Peter Bay Bastian
495c97b8
Search window respects shader stage
7 年前
Peter Bay Bastian
fe56266d
Ensure the blackboard remains in view after deserialization
7 年前
Brandon Fogerty
5a959061
LWRP XR Single-pass Instancing and Multi-view Support
Added support for single-pass instancing and multi-view support for XR with LWRP.
7 年前
Peter Bay Bastian
77dc0df1
Make all procedural shape nodes fragment stage only
7 年前
GitHub
5e1bd3c5
Merge pull request #1348 from Unity-Technologies/Fix-shadow-mask
Fix directional light and shadow mask transition
7 年前
Peter Bay Bastian
94ce8db1
Fix fragment slots adding data to vertex description
7 年前
sebastienlagarde
1e57755a
Update changelog
7 年前
GitHub
6b170d6a
Merge pull request #1347 from Unity-Technologies/stacklit
Stacklit
7 年前
Peter Bay Bastian
6cdf82d9
Further ShaderStageCapability work
- Add to slot compatibility check (fix create node menu generation)
- Add ShaderStageCapability to CodeFunctionNode slot attribute
- Move SampleTexture2D, NormalCreate, Checkerboard and Triplanar to fragment stage only
7 年前
sebastienlagarde
807a7d14
Fix directional light and shadow mask transition
The shadow mask transition now follow the shadow cascade transition
7 年前
GitHub
ed3cd1be
Merge pull request #1261 from Unity-Technologies/Branch_FixLodFadeInstancing
Fixed LoDFade instancing parameter to comply with latest C++ fix.
7 年前
Peter Bay Bastian
c3134b61
Refactor GenerateStandardTransforms
7 年前
GitHub
416e73db
Merge pull request #1344 from Unity-Technologies/decals/tiled_uvs
Decals/tiled uvs
7 年前
Paul Melamed
04fcbfb6
updated changelog
7 年前
Peter Bay Bastian
a107a23e
Major shader generation refactor part 1
7 年前
Paul Melamed
fc4c8aff
uv tiling works for transparents
7 年前
Peter Bay Bastian
4dfbc988
Fix per-stage requirements and translations part 1
- Separate Master node requirements into per-slot stages
- Add shader stage option to IMayRequire interfaces
- Remove uneeded intermediate spaces from surface description
- Change orthonormal basis to world
7 年前
Paul Melamed
ee6c1949
uv tiling working for opaques
7 年前
Peter Bay Bastian
e7f9893d
Rebuild previous branch (see comments)
Also:
- Add cull control to shadow and depth
- Add clip define (need to add clip to shadow/depth frag)
- Add HD pipeline tag to unlit subshader
7 年前
sebastienlagarde
e95675e2
HDRP: Update changelog
7 年前
sebastienlagarde
791bb293
Update changelog
7 年前
GitHub
8e098fc1
Merge pull request #1342 from Unity-Technologies/Fix-issue-with-shadow-mask
Fix issue with Lightloop not using correctly the shadow mask flag
7 年前
sebastienlagarde
2712646c
Fix issue with Lightloop not using correctly the shadow mask flag
Fix fogbuz https://fogbugz.unity3d.com/f/cases/1010127/
7 年前
sebastienlagarde
5f36d9bb
Update meta file to 2018.2 version
7 年前
GitHub
b108579d
Merge pull request #1309 from Unity-Technologies/sg/move-repository
Move ShaderGraph into repository
7 年前
sebastienlagarde
64f35bd6
Merge remote-tracking branch 'refs/remotes/origin/master' into sg/move-repository
7 年前
sebastienlagarde
f2603da6
Remove ShaderGraph submodule
7 年前
GitHub
eeb59394
Merge pull request #1341 from Unity-Technologies/Fix-issue-with-framesettings-and-debug-windows
Fix issue with framesettings on HDRP Asset and debug windows
7 年前
sebastienlagarde
96ce456b
Fix issue with framesettings on HDRP Asset and debug windows
When the debug windows is open, the HDRP Asset runtime framesetting are
overwritten by the debug windows settings, whereas it is the debug
windows that should update itself.
7 年前
GitHub
c91916ff
Merge pull request #1339 from Unity-Technologies/stacklit
Stacklit
7 年前
Stephane Laroche
c2350244
Fix generated shader include.
7 年前
Stephane Laroche
ed9250ea
Fix vlayering recompute per light option and make it a shader feature for easier testing.
7 年前
Jean-François F Fortin
a2ee3145
Merge branch 'master' into stacklit
7 年前
uygar
1ee47a65
Updated changelog.
7 年前
GitHub
1d661e75
Merge pull request #1334 from Unity-Technologies/Add-framesettings-support
Add enableVolumetric in the FrameSettings
7 年前
GitHub
f78c0470
Merge pull request #1336 from Unity-Technologies/shadows-fixes
Shadows fixes
7 年前
uygar
49acd69d
Made the shadowtype selectable for rectangle lights in the HDLightEditor, and updated the GI light conversion script accordingly.
7 年前
uygar
6ec42823
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
GitHub
760ff8d0
Merge pull request #1335 from Unity-Technologies/revert-1331-shadows-fixes
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
466a6cc4
Revert "Fixed handling unknown GPUShadowTypes in the shadow manager."
7 年前
GitHub
522f0a34
Merge pull request #1333 from Unity-Technologies/Fix-camera-preview
Misc fix on camera preview and regular preview with planar reflection
7 年前
sebastienlagarde
4859eb76
Fix preview when there is a planar reflection
7 年前
sebastienlagarde
fa4df596
Fix camera editor preview
7 年前
Jean-François F Fortin
994a42d3
Added geometric filtering for spec AA.
7 年前
sebastienlagarde
71170c2a
Fix camera preview - Remove obsolete code
7 年前
Stephane Laroche
0fe9e92a
Independent Coat Normal Map: WIP: Most of the work is there, need cleanup and fix artefacts (probably need better patching of EvalBSDF functions or...)
7 年前
GitHub
d1233422
Merge pull request #1331 from Unity-Technologies/shadows-fixes
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
sebastienlagarde
87b6bc50
Move atmospheric scattering field above volumetric
7 年前
uygar
2fc50ce9
Fixed handling unknown GPUShadowTypes in the shadow manager.
7 年前
sebastienlagarde
88a04a92
Fix volumetric toggle
7 年前