy up node remapper. It now does not emit nodes but passes through. 8 年前
Tim Cooper 112ae744 [mat graph]Really rough, but working! remap nodes. 8 年前
Tim Cooper 57c58904 [mat graph]More remapping 8 年前
Tim Cooper 7ee96660 [mat graph]Start work on remapper 8 年前
Peter Bay Bastian a8450aba Hide right pane in node if there are no output slots 8 年前
Peter Bay Bastian 6b8dd307 Minor style tweak 8 年前
Peter Bay Bastian 780c7cc1 Updated styling to look like Hugo's mockup + fixes 8 年前
Peter Bay Bastian c90ddfc2 USS clean-up for nodes 8 年前
Peter Bay Bastian 6a436d82 Changed TitleBar.uss to use class names rather than naming 8 年前
Peter Bay Bastian 682248e0 Created GraphEditorDrawer by extracting view stuff from AbstractGraphEditWindow 8 年前
Peter Bay Bastian fa8baa2c Created IEnumerable extension for zipping together enumerables 8 年前
Paul Demeulenaere 8592d7d0 Add an index to RequiresMeshUV, allows require UV1 to UV3 8 年前
Paul Demeulenaere 2c0192a0 Add VertexColorNode & Fix missing bitangent in AbstractSurfaceMasterNode.cs 8 年前
Paul Demeulenaere c1f9ae7d Add WorldBitangentNode (with IMayRequireBitangent behavior) 8 年前
Tim Cooper 9f1103ac [mat graph] Nested shader now lives inside graph asset. This is used by the material inspector :) 8 年前
Tim Cooper f62762b2 [mat graph]Move material options into the master node they exist for + add GUID support for selected master node. 8 年前
Tim Cooper 47d64c52 [mat graph]Remove implicit node creation now that we have better code generation framework. 8 年前
Paul Demeulenaere 94144e69 Add DepthFirstCollectNodesFromNodeSlotList (allows a list of input slot instead one) 8 年前
Paul Demeulenaere 51383cec Add world tangent node (with IRequireTangent behavior) 8 年前
Paul Demeulenaere 94f746ff - Avoid add null shaderChunks 8 年前
Peter Bay Bastian 1ded56e2 Added active state for title bar buttons a la the CSS pseudo class 8 年前
Peter Bay Bastian 7ef50ef7 Replaced accidental tabs with spaces 8 年前
Peter Bay Bastian be11b1e0 "Show in project"-button now works 8 年前
Peter Bay Bastian c6e6d4e4 Refactored title bar button into own drawer 8 年前
Peter Bay Bastian 53ab6c81 Added options button (not functional yet) 8 年前
Peter Bay Bastian 235ac2cb Made title bar look more like the one in the scene view and added button for showing graph in scene view (not functional yet though) 8 年前
Peter Bay Bastian 621f548e Style tweaks and minor code clean-up for title bar 8 年前
Peter Bay Bastian c299e028 TitleBarDrawData is now managed by GraphDataSource rather than GraphEditWindow 8 年前
Peter Bay Bastian 08a32f0c Removed absolute positioning from TitleBar 8 年前
Peter Bay Bastian da329206 Removed absolute positioning from GraphView and did minor tweaks to title bar 8 年前
julienf-unity bb982188 Remove imported.asset files 8 年前
julienf-unity 07fa7d87 Fix compilation with runtime merge 8 年前
Peter Bay Bastian 42eb0e0c Merge branch 'master' of github.com:stramit/MaterialGraph 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Paul Demeulenaere 2629abf3 Avoid adding twice the same property (we should also have a test for that) 8 年前
Peter Bay Bastian af616546 Implemented basic title bar 8 年前
Julien Ignace 014f5626 Test scene layered material textures filtering set to aniso16 8 年前
Sebastien Lagarde b945ef44 HDRenderLoop: Add velocity buffer support (C# side) 8 年前