GitHub
77fe7881
Merge pull request #394 from Unity-Technologies/bent-normal-and-specular-occlusion
add bent normal support
7 年前
Sebastien Lagarde
22b1a958
Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion
7 年前
GitHub
dd6ac2f3
Merge pull request #393 from Unity-Technologies/Branch_LitAndLayeredImprovements
Branch litandlayeredimprovements
7 年前
Julien Ignace
008bb5f3
Layered shader: Moved Material reference UI at the bottom and added the possibility to synchronize everything but the UV related properties of all the layers.
7 年前
Sebastien Lagarde
beedb90d
Add support for bent normal on lit and layered shader
Remove horizon fade as it is useless and produce artifact
7 年前
Julien Ignace
d2441929
Unlocked UV sets for Layer0 and BlendMask for layered shader.
7 年前
Sebastien Lagarde
f8e4f5df
Merge remote-tracking branch 'refs/remotes/origin/master' into bent-normal-and-specular-occlusion
# Conflicts:
# ScriptableRenderPipeline/HDRenderPipeline/Material/Lit/LitData.hlsl
7 年前
Evgenii Golubev
bb1bc475
Fix camera-relative rendering of the procedural sky
7 年前
Julien Ignace
16b88581
Heightmap min/max are now in centimeters
7 年前
sebastienlagarde
c635afcd
Add multi bounce approximation on SSAO (Colored AO)
7 年前
Evgenii Golubev
5bcd2d03
Fix an issue with reconstruction of WS positions in the procedural sky code
7 年前
Julien Ignace
d2e6ad3c
Smoothness now has a min/max slider for remapping when a texture is provided (otherwise, the regular slider is still available).
7 年前
GitHub
a7bad06d
Merge pull request #392 from Unity-Technologies/Branch_LitAndLayeredImprovements
Removed DetailMask and Emissive Mode.
7 年前
Julien Ignace
2d461ae1
Removed DetailMask and Emissive Mode.
- Detail mask is now always in the blue channel of the mask map
- Emissive is now EmissiveMap * EmissiveColor * lerp(1.0, Albedo, albedoAffectEmissive) with EmissiveMap being optional.
7 年前
GitHub
caa90067
Merge pull request #391 from Unity-Technologies/Branch_LitAndLayeredImprovements
Branch litandlayeredimprovements
7 年前
Julien Ignace
2e93ea50
Removed the now useless "normal map sampling with bias" code.
7 年前
Julien Ignace
ba7a39b0
Normal map influence now lerps to the tangent space vertex normal instead of lower mip of the normal map. Less artifacts and probably better performance.
7 年前
Julien Ignace
27e00b17
Fixed a bug where main layer influence would show up even if the main layer blend mask was zero.
7 年前
Julien Ignace
26608503
- "Opacity As Density" mode is now a checkbox
- Fixed Density mode when using Height based blend.
7 年前
Julien Ignace
9ddbd02b
Heightmaps are now parametrized with Min/Max values instead of amplitude.
7 年前
sebastienlagarde
c1c97c18
push draft
7 年前
GitHub
1df4fb35
Merge pull request #389 from Unity-Technologies/Branch_UpdateShadowScene
Branch updateshadowscene
7 年前
Julien Ignace
09f867e5
Renamed CascadedShadowsTest to ShadowsTest
7 年前
rthompson-unity
9d156845
Further fptl tidy up
7 年前
Julien Ignace
e9449d38
Update Shadow Scene
7 年前
rthompson-unity
7e1b650c
Added async compute to fptl light list build. Removed shader that was not in use and causing compile errors on ps4
7 年前
sebastienlagarde
eacc4ecd
HDRenderPipeline: Update some comment in UI and code
7 年前
Tim Cooper
fb21bff8
Working lightweight metallic master node.
7 年前
Matt Dean
53a1f582
Abstract lighting from Lightweight PBR frag shader
7 年前
Tim Cooper
580b206b
missed files
7 年前
Tim Cooper
29754ac3
Working light weight unlit master node
7 年前
GitHub
5f6271d2
Merge pull request #67 from stramit/refactor-properties
Refactor properties
7 年前
Tim Cooper
67d81eb4
Merge commit 'cf4e89d6306bc45d8fae1746128d634896dc0fdf' into refactor-properties
7 年前
Tim Cooper
735c401b
Working: Properties window + new master node.
7 年前
Tim Cooper
0818f178
temp
7 年前
Tim Cooper
9e0273b3
Fixing with help from peter
7 年前
Tim Cooper
699f1e8d
temp commit
7 年前
GitHub
22e6141d
Merge pull request #66 from stramit/lt-pipeline-masters
Fix old subscripts for FastBlinn
7 年前
Tim Cooper
95cdeda0
Merge remote-tracking branch 'origin/master' into refactor-properties
# Conflicts:
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/AbstractMaterialGraphEditWindow.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/GraphInspectorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Presenters/SurfaceMasterNodeEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Inspector/Views/GraphInspectorView.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/GraphEditorPresenter.cs
# MaterialGraphProject/Assets/UnityShaderEditor/Editor/Drawing/Presenters/NodePreviewPresenter.cs
7 年前
Peter Bay Bastian
79bcc0cf
Cult of the party preview
7 年前
Peter Bay Bastian
a2353fbb
Fix property gathering in preview rendering
7 年前
Peter Bay Bastian
a93f2736
Add change notifications for graph, used for managing previews better
7 年前
Matt Dean
726b1d96
Fix old subscripts for FastBlinn
7 年前
GitHub
569bb836
Merge pull request #65 from stramit/lt-pipeline-masters
Lightweight PBR master nodes
7 年前
Matt Dean
c9975eed
Add unlit master and cleanup
7 年前
Matt Dean
4399a579
Add FastBlinn master
7 年前
Matt Dean
22d054b1
PBR Parity between graph and bespoke
- Need to gamma convert albedo textures somehow
- Still no blending
7 年前
Matt Dean
02a01bed
Bring handwritten and graphmade vertex structs in line
7 年前
Matt Dean
b213473c
Adjust vertex input index
7 年前
Matt Dean
d0f07a14
Add everything to vertex input struct as default
7 年前