17 次代码提交 (2fd0a788-c44e-4d1f-b9ae-201c8bc0c779)

作者 SHA1 备注 提交日期
mmikk 27ed7249 throwing in fptl project 8 年前
vlad-andreev 60d4b7c4 shader upgrade to 5.5 8 年前
mmikk e056bb2f minor cosmetics fixes to refl probes stuff 8 年前
vlad-andreev ddafcda1 Merge branch 'master' of https://github.com/Unity-Technologies/ScriptableRenderLoop 8 年前
vlad-andreev 43fe87ad first pass at shadows with FPTL 8 年前
vlad-andreev 21b003b8 fptl: first stab at directional light support (directional shadows not yet working in scene view) 8 年前
mmikk 5a3b035e insert early out in shadow code for finite lights 8 年前
vlad-andreev 19c489a6 [fptl] converted shaders to use autogenerated .hlsl includes 8 年前
vlad-andreev ea3c49e2 removed Vec2/Vec3/Vec4/Mat44, regenerated .hlsl includes 8 年前
vlad-andreev bf6e54c5 tabs -> spaces 8 年前
vlad-andreev ef44a1f3 [fptl] first pass at code cleanup and coding conventions compliance 8 年前
vlad-andreev 3b8e0543 moved to the experimental namespace 8 年前
mmikk dd5961c9 added an exact 2D rejection prepass at 64x64 tile level 8 年前
mmikk abff6e01 support both left and right hand camera space in shaderland (think we'll match cpp side by default) 8 年前
Tim Cooper 2b3f2f91 [refactor namespace] 8 年前
mmikk f8fb534f allow clustered tiled to use 16, 32 or 64 as its tile size 8 年前
mmikk 2f7181ba add a comment about possible cluster tile sizes 8 年前