76 次代码提交 (36539f3e-1340-46d3-9c8a-7e16963579b4)

作者 SHA1 备注 提交日期
Tim Cooper 418682b1 [Material Graph]Refactoring graph architecture. 9 年前
Tim Cooper 7a1ca7ce [material graph]Compiles again. 9 年前
Tim Cooper cf6628c6 [material graph]Fix serialization issues + start adding unit tests 9 年前
Tim Cooper ed811c3c [material graph]Tidy slot reference usages + update tests. 9 年前
Tim Cooper 404ea34c [material graph]Moving namespaces / extract things to interface 9 年前
Tim Cooper 1b5c5494 [Material Graph]Refactoring drawing. Working general drawing. 9 年前
Tim Cooper 2645e25c [Material Graph] split into runtime vs editor. Create UI delegation to handle node drawing nicely. 9 年前
Tim Cooper a2d8ad62 Add drawing of custom node preview 9 年前
Tim Cooper 01366ee3 Custom UI for PixelShaderNode. 9 年前
Tim Cooper addd6c34 [Material Graph]Write tests / fix issues as encountered 9 年前
Tim Cooper 8e10c8cb [mat graph]Sub graph is working again. 9 年前
Tim Cooper 62377747 [Material graph] Working subGraph now. Copies function / properties etc. 9 年前
Tim Cooper 40ac12ad [Material Graph]Add copy paste support via serializing temp graph and rewriting internal connectors. Next step: auto create sub graph. 9 年前
Tim Cooper 7ae021c6 [material graph]Convert slots from being a string into being an int that can be referenced from the node. 9 年前
Tim Cooper 6ef35ae3 [Material Graph]Use slotid's instead of slots. 9 年前
Tim Cooper 0e9ee494 [Material Graph]Tidy + small Refactorings. Add more tests. 9 年前
Tim Cooper 553fedbf [Format]Run code formatting 9 年前
Paul Demeulenaere 0c053056 Secret implicit node feature (ease automatic connection considering "virtual" default input node) : plug it for TextureNode 8 年前
julienf-unity 95bdff73 Add default constructor for MaterialSlotDefaultInput to allow deserialization 8 年前
Tim Cooper e6b70122 [Material Graph]Show slot default inputs in the inspector. 8 年前
Tim Cooper 17429180 Add support for setting default input values on material sub graphs (when editing the graph) so there is something to compare with. 8 年前
Jennifer Nordwall 2adf665a Added input/output checking 8 年前
Matt Dean c7fbf38f Added Matrix 2 and 3 types 8 年前
Matt Dean 3bce395a Added Matrix4 and fixed Matrix multiply 8 年前
Jennifer Nordwall 475f5e3b Merge branch 'hackweek2017' of https://github.com/stramit/MaterialGraph into hackweek2017 8 年前
vlad 5f08fc4e Changed sampelr2D to Texture2D, added wrappers for HLSL to make decoupled texture samplers work with surface shaders, added a Sampler node, etc. 8 年前
vlad 953f009f New sampler2D type for the cases when users require a texture reference, but don't care about using a separate sampler state. 8 年前
Tim Cooper 96cdde05 Add node that 'just does' HLSL and can convert to shader node based on API. 8 年前
Tim Cooper e8c71321 converting nodes to new system. 8 年前
Tim Cooper d0d60781 Texture asset is now a real asset type... 8 年前
Tim Cooper b44a8aea Fix some bugs in new nodes (bad conversion to HLSLSnippet node) + Add ability to hide slots at the slot level (i.e. hide implicit inputs for function node) 8 年前
Peter Bay Bastian 7e160ce8 Run `hg format` on repository 7 年前
Peter Bay Bastian fbc6eeac Fix node compatibility check (#58) 7 年前
Peter Bay Bastian ed185a44 Preliminary vertex shader support 7 年前
Tim Cooper 8a87c992 More refactoring. 7 年前
Tim Cooper 8d5e6fd1 texture exposition working 7 年前
Tim Cooper 52d5558a do not throw errors on default sampler slots, nodes need to handle this case. 7 年前
Tim Cooper 779d0288 [MatGraph]Use generated names for properties so that they do not conflict and are formatted properly. 7 年前
Tim Cooper 215e1b6a Refactoring slot types. 7 年前
Tim Cooper 2c1b60e0 compiling 7 年前
Tim Cooper 24923996 misc fixes afer changes 7 年前
Tim Cooper 3da19296 missed files 7 年前
Peter Bay Bastian 9dbfb5c3 Move slot compatibility check code into MaterialSlot 7 年前
Tim Cooper 9ff93cdb Add specific material slot types and port code generation node to use them. 7 年前
Peter Bay Bastian f95f8c27 BIG namespace refactor: UnityEngine -> UnityEditor, MaterialGraph -> ShaderGraph 7 年前
Peter Bay Bastian d284676f Fix duplicate type parenthesis on sub-graph nodes 7 年前
Tim Cooper 3039671f Merge master 7 年前
Matt Dean 516051d4 First pass Gradient Nodes 7 年前
Tim Cooper 5a5f791f Working on improving texture node: 7 年前
Matt Dean 324ba49c Input Part 6 (Gradient) 7 年前
Peter Bay Bastian d50eb6bb Outside node controls for texture slots + various fixes 7 年前
Matt Dean f14af0f4 Added Cubemap nodes 7 年前
Tim Cooper 16640c42 Run code format tool 7 年前
Peter Bay Bastian da0d10c8 Massively decreased amount of allocations in preview rendering (~440 kB -> ~23 kB per frame) 7 年前
Matt Dean 8697ac36 Preliminary work on Dynamic Matrix 7 年前
Matt Dean 1a08b1b1 Add DynamicMatrixMaterialSlot and fix all Matrix input types 7 年前
Peter Bay Bastian 5fe33b9e Squash `SerializableSlot` into `MaterialSlot` 7 年前
Tim Cooper 2888f1c2 -When we validate a subgraph node we also need to validate the subgraph (generates the concrete values). 7 年前
Matt Dean 8f22e3a7 Boolean node and type (part 1) 7 年前
Matt Dean bbd475d5 Add Branch node 7 年前
Matt Dean fd575df7 Fixes for PR 7 年前
Matt Dean 4ad43705 Vector1 property refactor and types 7 年前
Matt Dean c0c00ec0 Merge branch 'master' into node-matrix 7 年前
Matt Dean 41740d78 First pass dynamic Multiply node 7 年前
Peter Bay Bastian 8de769dd Move lightweight sub-shaders and templates to SRP repository 7 年前
Martin Thorzen 9720e0dc Added input fields to the vector nodes 7 年前
Matt Dean 589cb99a Add changes from previous branch 7 年前
Matt Dean 348a9654 Change GetPreviewProperty to return list for multiple properties from one slot 7 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 7 年前
Matt Dean 88372b5f Add ref keyword (fix) 7 年前
Peter Bay Bastian e7f9893d Rebuild previous branch (see comments) 7 年前
Peter Bay Bastian 6cdf82d9 Further ShaderStageCapability work 7 年前
Peter Bay Bastian 495c97b8 Search window respects shader stage 7 年前
Matt Dean 42b09806 Add first pass Texture2DArray and Texture3D support 7 年前
Matt Dean 36a0484f Merge remote-tracking branch 'origin/master' into sg/texture-types 7 年前
Peter Bay Bastian a958b031 Rename PropertyType.Texture to Texture2D 7 年前