5440 次代码提交 (312d23e1-a3d1-497e-b623-30493c566ff7)

作者 SHA1 备注 提交日期
GitHub ca081be2 Merge pull request #1028 from Unity-Technologies/hdrp-xr-bigtile 7 年前
Robert Srinivasiah e606b3b4 Stereo-ize writes to output buffers + enable stereo! 7 年前
sebastienlagarde 871ab51c Miss one file 7 年前
Robert Srinivasiah f80efab2 Sample from correct portion of g_depth_tex 7 年前
sebastienlagarde c810e7d7 Fix issue with shader resource of sky 7 年前
Robert Srinivasiah a8e4b376 Stereo-ize reads from g_vBigTileLightList 7 年前
GitHub 62c92de8 Merge pull request #1027 from Unity-Technologies/LW-MetaPassFix 7 年前
Robert Srinivasiah cb02319a Generate correct indices for g_vBoundsBuffer 7 年前
Thomas e23d090b Fix for packman 7 年前
Robert Srinivasiah 4b9402f6 Use GenerateLightCullDataIndex to properly index bounds/volumes 7 年前
GitHub 9acee18f Merge pull request #1031 from Unity-Technologies/Remove_HD_Components_ContextMenu 7 年前
Robert Srinivasiah f953f444 Comment cleanup + steorize last function 7 年前
GitHub 84669008 indent correctly 7 年前
Robert Srinivasiah 06b914bd Generate eye index, and start using to index proj matrices 7 年前
Remy 8bbade68 Add "Remove HD *" context menu items for light / reflection probe / camera 7 年前
GitHub 6bd4de5b Merge pull request #1032 from Unity-Technologies/LightmapDecodeFixes 7 年前
Robert Srinivasiah ff6c3d3e Pass in stereo projection matrices to clustered light list gen 7 年前
GitHub 9eb3f510 Merge pull request #1029 from Unity-Technologies/update-shadergraph 7 年前
Robert Srinivasiah 1a077742 Extensive notes about what and how to stereo-ize clustered light gen 7 年前
Peter Bay Bastian b8114a3a Update ShaderGraph submodule (DO NOT BACKPORT) 7 年前
Joel de Vahl 73b75a26 Make sure we get the correct lightmap decode parameters when in gamma mode 7 年前
GitHub ceaafcae Rename the "Enable Ultra Quality SSS" option 7 年前
Robert Srinivasiah 14e8b51f Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
sebastienlagarde 6d6c47f8 Fixed comment and typo about line light function/calculation 7 年前
Robert Srinivasiah bbed8914 Cleanup comments 7 年前
Andre McGrail c59ab44d Meta Fix, using world2clip instead of pbject2clip 7 年前
sebastienlagarde b25e74b2 Various light fix for HD 7 年前
Robert Srinivasiah 1dbc76c2 Working implementation of stereo big tile 7 年前
GitHub f469d277 Merge pull request #1024 from Unity-Technologies/LW-MaterialUpgrades 7 年前
Robert Srinivasiah ca84b696 Create LightCullUtils.hlsl to manage light index generation 7 年前
GitHub 6a69b095 Merge pull request #1021 from Unity-Technologies/lwrp-xr-per-cam 7 年前
Robert Srinivasiah 35e49053 Support stereoized g_mScrProjectionArr in bigtile 7 年前
GitHub 793fe433 Merge pull request #1020 from Unity-Technologies/lwrp-xr-shader-fixes 7 年前
Robert Srinivasiah a9ca9749 Annotate changes needed in Big Tile Shader 7 年前
Robert Srinivasiah 3c4b3fab LWRP - Disable stereo on cams that don't have both target eyes enabled 7 年前
GitHub 52091cce Merge pull request #1022 from Unity-Technologies/update-shadergraph 7 年前
Robert Srinivasiah 7733d48a Merge remote-tracking branch 'origin/master' into hdrp-xr-bigtile 7 年前
sebastienlagarde c7dc67eb Make sure passes that require UV2 and UV3 actually have access to them 7 年前
GitHub 41034aa7 Merge pull request #1016 from Unity-Technologies/pr/1014 7 年前
sebastienlagarde 5ca9a48a Move Shader.globalRenderPipeline = "HDRenderPipeline" at a better place 7 年前
sebastienlagarde 2e64322b Rename HDPipeline => HDRenderPipeline + Fix issue with decal.shader 7 年前
Matt Dean 938ae294 Add pipeline subshader tags for HD 7 年前
GitHub 47d42b36 Merge pull request #1 from Unity-Technologies/master 7 年前
GitHub c1b7ac66 Merge pull request #1012 from Unity-Technologies/HDRP_MaterialUpgrader 7 年前
Remy 50623c84 Merge remote-tracking branch 'origin/master' into HDRP_MaterialUpgrader 7 年前
sebastienlagarde 29c37387 HDRenderPipeline: fix compil issue in upgrader 7 年前
Joel de Vahl 398a11e4 Fixed a few upgrading bugs 7 年前
sebastienlagarde 00c5c204 Fix wrong pragma 7 年前
Joel de Vahl 56f21e1e Merge remote-tracking branch 'origin/master' into LW-MaterialUpgrades 7 年前
Evgenii Golubev e8f79895 Remove EvalShadow_SampleClosestDistance_Cascade() 7 年前