5714 次代码提交 (35e631d7-eced-4fab-bcdb-df9baaee3f87)

作者 SHA1 备注 提交日期
GitHub 0cac8121 Merge pull request #1091 from Unity-Technologies/lw/bugfixes 6 年前
Evgenii Golubev 29d12167 Fix voxelization for rotation (WIP) 6 年前
Felipe Lira 119f4157 Fixed shadow precision issues on mobile. 6 年前
Evgenii Golubev f8b3df68 Implement soft semi-conservative voxelization 6 年前
Felipe Lira a0db87bc Changed shadow filtering precision to float 6 年前
Evgenii Golubev c75be1f3 Reorder the OBB data for higher efficiency 6 年前
Felipe Lira e319329d Updated ShaderGraph templates 6 年前
GitHub f88eca62 Merge pull request #1089 from Unity-Technologies/Branch_FixGraphicsTests 6 年前
Evgenii Golubev 3a7560c2 Move handling of camera-relative rendering from GeometryUtils() 6 年前
Felipe Lira 0820dca1 Pipeline always respects user decision to not clear camera even if it impacts performance on mobile. 6 年前
Sebastien Lagarde 21ac0b31 Fix warning in shader 6 年前
Evgenii Golubev 97460936 Update the kernel signature 6 年前
GitHub 4c1e5957 Merge pull request #1087 from Unity-Technologies/lw/perf-regression-fix 6 年前
Evgenii Golubev 98ba5ff6 Prepare the volume voxelization stub 6 年前
Felipe Lira d526d1ef Fixed particles compilation errors 6 年前
Evgenii Golubev 2047b333 Use a single wavefront group for the volumetric lighting shader 6 年前
Felipe Lira b33ad0e5 Merged master. 6 年前
Evgenii Golubev c20517f6 Add a stub for the volume voxelization pass 6 年前
Julien Ignace 8c4ec6a4 - Visualize Cascade debug mode now fades to white instead of black 6 年前
Felipe Lira ca3977fa Fixed glossiness keyword/alpha issue. 6 年前
sebastienlagarde e83e0cea Bring back SampleClosestDistance_Cascade 6 年前
Felipe Lira 7006dd33 Fixed implicit cast in shadowpass. 6 年前
Evgenii Golubev e15ca4dd Fix the debug view for density volumes 6 年前
Julien Ignace b577f3d9 Updated distortion tests screenshots 6 年前
Felipe Lira 3360ce0b Changed ShadowPass and DepthOnlyPass to account for alpha clip. 6 年前
GitHub 39fa31ad Merge pull request #1085 from Unity-Technologies/Branch_FixGraphicsTests 6 年前
Evgenii Golubev dd8b51a8 Merge branch 'master' 6 年前
Julien Ignace 79ecc6d5 Fixed some data and updated reference screenshots for HDRP graphics tests 6 年前
Felipe Lira 26d6db0d Fixed null reference exception. 6 年前
GitHub 22312097 Merge pull request #1018 from EvgeniiG/auto_thickness 6 年前
GitHub 09124350 Merge pull request #309 from Unity-Technologies/fix-net35 6 年前
Jens Holm 74039530 Allow sahder properties to be copied and pasted between graphs 6 年前
Peter Bay Bastian 03c0b504 Remove uses of .NET 4+ only API 6 年前
JavDevGames 082d7d93 Replacing soon-to-be deprecated API Resources.Load(string) for Resources.Load<T>(string) 6 年前
Jens Holm a7cb2893 Allow GraphView to copy when only elements of type BlackboardField are selected 6 年前
GitHub 23cc01bd Merge pull request #302 from Unity-Technologies/path-for-shaders 6 年前
Peter Bay Bastian 9cc55c03 Merge branch 'master' into path-for-shaders 6 年前
GitHub 312d23e1 Merge pull request #304 from Unity-Technologies/sub-graph-preview-fix 6 年前
GitHub c268bca4 Merge pull request #303 from Unity-Technologies/fix-empty-strings-blackboard 6 年前
GitHub 246492ed Merge pull request #299 from Unity-Technologies/layout-modifiers-improvements 6 年前
Jens Holm 7061787f Add docking layout to blackbourd via GeometryChangedEvent on GraphView 6 年前
Jens Holm 19a741e4 Switch blackboard layout modifiers to default modifiers 6 年前
Jens Holm 8e243e0b Make floating windows serialize layout realtive to correct content area 6 年前
Matt Dean 88372b5f Add ref keyword (fix) 6 年前
Jens Holm 43f24a85 Remove checks for within parent bonds in resize handles 6 年前
Jens Holm f7274b83 Make the master preview dirty output nodes in subgraphs 6 年前
Matt Dean 70436083 Remove GC allocations on preview property collection 6 年前
Jens Holm daa8f8ad Make window draggable able to clamp to the parent window 6 年前
Jens Holm f1a39c3d Add input slots from the SubGraphOutputNode in the preveiw shader generation 6 年前
Matt Dean 15328c1d Add support for Fixed gradient mode 6 年前